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Search: Posts Made By: Naydef
Forum: Plugins 10-14-2022, 08:21
Replies: 51
Views: 13,095
Posted By Naydef
Re: [TF2] Hidden dev attributes

As of October 12, 2022 TF2 Update this plugin no longer works. The gamedata is correct and the plugin loads correctly, but the hidden attributes (specifically mult dmg with reduced health) are still...
Forum: Plugins 10-07-2022, 06:12
Replies: 51
Views: 13,095
Posted By Naydef
Re: [TF2] Hidden dev attributes

It seems TF2 update (October 5, 2022) broke one of the signatures for Windows. I uploaded an updated gamedata file.
Forum: VSH / Freak Fortress 07-19-2022, 05:24
Replies: 4
Views: 1,025
Posted By Naydef
Re: Kolaxie Bosses List V1

Hello. Nice boss. Anyway, the configs have some issues:

nrcv_fair.cfg


The path separator is \ in many places. It's recommended to use /. Not really boss-breaking issue
The health formula...
Forum: VSH / Freak Fortress 07-03-2022, 14:21
Replies: 7
Views: 928
Posted By Naydef
Re: FF2:Can't play bosses that i added

Are you running SM 1.11? Maybe the subplugins are not loading and FF2 searches for them.
Forum: VSH / Freak Fortress 06-27-2022, 13:20
Replies: 4
Views: 936
Posted By Naydef
Re: Need Help with CFG

Most probably your EquipWearable gamedata is outdated, there was TF2 update several days ago.

Open the sourcemod/gamedata/equipwearable.txt file and make sure that the virtual indexes match these:...
Forum: Scripting 06-26-2022, 14:51
Replies: 4
Views: 391
Posted By Naydef
Re: GetEntityClassname() and connecting players

Thanks for the response. I'm going to test if that's the case soon. Still, the error message is confusing at least.
Forum: Scripting 06-26-2022, 13:29
Replies: 4
Views: 391
Posted By Naydef
Re: GetEntityClassname() and connecting players

The topic is about IsValidEntity() not being enough of a check in order to use some of the other functions, but you started it and I will say that stack allocation of arrays should be dirt cheap, no?...
Forum: Scripting 06-26-2022, 13:05
Replies: 4
Views: 391
Posted By Naydef
GetEntityClassname() and connecting players

I asked about this in the IRC server, but no response.

So I can notice sometimes in the server error logs that some plugins, in this case Engineer pads...
Forum: VSH / Freak Fortress 05-28-2022, 13:33
Replies: 6
Views: 1,412
Posted By Naydef
Re: Silanos Rework (FF2, BVB, Rewrite)

Some issues found in the configs

silanos.cfg

A sound is not in the download table
File 'freak_fortress_2/silanos_bvb/lastman.mp3'

Inconsistent use of path separator character. Unix / is...
Forum: VSH / Freak Fortress 05-23-2022, 09:34
Replies: 13
Views: 423
Posted By Naydef
Re: Game Crashing

The file was actually MP4 with MP3 file extension. Obviously won't work.
I converted the file to MP3.
https://ufile.io/5ztwolqy
Forum: VSH / Freak Fortress 05-23-2022, 09:15
Replies: 13
Views: 423
Posted By Naydef
Re: Game Crashing

Maybe If you post the music file in question, we will be able to test it and give you a solution.
Forum: VSH / Freak Fortress 04-05-2022, 18:15
Replies: 5
Views: 863
Posted By Naydef
Re: just some random cfgs

Several configs had issues. Posting the fixed versions here
Forum: VSH / Freak Fortress 03-31-2022, 16:12
Replies: 2
Views: 867
Posted By Naydef
Re: april fools boss

The config had several issues. Here's a fixed one.
Forum: VSH / Freak Fortress 03-27-2022, 06:55
Replies: 4
Views: 814
Posted By Naydef
Re: Ubercherge First Boss (Giant Rapid-Fire Demomen)

The posted config has some issues which will prevent it from loading in FF2:


Ability section "ability1" ending is marked with opening curly bracket instead of closing one.




Weapon...
Forum: VSH / Freak Fortress 03-20-2022, 08:58
Replies: 4
Views: 798
Posted By Naydef
Re: Subplugins not loaded after upgrading to SM 1.11

The version of FF2Bat on the forum is a bit outdated.

Download FF2Bat from the github repo and compile it yourself.

If it still doesn't work, fill a github issue or post in the thread.
Forum: VSH / Freak Fortress 03-19-2022, 20:26
Replies: 4
Views: 798
Posted By Naydef
Re: Subplugins not loaded after upgrading to SM 1.11

You'll need to get the latest FF2 version from GitHub. SM 1.11 has a breaking change where plugins won't be loaded if they have extension other than .smx.
...
Forum: VSH / Freak Fortress 02-23-2022, 10:20
Replies: 7
Views: 1,112
Posted By Naydef
Re: Special Finisher Ability (Against overhealed heavies only)

The code looks nicer now. Thanks.

I missed you saying that you used code from others, so excuse me. No wonder the difference in code style.
Forum: VSH / Freak Fortress 02-23-2022, 06:04
Replies: 7
Views: 1,112
Posted By Naydef
Re: Special Finisher Ability (Against overhealed heavies only)

To continue the discussion

Why do you add static storage class to local arrays? I only see use of it when allocating big arrays (and in some language this storage becomes part of the executable in...
Forum: VSH / Freak Fortress 02-21-2022, 02:53
Replies: 5
Views: 872
Posted By Naydef
Re: Can't use super jump, rage, and other ability's?

FF2Bat already ships with the fff2boss command.

Make sure ff2_boss_select is set to 1 (it should already be set correctly)
Forum: VSH / Freak Fortress 02-20-2022, 13:59
Replies: 5
Views: 872
Posted By Naydef
Re: Can't use super jump, rage, and other ability's?

Yes, unless you got the latest FF2Bat from github.
Forum: VSH / Freak Fortress 02-20-2022, 08:06
Replies: 5
Views: 872
Posted By Naydef
Re: Can't use super jump, rage, and other ability's?

Anything in error logs?

Also which version of SM you are using? Make sure you're using SM 1.10 for now.

Edit: Don't make a new thread when you already have one.
Forum: VSH / Freak Fortress 02-11-2022, 12:23
Replies: 8
Views: 2,326
Posted By Naydef
Re: Sickmind33's Config Only Bosses

Thanks, but you forgot to fix the sound with the broken extension(.mp4, it should be .mp3) in phlogscout.cfg

Edit: Fixed, thanks
Forum: VSH / Freak Fortress 02-11-2022, 07:43
Replies: 8
Views: 2,326
Posted By Naydef
Re: Sickmind33's Config Only Bosses

Nice releases

I'd like to point out several issues/details with the configs.

marketgarden.cfg

You can remove the 'download' and 'mod_download' , because clients already got the files.
...
Forum: VSH / Freak Fortress 02-05-2022, 07:49
Replies: 6
Views: 745
Posted By Naydef
Re: Question: Removing the "slowdown effect" on the Sandman

Disable for this boss only? A basic subplugin will do the job.
Forum: VSH / Freak Fortress 02-03-2022, 15:18
Replies: 10
Views: 1,945
Posted By Naydef
Re: FurretXs Public Bosses [New Boss Rework: Vagineer]

Config furretxpublicfinished.cfg has an issue:

Invalid character 'l' in attribute list

"weapon1"
{
"name" "tf_weapon_knife"
"index" "461"
"attributes" "2 ;...
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