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Search: Posts Made By: Marttt
Forum: Plugins 10-10-2021, 20:43
Replies: 70
Views: 49,319
Posted By Marttt
Re: [L4D & L4D2] No Friendly-fire (v8.5, 9-3-2021)

I did some tests and what I have found is that the fire that can't track the attacker on OnTakeDamage is the fire created by the "prop_fuel_barrel_piece"
In my debugs the pos from both entities are...
Forum: Plugins 10-07-2021, 10:00
Replies: 70
Views: 49,319
Posted By Marttt
Re: [L4D & L4D2] No Friendly-fire (v8.5, 9-3-2021)

Maybe you can detect the last one who shot and if possible link it as the fire "owner"
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