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Search: Posts Made By: Spunky
Forum: Module Coding 04-12-2019, 16:00
Replies: 1
Views: 1,443
Posted By Spunky
Re: Upgrade MySQL Client for MySQL 8.0

I would love this. MySQL 8.0 is around 75% faster than 5.2 if I recall. Most of my work now involves MySQL in some way. Backwards compatibility would be amazing.
Forum: Scripting 10-02-2010, 10:28
Replies: 8
Views: 1,523
Posted By Spunky
Re: Giving weapons - crash? :/

Tried it before, doesn't work.
Forum: Scripting 10-01-2010, 19:21
Replies: 8
Views: 1,523
Posted By Spunky
Re: Giving weapons - crash? :/

I still can't figure this out. I've tried every method of spawning weapons I can think of.

I really really hate the ZPS team right now.
Forum: Scripting 09-28-2010, 22:51
Replies: 8
Views: 1,523
Posted By Spunky
Re: Giving weapons - crash? :/

No dice. Thanks though.

Any other ideas?
Forum: Scripting 09-28-2010, 13:59
Replies: 8
Views: 1,523
Posted By Spunky
Re: Giving weapons - crash? :/

Any insight into why it's crashing then? :/
Forum: Scripting 09-27-2010, 21:12
Replies: 8
Views: 1,523
Posted By Spunky
Giving weapons - crash? :/

So I'm trying to give a player the "arms" weapon in Zombie Panic: Source, but the server crashes.

// _Data is the client
FakeClientCommand(_Data, "panic")
FakeClientCommand(_Data, "dropweapon")...
Forum: Scripting 09-25-2010, 13:16
Replies: 6
Views: 1,231
Posted By Spunky
Re: Third-Party Mod User Messages

Where is hBitBuffer declared in that snippet?

Nevermind. x_x
Forum: Scripting 09-25-2010, 00:17
Replies: 6
Views: 1,231
Posted By Spunky
Re: Third-Party Mod User Messages

Thanks a lot, that's awesome. What about the bytes you send with them? Just trial and error on that?
Forum: Scripting 09-24-2010, 22:25
Replies: 6
Views: 1,231
Posted By Spunky
Third-Party Mod User Messages

Is there an easy and reliable way to find messages for third-party mods and the bytes you can send with them?
Forum: Scripting 09-04-2010, 18:09
Replies: 7
Views: 995
Posted By Spunky
Client index error

public Action:PlayerHurt(Handle:hEvent, const String:szName[], bool:bDontBroadcast)
{
new id = GetEventInt(hEvent, "userid")
new aid = GetEventInt(hEvent, "attacker")

if (1 <= id <=...
Forum: Scripting 09-03-2010, 23:48
Replies: 5
Views: 1,533
Posted By Spunky
Re: Help with SQL O_o

SQL accepts double quotations just fine. They're actually preferred in most cases. Selecting every column by name is tedious and not worth any shred of effort. My query does the same thing and is...
Forum: Scripting 09-03-2010, 14:24
Replies: 5
Views: 1,533
Posted By Spunky
Help with SQL O_o

public bool:OnClientConnect(id, String:szRejectMsg[], iMaxLen)
{
decl String:szAuth[36]
GetClientAuthString(id, szAuth, sizeof(szAuth))

decl String:szQuery[96]
FormatEx(szQuery,...
Forum: Scripting 08-23-2010, 00:21
Replies: 1
Views: 821
Posted By Spunky
Projectiles in CSS

What's the best way to fire a custom projectile in CSS? I'm still relatively new to SourceMod and have never done this. The only examples I can see are from TF2, which I obviously can't apply here.
Forum: Scripting Help 08-10-2010, 01:29
Replies: 7
Views: 1,530
Posted By Spunky
Re: Func_Breakable

Are those even tied to entities? Aren't they just brushes?
Forum: Scripting Help 08-07-2010, 14:32
Replies: 10
Views: 2,317
Posted By Spunky
Forum: Scripting Help 08-03-2010, 02:56
Replies: 13
Views: 2,393
Posted By Spunky
Re: name function with double name arg

client_cmd(id, "name ^"%s %s^"" , get_stat(sid), glob);You have to use escape sequences when using quotes within quotes.
Forum: Scripting Help 07-20-2010, 04:48
Replies: 18
Views: 2,340
Posted By Spunky
Re: Get the names of a Team in a String?

get_players() is inefficient to use.
Forum: Scripting Help 07-19-2010, 16:37
Replies: 7
Views: 1,768
Posted By Spunky
Re: Check for two entities

Yes.

static Float:fpOrigin[3]
entity_get_vector(iEnt, EV_VEC_origin, fpOrigin)

static Float:fpSkyOrigin[3]
fpSkyOrigin[0] = fpOrigin[0]
fpSkyOrigin[1] = fpOrigin[1]
fpSkyOrigin[2] =...
Forum: Scripting Help 07-19-2010, 15:58
Replies: 7
Views: 1,768
Posted By Spunky
Re: Check for two entities

If the base has a roof (as it should), you can do:

static Float:fpOrigin[3]
entity_get_vector(iEnt, EV_VEC_origin, fpOrigin)

while (point_contents(fpOrigin) == CONTENTS_EMPTY)
fpOrigin[2] +=...
Forum: Scripting Help 07-09-2010, 23:07
Replies: 13
Views: 2,475
Posted By Spunky
Forum: Scripting Help 07-09-2010, 21:35
Replies: 13
Views: 2,475
Posted By Spunky
Re: Getting a list of ALL admins, including non-present ones

This should display every admin on your server.

#include <amxmodx>

public plugin_init()
register_plugin("Admin Lookup", "1.0", "Spunky")

public plugin_cfg()
{
new szFilePath[64]
Forum: Scripting Help 07-09-2010, 06:43
Replies: 21
Views: 3,234
Posted By Spunky
Re: Checking if a bool is true for all Terrorists

No, that removes a flag even if a terrorist hasn't left the team. You'll get extremely inaccurate results.
Forum: Scripting Help 07-05-2010, 11:07
Replies: 7
Views: 1,731
Posted By Spunky
Re: anti_host_error

http://forums.alliedmods.net/showthread.php?t=55692
Forum: Scripting Help 06-29-2010, 23:30
Replies: 3
Views: 933
Posted By Spunky
Re: Invisibility

public client_PostThink(id)
{
if (!is_user_alive(id))
return PLUGIN_CONTINUE

else if (!g_bCloakEnabled[id])
return PLUGIN_CONTINUE

static Float:fpVelocity[3]
...
Forum: Scripting Help 06-29-2010, 01:10
Replies: 3
Views: 933
Posted By Spunky
Invisibility

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <tsfun>

new bool:g_bCloakEnabled[33]
new g_iLastRender[33]

public plugin_init()
{
Showing results 1 to 25 of 383

 
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