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Posts Made By:
bigbalaboom
Forum:
Plugins
09-22-2013, 13:05
Replies:
11
[CSS] Drop on Death
Views:
13,686
Posted By
bigbalaboom
Re: [CSS] Drop on Death
Plugin updated to v3.0.0
Thanks for the suggestions, relicek.
1. Changed the deault sound for picking up armor to ammopickup.wav.
2. I want to keep this plugin close to the real world....
Forum:
Scripting
09-18-2013, 15:15
Replies:
2
How to trigger touch on a weapon without picking it up?
Views:
844
Posted By
bigbalaboom
Re: How to trigger touch on a weapon without picking it up?
oohs.....I must made some terrible mistakes that blocked Touch and WeaponCanUse...
Just tried again, both are actually working. My bad. :stupid:
Forum:
Scripting
09-18-2013, 13:56
Replies:
2
How to trigger touch on a weapon without picking it up?
Views:
844
Posted By
bigbalaboom
How to trigger touch on a weapon without picking it up?
It seems that SDKHook_Touch/SDKHook_WeaponCanUse can only be triggered when a weapon is picked up.
Say you have a pistol equipped, and you walk through another pistol on the ground, nothing will...
Forum:
Plugins
09-13-2013, 13:17
Replies:
11
[CSS] Drop on Death
Views:
13,686
Posted By
bigbalaboom
Re: [CSS] Drop Weapons on Death
As you requested, I'v updated the plugin to v2.0.
Let 'em drop the armor! :)
Forum:
Plugins
09-09-2013, 06:03
Replies:
11
[CSS] Drop on Death
Views:
13,686
Posted By
bigbalaboom
[CSS] Drop on Death
Description:
By default, when a player dies, he does not drop the pistol if there's a weapon in slot1.
And only one of four grenades is dropped, with the order of priority: hegrenade ->...
Forum:
Scripting
09-09-2013, 01:26
Replies:
1
Is it possible to detonate a on-ground flashbang/grenade?
Views:
765
Posted By
bigbalaboom
Is it possible to detonate a on-ground flashbang/grenade?
I have the following code to spawn a hegrenade to where I am
new Float:position[3];
GetEntPropVector(client, Prop_Send, "m_vecOrigin", position);
new entity =...
Forum:
Scripting
09-06-2013, 12:18
Replies:
4
How is the value of m_fFlags calculated?
Views:
3,628
Posted By
bigbalaboom
Re: How is the value of m_fFlags calculated?
ahaa...big thanks thetwistedpanda
That calculator is good, and your simple explanation and example are really helpful.
Forum:
Scripting
09-06-2013, 11:34
Replies:
4
How is the value of m_fFlags calculated?
Views:
3,628
Posted By
bigbalaboom
How is the value of m_fFlags calculated?
I'v been searching this for hours but there are only some references.
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 <<...
Forum:
Plugins
09-03-2013, 14:10
Replies:
5
[CS:S] CTC4
Views:
6,823
Posted By
bigbalaboom
[CS:S] CTC4
Description:
The original idea is from the CT-C4 plugin by rodipm (http://forums.alliedmods.net/showthread.php?t=171362). Since his plugin was released 2 years ago and has not been...
Forum:
Scripting
09-02-2013, 17:24
Replies:
4
Block c4 message
Views:
1,806
Posted By
bigbalaboom
Re: Block c4 message
This does not work
BfReadString(bf, buffer, sizeof(buffer));
if(StrEqual(buffer, "\x04#C4_Plant_At_Bomb_Spot"))
This works
BfReadString(bf, buffer, sizeof(buffer), false);...
Forum:
Off-Topic
09-02-2013, 14:27
Replies:
9
Anyone having trouble with secure URLs of this forum?
Views:
1,513
Posted By
bigbalaboom
Anyone having trouble with secure URLs of this forum?
Whenever I open a link from AlliedModders or Google, it directs to a secure url (https://).
Sometimes it takes 10 seconds to open, and sometimes I got a warning page saying that the url has...
Forum:
Scripting
09-01-2013, 06:44
Replies:
6
How to permanently set team scores in CS:S?
Views:
2,664
Posted By
bigbalaboom
Re: How to permanently set team scores in CS:S?
There are indeed 2 plugins changing scores and I didn't notice another one.
Thanks Drifter, my bad.
Forum:
Scripting
08-31-2013, 20:33
Replies:
6
How to permanently set team scores in CS:S?
