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Posts Made By:
G-Dog
Forum:
Scripting Help
04-08-2014, 14:00
Replies:
5
When I pick my hero i can't move
Views:
1,894
Posted By
G-Dog
Re: When I pick my hero i can't move
sh_set_hero_speed(gHeroID, pcvarGrav)
change to
sh_set_hero_grav(gHeroID, pcvarGrav)
everything that jelle mentioned was optimization issues, this is the culprit for the actual problem
Forum:
Scripting Help
06-24-2013, 01:58
Replies:
31
Percentage
Views:
11,215
Posted By
G-Dog
Re: Percentage
try this #include <superheromod>
public plugin_init()
{
register_plugin("Superhero show percent", "1.1", "Jelle")
set_task(1.0, "get_level", _, _, _, "b")
}
public get_level()
Forum:
Off-Topic / General Chat
01-09-2013, 18:13
Replies:
29
Admin/Max level restricting plugin
Views:
22,716
Posted By
G-Dog
Re: Admin/Max level restricting plugin
open superhero and change save method at top and recompile
Forum:
Off-Topic / General Chat
01-08-2013, 23:32
Replies:
29
Admin/Max level restricting plugin
Views:
22,716
Posted By
G-Dog
Re: Admin/Max level restricting plugin
for what? there is no database being saved or loaded, just a one time read config file
ya it should auto drop hero assuming your using the modified superhero with the native added to do that
Forum:
Off-Topic / General Chat
01-04-2013, 12:06
Replies:
8
Strange problem with all plugins
Views:
1,606
Posted By
G-Dog
Re: Strange problem with all plugins
main body means don't make the whole thing bold, just parts that need to stand out, the thing that stood out to me was l4d2 which means you want the sourcemod sub forum not superhero which this is
Forum:
Off-Topic / General Chat
01-04-2013, 06:01
Replies:
29
Admin/Max level restricting plugin
Views:
22,716
Posted By
G-Dog
Re: Admin/Max level restricting plugin
i got this problem
how can i fix it?
**WARNING**
this plugin requires 3 changes to be made to the core superhero plugin to work(why I've been reluctant to make a separate thread like...
Forum:
Tech Support
09-29-2012, 04:54
Replies:
6
Blocking Heroes.
Views:
2,043
Posted By
G-Dog
Re: Blocking Heroes.
plugin I posted here (https://forums.alliedmods.net/showpost.php?p=1679846&postcount=9) should do the trick
Forum:
New Submissions
09-10-2012, 08:02
Replies:
32
Hero: Danimoth X
Views:
26,951
Posted By
G-Dog
Re: Hero: Danimoth X
for the first, that should happen if your teammates get within "danimoth_radius" distance of you, set to -1 to disable that aspect. for the second issue replacepublic DanimothCloak(id)
{
new...
Forum:
Scripting Help
07-10-2012, 09:14
Replies:
1
how to display the remaining exp?
Views:
1,023
Posted By
G-Dog
Re: how to display the remaining exp?
sh_get_user_xp(id) + sh_get_lvl_xp(id)
from what I understood sh_get_lvl_xp should return how much the player needs for next level so add to current xp to get what you want.
Forum:
Scripting Help
07-10-2012, 09:08
Replies:
2
help with "vegetto".. loading wrong sprites
Views:
1,684
Posted By
G-Dog
Re: help with "vegetto".. loading wrong sprites
as for vegetto this could be done a much better way, but I'm too tired so went for the quick fix/* * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* AMX (Superhero Mod) Hero: Vegetto
* ...
Forum:
Scripting Help
07-10-2012, 08:52
Replies:
3
Hero: Cartman problem
Views:
1,381
Posted By
G-Dog
Re: Hero: Cartman problem
problem is the there is only one saved spawn since the variable holding that data isn't indexed, solution would be to make it a double indexed array like so//CARTMAN!
/* CVARS - copy and paste to...
