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Search: Posts Made By: Spirit_12
Forum: Plugins Yesterday, 22:08
Replies: 56
Views: 33,740
Posted By Spirit_12
Re: [ L4D2 ] Fortspawn 2 v2.0.7

You need to get readyup working first as that's a requirement for fortspawner.
Forum: General 12-29-2020, 11:51
Replies: 341
Views: 46,186
Posted By Spirit_12
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

That's usually a result of flow being broken. It should never happen on stock map unless your plugins malfunction.
Forum: General 12-21-2020, 05:25
Replies: 19
Views: 1,391
Posted By Spirit_12
Re: [L4D2] vphysics.dll crash

There is no need to delete the stock one for L4D2 in my experience. Is there a specific reason why you recommended it?

As for the crashes, you need to install accalarator extension. It will allow...
Forum: General 12-18-2020, 20:16
Replies: 4
Views: 547
Posted By Spirit_12
Re: [L4D2] CTD after editing .sp files, help needed

You need to link the plugin that you are using and stop using wordpad to edit files.
Forum: Extensions 12-18-2020, 04:16
Replies: 16
Views: 1,857
Posted By Spirit_12
Re: Re: 左 4 死 2 - 创建幸存者机器人

I've ran a extended slot server for years. I have my own solutions, however if you feel like you need something specific then use Dhooks Detour. The code would be simpler and it would be much easier...
Forum: Extensions 12-16-2020, 12:41
Replies: 16
Views: 1,857
Posted By Spirit_12
Re: Left 4 Dead 2 - CreateSurvivorBot

This seems completely backwards. Why use an extension for something as simple as this. Plus, using signatures which break with updates is not recommended for this.
Forum: Plugin/Gameplay Ideas and Requests 12-12-2020, 22:45
Replies: 5
Views: 332
Posted By Spirit_12
Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken

I don't mind the updates but they needed to be substantial. So far they are trying to fix things that are miniscule in nature compared to issues like Jockey Hitbox issues.
Forum: Plugin/Gameplay Ideas and Requests 12-12-2020, 18:57
Replies: 5
Views: 332
Posted By Spirit_12
Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken

Windows is just being an absolute mess, when it comes to these updates with L4D2. I can take a look at it next weekend, if no one else finds it by then.
Forum: General 12-09-2020, 00:15
Replies: 341
Views: 46,186
Posted By Spirit_12
Forum: General 12-06-2020, 20:33
Replies: 341
Views: 46,186
Posted By Spirit_12
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

I disagree with that sentiment.


You approached the author.
He fails to fix the map.
You fix the map yourself and only take the credit for the fix. The original work is still credited to the...
Forum: General 12-06-2020, 05:06
Replies: 341
Views: 46,186
Posted By Spirit_12
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

You can try and find the references to stringtable by decompiling the files. However it would be a really tedious process. I much rather decompile the maps with bspsource and then recompile them with...
Forum: General 12-05-2020, 04:34
Replies: 341
Views: 46,186
Posted By Spirit_12
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

The problem with this update was the people in charge. We are talking about promod community who has their way if playing. I've been running my server for half a decade now and have played...
Forum: Metamod:Source Plugins 12-05-2020, 04:17
Replies: 1,461
Views: 1,306,482
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Actually it is related to L4DToolz. I run extended slots and the one version that I tagged is the only way things work for me. If a map is really overloaded then I just decompile the map and compile...
Forum: Metamod:Source Plugins 12-02-2020, 03:47
Replies: 1,461
Views: 1,306,482
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Huh? I don't think we are talking about the same thing. The crashes I'm talking about happen due to edict limit being breached which is not the case for Passing. In fact the fix was compiled for...
Forum: Scripting Help 12-01-2020, 01:45
Replies: 6
Views: 296
Posted By Spirit_12
Re: scripting+ amxmodx version

You don't support the developers why should anyone support you ?
Forum: Scripting Help 11-30-2020, 18:35
Replies: 6
Views: 296
Posted By Spirit_12
Re: scripting+ amxmodx version

No support for you. Non-steam means you are on your own pal.
Forum: Metamod:Source Plugins 11-30-2020, 05:47
Replies: 1,461
Views: 1,306,482
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

That doesn't work the last time I tested it. The only way I could make it work as with a recompile with 18 as max slot. To this date it crashes if you switch from 32 to a lower number.


Dead...
Forum: Plugins 11-25-2020, 19:39
Replies: 56
Views: 33,740
Posted By Spirit_12
Forum: Plugin/Gameplay Ideas and Requests 11-23-2020, 11:03
Replies: 16
Views: 1,982
Posted By Spirit_12
Re: L4D2 Versus Quad caps

That's not the issue. You can't attach SMX files without source. Not unless you have built a reputation for being a good coder. Guess work like this could result in someone sneaking malicious code.
Forum: Plugin/Gameplay Ideas and Requests 11-23-2020, 03:45
Replies: 16
Views: 1,982
Posted By Spirit_12
Re: L4D2 Versus Quad caps

Read the rules. You are not to upload any plugins without the source code.
Forum: Metamod:Source Plugins 11-22-2020, 20:04
Replies: 1,461
Views: 1,306,482
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

https://forums.alliedmods.net/showpost.php?p=2532119&postcount=1341
Forum: Plugins 11-19-2020, 03:27
Replies: 260
Views: 58,902
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]

Must be visual only. Last I checked the data tables would need to be modified to revert back to old server engine.
Forum: Plugins 11-18-2020, 19:00
Replies: 260
Views: 58,902
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]

The only thing that was changed was signatures and offsets. The plugin should work with older version, however the question is why would you want to run the older version? You do realize non-steam is...
Forum: Plugins 11-17-2020, 15:48
Replies: 507
Views: 219,226
Posted By Spirit_12
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

Just turn off debugging for now. I won't be able to take a look at it until mid December.
Forum: Plugins 11-12-2020, 11:05
Replies: 260
Views: 58,902
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]

A lot of extensions and plugins hook the same functions. It's Linux so there is no need to wildcard signatures, so that shouldn't be the issue.

I will run the test on a clean server just to make...
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