Views:
2,664
Posted By
bigbalaboom
Re: How to permanently set team scores in CS:S?
same....it only affects one round. after that round, the scoreboard changes back automatically.
Forum:
Scripting
08-31-2013, 19:31
Replies:
6
How to permanently set team scores in CS:S?
Views:
2,664
Posted By
bigbalaboom
Re: How to permanently set team scores in CS:S?
Thanks Dr!fter, but it still doesn't work for me. Am I doing anything wrong?
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
if(CS_GetTeamScore(CS_TEAM_T)...
Forum:
Scripting
08-28-2013, 19:55
Replies:
6
How to permanently set team scores in CS:S?
Views:
2,664
Posted By
bigbalaboom
How to permanently set team scores in CS:S?
It seems that both SetTeamScore and CS_SetTeamScore can only set scores for the current round. The next round scores are automatically restored.
In this thread...
Forum:
Scripting
08-27-2013, 23:09
Replies:
7
[CS:S] CS_OnTerminateRound -> CSRoundEnd_Draw cannot be triggered on round draw.
Views:
4,077
Posted By
bigbalaboom
Re: [CS:S] CS_OnTerminateRound -> CSRoundEnd_Draw cannot be triggered on round draw.
I want to fire CSRoundEnd_Draw when adding one bot while there's only me on the server. In total, there would be 2 players. So this should be a whole new game, and the "Game Commencing" text gets...
Forum:
Scripting
08-27-2013, 22:20
Replies:
7
[CS:S] CS_OnTerminateRound -> CSRoundEnd_Draw cannot be triggered on round draw.
Views:
4,077
Posted By
bigbalaboom
Re: [CS:S] CS_OnTerminateRound -> CSRoundEnd_Draw cannot be triggered on round draw.
I did have mp_winlimit set to 18, but I just renamed server.cfg to let server using default values. mp_winlimit, mp_maxrounds, mp_fraglimit are all 0 now.
And I have even tried move all the...
Forum:
Scripting
08-27-2013, 17:34
Replies:
7
[CS:S] CS_OnTerminateRound -> CSRoundEnd_Draw cannot be triggered on round draw.
Views:
4,077
Posted By
bigbalaboom
Re: [CS:S] CSRoundEnd_Draw cannot be detected by CS_OnTerminateRound
That results the same thing.
I don't think there's anything wrong with the code because other events can be detected.
It seems that CS_OnTerminateRound is not triggered at all on "round draw"...
Forum:
Scripting
08-27-2013, 16:34
Replies:
7
[CS:S] CS_OnTerminateRound -> CSRoundEnd_Draw cannot be triggered on round draw.
Views:
4,077
Posted By
bigbalaboom
[CS:S] CS_OnTerminateRound -> CSRoundEnd_Draw cannot be triggered on round draw.
I have some variables need to be reset on Round Draw, and below is the code for testing
public Action:CS_OnTerminateRound(&Float:delay, &CSRoundEndReason:reason)
{
...
Forum:
Plugins
08-22-2013, 17:00
Replies:
18
CSS Deathmatch Bonus HP/Nades v1.3beta
Views:
35,955
Posted By
bigbalaboom
Re: CSS Deathmatch Bonus HP/Nades v1.2
I just noticed that this plugin cannot be DISABLED with dm_bonus_enable 0, the only way is to unload the plugin itself.
And I tried to change the default setting for dm_bonus_enable from 1 to 0...
Forum:
General
08-13-2013, 05:46
Replies:
2
Is there a plugin to save current coordinates to a file?
Views:
664
Posted By
bigbalaboom
Re: Is there a plugin to save current coordinates to a file?
oops, I didn't pay attention to the change log.
I just found the cssdm_spawn_menu command. Sorry guys.
Forum:
General
08-13-2013, 05:23
Replies:
2
Is there a plugin to save current coordinates to a file?
Views:
664
Posted By
bigbalaboom
Is there a plugin to save current coordinates to a file?
I'm running CSS DM and I'd like to generate some spawns for non-standard maps.
Currently I have cl_showpos on, walk around and writing down those coordinates with a pen, and then type them out....
Forum:
Metamod:Source Questions
08-06-2013, 14:20
Replies:
1
How to run Steam in secure mode while keeping Metamod?
Views:
1,502
Posted By
bigbalaboom
How to run Steam in secure mode while keeping Metamod?
Sometimes I create a listen server (CS:S) and play with my friends on LAN. I installed metamod so we can have fun with all those plugins.
The problem is that when I try to join an internet game,...
Showing results 1 to 23 of 23
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