Forum:
Trash
06-27-2012, 22:19
Replies:
3
Help enable and disable menu items
Views:
1,063
Posted By
G-Dog
Re: Help enable and disable menu items
just an fyi but this is the superhero section, I think you wanted sourcemod which is the subforum above this one
Forum:
Scripting Help
06-27-2012, 22:18
Replies:
5
SSJ gohan
Views:
2,236
Posted By
G-Dog
Re: SSJ gohan
also remove the set_user_maxspeed(id, 1.0)from the sh_hero_key function
Forum:
Scripting Help
04-01-2012, 09:13
Replies:
9
Limit Hero Choices by Level
Views:
2,886
Posted By
G-Dog
Re: Limit Hero Choices by Level
see if this helps, added a small delay to the drop to allow plugins to properly update before sending the drop message
Forum:
Scripting Help
03-30-2012, 13:39
Replies:
9
Limit Hero Choices by Level
Views:
2,886
Posted By
G-Dog
Re: Limit Hero Choices by Level
well here you go then, the new cvar sh_group_num determines how many heroes from a group a player can select, let me know if you run into trouble as I don't really have anything to test this on...
Forum:
Scripting Help
03-28-2012, 19:20
Replies:
9
Limit Hero Choices by Level
Views:
2,886
Posted By
G-Dog
Re: Limit Hero Choices by Level
well just to clarify that the group plugin updated would force a player to only be able to choose 1 hero in a group and can't be changed on the fly to allow 2 by simply changing sh_lvllimit, so just...
Forum:
Approved Heroes
03-03-2012, 07:37
Replies:
76
Darth Maul
Views:
136,476
Posted By
G-Dog
Re: Darth Maul
and it won't, what Art didn't notice was that in the changelog you have * v1.4 - vittu - 3/10/11
* - Changed model change method to use Ham_Item_Deploy instead of the CurWeapon event.but if the...
Forum:
Off-Topic / General Chat
03-01-2012, 12:17
Replies:
8
I can deal with these two problems [HELP]
Views:
1,704
Posted By
G-Dog
Re: I can deal with these two problems [HELP]
@op: not sure if it'll do it, but try changing "amx_statsx_marquee_color" to 11. There is so much back and forth with the functions manipulating global variables that I'm getting a headache
...
Forum:
Off-Topic / General Chat
03-01-2012, 09:01
Replies:
8
I can deal with these two problems [HELP]
Views:
1,704
Posted By
G-Dog
Re: I can deal with these two problems [HELP]
some plugin on your server is messing with chat, narrow down which one by temporarily disabling a few at a time starting with the one's you think it is. Once you figure out the plugin causing the...
Forum:
Off-Topic / General Chat
01-22-2012, 18:50
Replies:
4
Question
Views:
1,636
Posted By
G-Dog
Re: Question
stop the server while editing otherwise the sever will overwrite the changes you make
Forum:
Off-Topic / General Chat
01-14-2012, 15:27
Replies:
29
Admin/Max level restricting plugin
Views:
22,716
Posted By
G-Dog
Re: Admin/Max level restricting plugin
;!B
;Deadbuster Sephiroth-->!b
Deadbuster Sephiroth
Forum:
Off-Topic / General Chat
01-14-2012, 12:07
Replies:
29
Admin/Max level restricting plugin
Views:
22,716
Posted By
G-Dog
Re: Admin/Max level restricting plugin
in the config ; signifies that the line is a comment so it doesn't get read by mistake
Forum:
Scripting Help
01-09-2012, 11:04
Replies:
16
Need nelp with new hero
Views:
5,740
Posted By
G-Dog
Re: Need nelp with new hero
part 7 in his tut combined giving a weapon, setting unlimited ammo and setting a weapon model so just strip out the model stuff from it to get the other 2 and look at windwalker(can't recall if it...
Forum:
Scripting Help
01-09-2012, 09:27
Replies:
7
Help with a hero modification
Views:
2,036
Posted By
G-Dog
Re: Help with a hero modification
!8
Osamaif you put the Osama on the same line as the signifier like that it won't read it which is why you need it on the next line like this
@Jelle/art: do you guys have that link binded to some...
Forum:
Scripting Help
01-08-2012, 08:59
Replies:
5
Knife radius
Views:
2,175
Posted By
G-Dog
Re: Knife radius
not surprising since it's an engine native and most everyone moved away from the engine module when fakemeta came out, I will point out that from personal experience that user_in_viewcone and it's...
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