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Posts Made By:
mikey_trw
Forum:
Coding MM:S Plugins & SM Extensions
05-26-2008, 20:17
Replies:
14
GetDllMemInfo() Failed
Views:
4,893
Posted By
mikey_trw
Re: GetDllMemInfo() Failed
Is there something you think needs changing? I still don't see it.
Sorry for the evil double posting, just kind of stuck at a bit of a roadblock here.
Forum:
Coding MM:S Plugins & SM Extensions
05-23-2008, 07:36
Replies:
14
GetDllMemInfo() Failed
Views:
4,893
Posted By
mikey_trw
Re: GetDllMemInfo() Failed
The code in the link you gave me has a slightly modified loop to find the signature in memory, instead of looking for a '?' in the mask, it looks for a '0x2A' in the signature:
for (size_t i=0;...
Forum:
Coding MM:S Plugins & SM Extensions
05-22-2008, 09:50
Replies:
14
GetDllMemInfo() Failed
Views:
4,893
Posted By
mikey_trw
Re: GetDllMemInfo() Failed
Thanks for the links, i used the second one since it seemed to be most similar to the code i'm already using, and it seems to be working, gets through the loops without crashing, but it isn't finding...
Forum:
Coding MM:S Plugins & SM Extensions
05-19-2008, 12:11
Replies:
14
GetDllMemInfo() Failed
Views:
4,893
Posted By
mikey_trw
Re: GetDllMemInfo() Failed
Sorry to resurrect a long dead thread but i had a similar problem, the "*addr = (void *)g_SMAPI->serverFactory(false);" line fixed the problem with grabbing the address of the server .so file, but...
Forum:
Scripting Help
09-15-2005, 14:51
Replies:
9
Server Kill After map
Views:
2,538
Posted By
mikey_trw
Ok, perhaps I am being stupid, but ...
Ok, perhaps I am being stupid, but
get_cvar_num("mp_timelimit")
always returns 0.
Any reason for this?
Thanks
Forum:
Scripting Help
08-31-2005, 13:21
Replies:
9
Server Kill After map
Views:
2,538
Posted By
mikey_trw
great thanks, v3x, I'll give that a try now.
great thanks, v3x, I'll give that a try now.
Forum:
Scripting Help
08-31-2005, 09:00
Replies:
9
Server Kill After map
Views:
2,538
Posted By
mikey_trw
Ok the plugin now works, public...
Ok the plugin now works,
public plugin_init()
{
register_plugin("mapkill","0.5","Mike Wharton");
//set log event handling, wee need to hook round start and round finished, also frags and...
Forum:
Scripting Help
08-30-2005, 13:01
Replies:
9
Server Kill After map
Views:
2,538
Posted By
mikey_trw
Server Kill After map
Hi, i want my server to kill itself after one map has been played,
I have written this code but it seems to cause some funny behavior and doesnt always work, Anyone know of any better way to kill...
Forum:
Scripting Help
08-20-2005, 14:20
Replies:
3
server_cmd ("quit");
Views:
1,816
Posted By
mikey_trw
Fixed. Brilliant Thanks.
Fixed.
Brilliant Thanks.
Forum:
Scripting Help
08-20-2005, 14:18
Replies:
3
server_cmd ("quit");
Views:
1,816
Posted By
mikey_trw
lol thanks for the ultra-mega-quick reply...
lol thanks for the ultra-mega-quick reply Bailopan !!!
Ill try it now,
Forum:
Scripting Help
08-20-2005, 14:07
Replies:
3
server_cmd ("quit");
Views:
1,816
Posted By
mikey_trw
server_cmd ("quit");
Hey all, I want my server to automatically kill itself if nobosy joins within 60 seconds, I have used the following code :
public plugin_init()
{...
Forum:
Scripting Help
08-20-2005, 12:47
Replies:
7
CSX is whack
Views:
1,893
Posted By
mikey_trw
im not sure, is there a list of events we can...
im not sure, is there a list of events we can use? is it not meta list or meta game?
Forum:
Scripting Help
08-15-2005, 15:10
Replies:
12
No Security Module
Views:
2,590
Posted By
mikey_trw
Thanks
Thanks
Forum:
Scripting Help
08-14-2005, 13:32
Replies:
12
No Security Module
Views:
2,590
Posted By
mikey_trw
Yeah i see now, just needed an update. Cheers
Yeah i see now, just needed an update.
Cheers
Forum:
Scripting Help
08-14-2005, 13:29
Replies:
7
CSX is whack
Views:
1,893
Posted By
mikey_trw
erm 1.01 my plugins dont compile in 1.50...
erm 1.01
my plugins dont compile in 1.50 (bug in compiler apparentely) so I am sticking with 1.01 till 1.50 is a bit more stable.
Is the CSX module present in 1.50?
Forum:
Scripting Help
08-12-2005, 22:40
Replies:
7
CSX is whack
Views:
1,893
Posted By
mikey_trw
CSX is whack
The function
forward bomb_explode(planter, defuser)
does not seem to work properly, it does not get called if a CT is killed in the explosion.
Anyone else have this problem?
cheers
Forum:
Approved Plugins
08-12-2005, 18:20
Replies:
16
No Bomb Score
Views:
30,598
Posted By
mikey_trw
Yeah it seems like that, I'm trying to tackle the...
Yeah it seems like that, I'm trying to tackle the problem as well it seems the function bomb_explode(planter) is not called by the CSX when a counter terrorist is killed by the explosion. I cannot...
Forum:
Approved Plugins
08-09-2005, 15:28
Replies:
16
No Bomb Score
Views:
30,598
Posted By
mikey_trw
Seems to still give the 3 points if the player is...
Seems to still give the 3 points if the player is killed by the bomb explosion...
Forum:
Scripting Help
08-09-2005, 14:19
Replies:
12
No Security Module
Views:
2,590
Posted By
mikey_trw
No Security Module
How do i stop the server downloading the security module? just with the amount of quick tests needed when coding a plugin its a pain in the arse to sit and wait for the server to download it each...
Forum:
General
07-28-2005, 20:26
Replies:
15
is sourcemod same guys from amx?
Views:
5,696
Posted By
mikey_trw
Is sourceMod anything like AMXx to code plugins...
Is sourceMod anything like AMXx to code plugins for? for example how easy will it be port an amxmodx script to sourceMod?
thanks,
Mikey_trw
Forum:
Scripting Help
07-24-2005, 00:14
Replies:
2
hlds crashes with dbi_result
Views:
1,186
Posted By
mikey_trw
Sorry, hate to do this, but i really need help......
Sorry, hate to do this, but i really need help... Bumpety bump?
Forum:
Scripting Help
07-21-2005, 19:01
Replies:
2
hlds crashes with dbi_result
Views:
1,186
Posted By
mikey_trw
hlds crashes with dbi_result
hi, ive been trying to get the hang of using mysql in amxx, but when i tried to code a VERY simple plugin, that reads a value from db and prints it in server console i got stuck. when i compile and...
Showing results 1 to 22 of 22
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