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Search: Posts Made By: Shadows Adi
Forum: General 01-15-2021, 14:02
Replies: 8
Views: 201
Posted By Shadows Adi
Re: decompiling amxx files

You can't compile decompiled code.
Forum: Translation Request 01-13-2021, 06:22
Replies: 8
Views: 434
Posted By Shadows Adi
Forum: Translation Request 01-07-2021, 12:39
Replies: 8
Views: 434
Posted By Shadows Adi
Forum: Translation Request 01-06-2021, 14:58
Replies: 8
Views: 434
Posted By Shadows Adi
Forum: Translation Request 01-04-2021, 07:36
Replies: 8
Views: 434
Posted By Shadows Adi
Re: MVP Of the Round Translation Request

Thank you, I just added it.
Forum: Scripting Help 01-03-2021, 05:25
Replies: 16
Views: 418
Posted By Shadows Adi
Re: ArrayFindString problem

Thank you, now that's make sense.

Btw, if I use second param of ArrayCreate ( reserved ), it could work?
See this line ...
Forum: Translation Request 01-03-2021, 05:17
Replies: 8
Views: 434
Posted By Shadows Adi
MVP Of the Round Translation Request

MVP Of The round (https://forums.alliedmods.net/showthread.php?t=327690)

Hello,
If you wanna help with some transaltions, you can post it here or open a pull request on GitHub...
Forum: New Plugin Submissions 01-03-2021, 05:07
Replies: 24
Views: 3,652
Posted By Shadows Adi
Re: MVP Of the Round + Custom SoundTracks (reAPI Support)

Update!
Version 1.6:
Fixed multiple SQL connections.
Added Disable tracks option to saving / loading data.
Improved nVault save / load data.
Forum: Scripting Help 01-03-2021, 04:00
Replies: 16
Views: 418
Posted By Shadows Adi
Re: ArrayFindString problem

I achieved what I wanted using string comparasion. Here is the full code:
/* Sublime AMXX Editor v4.2 */

#include <amxmodx>

#define PLUGIN "New Plug-In"
#define VERSION "1.0.0-8"
#define...
Forum: Scripting Help 01-03-2021, 02:55
Replies: 16
Views: 418
Posted By Shadows Adi
Re: ArrayFindString problem

Yes, Bugsy, I think it's from case sensitivity. ( I modified the ArrayPushArray into ArrayGetString )
I tested out some of this code, this are the results:

Tested values ( "Value1",
"Value...
Forum: Scripting Help 01-02-2021, 19:55
Replies: 16
Views: 418
Posted By Shadows Adi
Re: ArrayFindString problem

I haven't tryed to convert string into int, I will try this tomorrow.

Code:
/* Sublime AMXX Editor v4.2 */

#include <amxmodx>

#define PLUGIN "New Plug-In"
#define VERSION "1.0.0-4"...
Forum: Scripting Help 01-02-2021, 18:37
Replies: 16
Views: 418
Posted By Shadows Adi
Re: ArrayFindString problem

Well, it is correctly seted up, because I've used other Array* functions to debug it.


I already did these ( except third step )


Yes, I used also ArrayGetString and it print out the items...
Forum: Scripting Help 01-02-2021, 13:13
Replies: 16
Views: 418
Posted By Shadows Adi
ArrayFindString problem

Hello,
Today I was trying to search for a string that was passed in a dynamic array, but this native seems to not working properly.

This is the test function registered as a clcmd in...
Forum: New Plugin Submissions 12-19-2020, 05:11
Replies: 24
Views: 3,652
Posted By Shadows Adi
Re: MVP Of the Round + Custom SoundTracks (reAPI Support)

Hello, can you add debug after plugin name in plugins.ini to provide more informations? It would be great!
Forum: New Plugin Submissions 12-01-2020, 10:23
Replies: 24
Views: 3,652
Posted By Shadows Adi
Re: MVP Of the Round + Custom SoundTracks (reAPI Support)

Update Version 1.5:


- Fixed a bug when no tracks were loaded from file.
- Fixed a bug to tracklist handler.
- Added Romanian Translation + a new entry in ML File.
Forum: New Plugin Submissions 11-18-2020, 05:38
Replies: 24
Views: 3,652
Posted By Shadows Adi
Re: MVP Of the Round v1.3 + SoundTracks (reAPI Support)

Update v. 1.4

- Added SQLite Support.
- Moved the project to GitHub.
Forum: Scripting Help 11-16-2020, 12:31
Replies: 19
Views: 754
Posted By Shadows Adi
Re: Money more than 16000

Extracted from game.cfg ( reGameDLL )

"// The maximum allowable amount of money in the game
// NOTE: Allowable money limit is 999999
//
// Default value: "16000"
mp_maxmoney 16000"
Forum: Scripting Help 11-09-2020, 01:57
Replies: 5
Views: 262
Posted By Shadows Adi
Re: DeathMsg error

You should always check if the entity is in range if ( !(1 <= victim_id <= 32) || !(1 <= killer_id<= 32) ) return PLUGIN_HANDLED
Forum: Scripting Help 11-07-2020, 04:35
Replies: 1
Views: 189
Posted By Shadows Adi
Bitsum question

Hello,
I was wondering why compiler is throwing this errors:
D:\Custom Projects\Zombie Apocalypse\scripting\Special_Project_ZA.1.0.sma(127 -- 128) : error 012: invalid function call, not a valid...
Forum: Scripting Help 11-07-2020, 04:26
Replies: 7
Views: 323
Posted By Shadows Adi
Re: Array Size

Yea, it's possible, because:
First you create an array which let say will hold 33 cells ( new szCommands[33] )

Then, you create a new array which will have the value sizeof(szCommands) which will...
Forum: Scripting Help 11-07-2020, 02:59
Replies: 3
Views: 277
Posted By Shadows Adi
Re: Error trying to fetch m_pNext

Did you try it using reapi? https://amxx-bg.info/api/reapi_gamedll_const#cbaseplayeritem-members.
Also take a look on this: https://wiki.alliedmods.net/CBasePlayerItem_(CS)
Forum: New Plugin Submissions 11-01-2020, 01:11
Replies: 24
Views: 3,652
Posted By Shadows Adi
Re: MVP Of the Round v1.3 + SoundTracks

Thanks for your suggestion, but I will definitely not adding this, because I want to keep this simple and efficient and closest possible to CS:GO's one.
Forum: New Plugin Submissions 10-31-2020, 09:06
Replies: 24
Views: 3,652
Posted By Shadows Adi
Re: MVP Of the Round v1.3 + SoundTracks

Updated to version 1.3

Added SoundTracks. Players can choose their own soundtrack.
Added SQL / nVault saving. This is used for remember each player's selected soundtrack.
Added HUD & DHUD...
Forum: New Plugin Submissions 10-30-2020, 18:50
Replies: 24
Views: 3,652
Posted By Shadows Adi
Re: MVP Of the Round v1.0

Yea, could be a good idea. I will add it on To Do List. Thanks for suggestion.


Hmm, you want to show the "Current MVP: Someone" for everyone, or only for the MVP's team, like: you are Terrorist....
Forum: New Plugin Submissions 10-30-2020, 02:31
Replies: 24
Views: 3,652
Posted By Shadows Adi
Re: MVP Of the Round v1.0

In which way? The round in a deathmatch will never ends. You have no bomb scenario. If you can explain in which way, I will consider it.


Thanks for feedback!


Yea, maybe I should do in both...
Showing results 1 to 25 of 253

 
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