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Search: Posts Made By: xFlane
Forum: Plugin/Gameplay Ideas and Requests 02-23-2021, 08:26
Replies: 2
Views: 825
Posted By xFlane
Re: [CSGO]Disable team switch for losing team plugin

#include <sourcemod>
#include <cstrike>

#pragma semicolon 1

#define PLUGIN_VERSION "1.00"

public Plugin:myinfo = {
name = "Lock losing team",
author = "xFlane",
Forum: Unapproved Plugins 09-13-2019, 14:48
Replies: 132
Views: 60,313
Posted By xFlane
Forum: Snippets and Tutorials 02-07-2019, 09:11
Replies: 17
Views: 9,178
Posted By xFlane
Forum: General 04-20-2018, 05:53
Replies: 3
Views: 1,426
Posted By xFlane
Re: [CS:GO] disconnected all players

https://forums.alliedmods.net/showpost.php?p=2588234&postcount=79
Forum: Plugins 04-13-2018, 06:37
Replies: 39
Views: 18,786
Posted By xFlane
Re: [CS:GO|WEB] CtBans Web Page

merge this pull https://github.com/1DreaM1/Ctbans-Web-Page/pull/1
to block the available sql injection.
Forum: Plugins 04-13-2018, 06:10
Replies: 15
Views: 13,374
Posted By xFlane
Re: [ANY/CS:GO] Backtrack Elimination (1.2)

Wow, great job shavit.
You could optimize the use of the plugin by deleting the old ticks that cant be used,
but i am not sure if it will still be able to block the backtracking exploit ( i can't...
Forum: Plugin/Gameplay Ideas and Requests 04-04-2018, 12:29
Replies: 3
Views: 1,591
Posted By xFlane
Re: [req][csgo]msg box

https://github.com/xFlane/sourcepawn-snippets/blob/master/305764-itzdevilz97/itzdevilz97_SteamGroupJoin.sp
Forum: Plugin/Gameplay Ideas and Requests 04-04-2018, 12:12
Replies: 6
Views: 1,707
Posted By xFlane
Re: Set HP/Gravity

from my experience, most of the times this gravity bug is being caused by a parachute plugin, if you have any parachute plugin on your server you can change it to the "no grav no tp" version...
Forum: Plugin/Gameplay Ideas and Requests 04-01-2018, 13:00
Replies: 6
Views: 1,707
Posted By xFlane
Re: Set HP/Gravity

https://github.com/xFlane/sourcepawn-snippets/blob/master/306383-SnowHP/SnowHP_SetHP_Gravity.sp
Forum: Scripting 04-01-2018, 09:43
Replies: 8
Views: 1,628
Posted By xFlane
Re: How i can drop weapon and instantly switch to another slot?

int weapon = GetPlayerWeaponSlot(client, CS_SLOT_PRIMARY);
CS_DropWeapon(client, weapon, false, true);

ClientCommand(client, "slot%i", (CS_SLOT_KNIFE+1));
Forum: Scripting 03-31-2018, 12:48
Replies: 8
Views: 1,242
Posted By xFlane
Re: CS_TEAM_CT

#pragma semicolon 1

#define DEBUG

#define PLUGIN_AUTHOR "xFlane"
#define PLUGIN_VERSION "1.00"

#define NICKNAME_PART "OneFrag.pl"

#define PREFIX "[BONUS]"
Forum: Scripting 03-31-2018, 11:42
Replies: 8
Views: 1,242
Posted By xFlane
Re: CS_TEAM_CT

try that:



#pragma semicolon 1

#define DEBUG

#define PLUGIN_AUTHOR "xFlane"
#define PLUGIN_VERSION "1.00"
Forum: Scripting 03-31-2018, 07:52
Replies: 8
Views: 1,242
Posted By xFlane
Re: CS_TEAM_CT

what do you wish to check by that


else if (GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0 && !IsBonusDisabled())


also, change the precentage of getting each option so you can get...
Forum: Scripting 03-28-2018, 09:39
Replies: 5
Views: 3,301
Posted By xFlane
Re: Creating zones & checking if client is inside a zone

public void CreateZoneEntity(int zoneIndex)
{
float fMiddle[3], fMins[3], fMaxs[3];
char sZoneName[64];

Array_Copy(g_mapZones[zoneIndex][PointA], fMins, 3); // fMins - PointA...
Forum: Scripting 01-29-2018, 13:59
Replies: 5
Views: 1,295
Posted By xFlane
Re: [CS:GO] Best way to kill a player.

the mp_friendlyfire way is easier to do, and shorter.
but if you dont want to mess with the mp_friendlyfire you can use this instead:
https://forums.alliedmods.net/showthread.php?t=111684
using...
Forum: Scripting 01-19-2018, 11:41
Replies: 1
Views: 694
Posted By xFlane
Re: Plugin with loop

#include <sourcemod>

#pragma semicolon 1
#pragma newdecls required

public Plugin myinfo = {
name = "",
author = "",
description = "",
version = "0.0.0",
Forum: Plugins 01-19-2018, 05:06
Replies: 2
Views: 3,422
Posted By xFlane
Re: [CSGO] Advanced AutoRespawn

char String1[128];
Handle menu = CreateMenu(MenuHandelr);
SetMenuTitle(menu, "[AutoRespawn] Main Menu");


Every time you open a handle, you have to close it or it is a memory leak.

...
Forum: Scripting 12-21-2017, 11:55
Replies: 2
Views: 857
Posted By xFlane
Re: Why ENT is exits after AcceptEntityInput()?

AcceptEntityInput( wep, "Kill" ), lets the game engine to delete the entity instead of sourcemod,
and as far as i know this happens at the next game frame.
Forum: General 11-30-2017, 14:33
Replies: 199
Views: 73,714
Posted By xFlane
Re: Server crashing since updates?

seems to solve the problem.
Forum: Plugin/Gameplay Ideas and Requests 11-19-2017, 09:33
Replies: 2
Views: 692
Posted By xFlane
Re: Plugin work by time

this method is not really protecting something because changing the server time will bypass it,
but anyway.


Usage: checkForTimeLicense( { 29, 11, 2017 }, "The plugin is no longer valid." ); //...
Forum: Plugin/Gameplay Ideas and Requests 11-19-2017, 01:16
Replies: 7
Views: 1,524
Posted By xFlane
Re: random bonuses

there's a one little fix i didn't notice,
except that, the plugin is working as expected,
try to use without any changes and then do your changes,
if it wouldn't work after you have changed it,...
Forum: Plugin/Gameplay Ideas and Requests 11-18-2017, 15:10
Replies: 7
Views: 1,524
Posted By xFlane
Re: random bonuses

please check and let me know if it's working good.
you can edit the part of name by the define, the gifts, and their percentage.
Forum: Scripting 11-18-2017, 13:25
Replies: 1
Views: 738
Posted By xFlane
Re: How to check if a clients owns a weapon?

this solution - https://forums.alliedmods.net/showpost.php?p=2234590&postcount=15
which was suggested by bacardi works great.
Forum: Plugin/Gameplay Ideas and Requests 11-18-2017, 03:08
Replies: 10
Views: 1,830
Posted By xFlane
Re: [CS:GO] Autorespawn with lifes

fixed, try again.
should be working.
Showing results 1 to 24 of 24

 
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