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Search: Posts Made By: xPaw
Forum: General 02-13-2016, 13:49
Replies: 11
Views: 1,831
Posted By xPaw
Re: CS_OnBuyAttempt

Have you tried using CS_OnBuy instead?
Forum: Translation Request 02-04-2016, 05:47
Replies: 27
Views: 30,248
Posted By xPaw
Re: AMXX Language Files Analyzer

I've published the sourcecode for this tool: https://github.com/xPaw/AMXX-Language-Analyzer
Forum: New Plugin Submissions 07-29-2015, 07:45
Replies: 24
Views: 4,866
Posted By xPaw
Re: Entity Kill Association (Deathrun Real Killer)

It really depends on how the buttons are being disabled in that plugin, I don't think I have control over that.
Forum: New Plugin Submissions 07-29-2015, 07:41
Replies: 24
Views: 4,866
Posted By xPaw
Re: Entity Kill Association (Deathrun Real Killer)

Is your freerun plugin listed before this plugin in plugins.ini?
Forum: New Plugin Submissions 07-29-2015, 07:33
Replies: 24
Views: 4,866
Posted By xPaw
Forum: New Plugin Submissions 07-29-2015, 07:28
Replies: 24
Views: 4,866
Posted By xPaw
Re: Entity Kill Association (Deathrun Real Killer)

It doesn't reset last button use time, if someone dies within 8 seconds of touching something that has been activated by a terrorist, they will get the +1 kill.
Forum: Off-Topic 07-25-2015, 07:09
Replies: 28
Views: 16,979
Posted By xPaw
Re: I have open-sourced most of my plugins (including mY.RuN plugins)

xPaw



L 07/25/2015 - 13:05:24: [HAMSANDWICH] Failed to retrieve classtype for entity id "34", hook for "FwdThink" not active.
L 07/25/2015 - 13:05:24: [AMXX] Displaying debug trace (plugin...
Forum: New Plugin Submissions 07-25-2015, 06:41
Replies: 24
Views: 4,866
Posted By xPaw
Re: Entity Kill Association (Deathrun Real Killer)

Can you try this version? I've added max call depth, which should prevent extreme cases like that.
Forum: New Plugin Submissions 07-24-2015, 19:20
Replies: 24
Views: 4,866
Posted By xPaw
Re: Entity Kill Association (Deathrun Real Killer)

Nice non-Steam server there. Also, this map is a clusterfuck recursive calling entities, so I'm not really sure how to fix it in a sane way.
Forum: New Plugin Submissions 07-24-2015, 07:12
Replies: 24
Views: 4,866
Posted By xPaw
Re: Entity Kill Association (Deathrun Real Killer)

Do you know which trap caused this error on that map? Can you try this version, I've added an extra log line which should show what's going on before it crashes.

EDIT: Removed older version
Forum: Off-Topic 07-20-2015, 10:51
Replies: 28
Views: 16,979
Posted By xPaw
Forum: Off-Topic 07-17-2015, 16:58
Replies: 28
Views: 16,979
Posted By xPaw
Re: I have open-sourced most of my plugins (including mY.RuN plugins)

I've released them as is, if you want to use them, find resources yourself.
Forum: Off-Topic 07-17-2015, 15:26
Replies: 28
Views: 16,979
Posted By xPaw
Re: I have open-sourced most of my plugins (including mY.RuN plugins)

Schema is provided, but not the web part to view player progress. I have no plans on releasing that.
Forum: Off-Topic 07-17-2015, 14:52
Replies: 28
Views: 16,979
Posted By xPaw
Forum: New Plugin Submissions 07-16-2015, 08:10
Replies: 24
Views: 4,866
Posted By xPaw
Entity Kill Association (Deathrun Real Killer)

Entity Kill Association
- v1.0.0, last updated : 16th july 2015

This plugins is primarily useful for Deathrun servers, where players can activate certain traps leading to other players' deaths....
Forum: Off-Topic 07-15-2015, 14:23
Replies: 28
Views: 16,979
Posted By xPaw
Re: I have open-sourced most of my plugins (including mY.RuN plugins)

Redirect in that plugin isn't used maliciously, it's practically the same as xOR's approved plugin https://forums.alliedmods.net/showthread.php?p=255727. However, I've removed code that automatically...
Forum: Off-Topic 07-15-2015, 13:50
Replies: 28
Views: 16,979
Posted By xPaw
I have open-sourced most of my plugins (including mY.RuN plugins)

They're all on GitHub now: https://github.com/xPaw/AMXX-Plugins

This repository contains most (except for a select few) of the AMXX plugins I have ever written.

Most of these plugins have been...
Forum: Off-Topic 05-03-2015, 18:09
Replies: 7
Views: 1,711
Posted By xPaw
Re: [ATOM.io] Amxx Syntax for atom editor

Couldn't you just add .sma alias in the original package and make a pull request? There's no reason for this to be in a separate package.
Forum: Off-Topic 04-23-2015, 09:40
Replies: 12
Views: 977
Posted By xPaw
Re: Lang analyzer

Except it also warns about keys that exist in some language but are not present in English.

It also performs checks to make sure formatting stuff like %s is in correct order between languages, and...
Forum: Off-Topic 04-14-2015, 16:40
Replies: 10
Views: 2,991
Posted By xPaw
Re: xPaw Source Query Class - Rcon problem

Your SQ_ENGINE should be set to GOLDSOURCE since you are not trying to use rcon on a Source server.
Forum: Module Coding 04-05-2015, 06:05
Replies: 29
Views: 3,919
Posted By xPaw
Re: AMX Mod X 0.5.0 Dark Edition

This is pretty much pointless. Removing some stuff and adding Orpheu is not enough to release a standalone edition.

As for your optimizations, you could've created a pull request and get it...
Forum: Off-Topic 09-18-2014, 06:58
Replies: 13
Views: 3,063
Posted By xPaw
Re: Steamstat.us Data Source

We connect to each CM individually and figure out status from there.
Forum: Off-Topic 09-09-2014, 13:30
Replies: 13
Views: 3,063
Posted By xPaw
Re: Steamstat.us Data Source

There's a WebAPI method to get that information for CS:GO - http://lab.xpaw.me/steam_api_documentation.html#ICSGOServers_730_GetGameServersStatus_v1


You're not going to get load data from GC.
Forum: General 08-26-2014, 04:52
Replies: 11
Views: 3,383
Posted By xPaw
Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?

I really doubt they will change steamid format in goldsource games.
Forum: Translation Request 08-19-2014, 04:52
Replies: 2
Views: 1,263
Posted By xPaw
statscfg translation update wanted (all languages)

I've noticed that a lot of the languages do not have strings translated, and some translated ones are quite poor.

Here's the full file, find your language there:...
Showing results 1 to 25 of 500

 
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