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Posts Made By:
weffer
Forum:
Plugins
09-09-2022, 14:47
Replies:
24
[L4D1 & L4D2][Module] HX_Stats Colors (Body & Aura)
Views:
12,216
Posted By
weffer
Re: [L4D1 & L4D2][Module] HX_Stats Colors (Body & Aura)
the configuration only applies to points, not to the first in the ranking, would have to adjust for what you request.
Forum:
Plugin/Gameplay Ideas and Requests
08-14-2022, 14:22
Replies:
6
[L4D2] help dude
Views:
1,312
Posted By
weffer
Re: [L4D2] help dude
check this post https://forums.alliedmods.net/showthread.php?p=2662153
Forum:
Plugin/Gameplay Ideas and Requests
08-12-2022, 14:11
Replies:
2
Solved
flag validations
Views:
547
Posted By
weffer
flag validations
hello,i am trying to do a flag validation currently, the client executing the !test command has the "b" flag assigned but it prints as if the client has the "a" flag what could be the problem.
...
Forum:
Plugins
07-07-2022, 02:05
Replies:
1,748
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
506,960
Posted By
weffer
Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
I don't think it's a MT error, you should check your aura plugin, you must have a logic error or try disabling MT auras and check if the error persists.
Forum:
Plugins
06-14-2022, 20:17
Replies:
45
[L4D & L4D2] Loot Boxes(v1.2)[03-Apr-2023]
Views:
18,899
Posted By
weffer
Re: [L4D & L4D2] Loot Boxes(v1.0)[14-Jun-2022]
check well the plugin works correctly, check its dependencies.
Forum:
Plugins
06-05-2022, 21:13
Replies:
82
[L4D & L4D2] Glare (2.15) [10-Jan-2024]
Views:
62,138
Posted By
weffer
Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
"API Attachments" as per glare plugin requirements:
https://forums.alliedmods.net/showthread.php?t=325651
Forum:
Plugins
06-05-2022, 20:19
Replies:
82
[L4D & L4D2] Glare (2.15) [10-Jan-2024]
Views:
62,138
Posted By
weffer
Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
hello silver,
I have the following error:
L 06/05/2022 - 18:10:32: [SM] Exception reported: Game event "tongue_grab" has no active hook
L 06/05/2022 - 18:10:32: [SM] Blaming: l4d_glare.smx
L...
Forum:
Plugins
05-11-2022, 11:57
Replies:
87
[l4d2] painter!! (version: 2.1)
Views:
72,569
Posted By
weffer
Re: [l4d2] painter!! (version: 2.1)
just add more conditions
public OnPluginStart()
{
HookEvent("player_spawn", PlayerSpawn_Event);
}
public PlayerSpawn_Event(Handle:event, const String:name[], bool:dontBroadcast)
{
new...
Forum:
Plugin/Gameplay Ideas and Requests
04-28-2022, 22:23
Replies:
5
L4D2 - for the admin menu help! :c
Views:
1,268
Posted By
weffer
Re: L4D2 - for the admin menu help! :c
try this plugin https://forums.alliedmods.net/showpost.php?p=2704580&postcount=483 and I use the command sm_teleport @s
Forum:
Plugin/Gameplay Ideas and Requests
04-24-2022, 11:22
Replies:
3
[L4D2]Indicators
Views:
595
Posted By
weffer
Re: [L4D2]Indicators
type cl_showpos 1 in console.
Forum:
Plugins
01-19-2022, 02:46
Replies:
264
[L4D/L4D2]Lux's Model Changer(30/03/2020)
Views:
208,930
Posted By
weffer
Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Hi lux:
If I want that when the client disconnects, it doesn't cache the selected model, in this case I want it to save the default model of the client.
Forum:
Plugin/Gameplay Ideas and Requests
01-04-2022, 16:57
Replies:
1
[L4D2] - shotgun
Views:
634
Posted By
weffer
[L4D2] - shotgun
can be started with a shotgun on the first maps of any campaign ?
Forum:
Plugins
12-10-2021, 12:33
Replies:
1,092
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
420,950
Posted By
weffer
Re: [L4D & L4D2] Left 4 DHooks Direct (1.81) [30-Nov-2021]
Hi Silvers,
Presented an error when compiling with SourceMod version 1.11.0.6724.
https://i.imgur.com/02kHIrP.png
Forum:
Plugin/Gameplay Ideas and Requests
10-15-2021, 14:33
Replies:
13
Solved
L4D2 - bind adrenaline effect
Views:
2,422
Posted By
weffer
Re: L4D2 - bind adrenaline effect
better compile in your local as indicated by Marttt, but first make sure you have these components installed:
https://forums.alliedmods.net/showpost.php?p=2588686&postcount=589
...
Forum:
Plugin/Gameplay Ideas and Requests
10-15-2021, 10:12
Replies:
13
Solved
L4D2 - bind adrenaline effect
Views:
2,422
Posted By
weffer
Re: L4D2 - bind adrenaline effect
try using this code and the command is sm_adre in console or !adre in chat
#pragma semicolon 1
#include <sourcemod>
#include <left4dhooks>
public Plugin myinfo =
{
name = "",
Forum:
Plugin/Gameplay Ideas and Requests
10-14-2021, 00:41
Replies:
2
[L4D2] generate stun
Views:
912
Posted By
weffer
[L4D2] generate stun
Hi:
with what function can I generate stun ?
Forum:
Plugin/Gameplay Ideas and Requests
10-12-2021, 12:12
Replies:
1
Solved
Float value?
Views:
571
Posted By
weffer
Float value?
Hi :
what value is: 1.4E-45 ?
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2021, 18:41
Replies:
8
Solved
[l4d2] - error creating acid
Views:
1,017
Posted By
weffer
Re: [l4d2] - error creating acid
I tried again with the code that I had put and actually if it works only that this for some reason works only when a special infected appears
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2021, 15:56
Replies:
8
Solved
[l4d2] - error creating acid
Views:
1,017
Posted By
weffer
Re: [l4d2] - error creating acid
hello silvers:
this function L4D_PipeBombPrj generates a pipe bomb, there is one to generate a puddle of acid
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2021, 12:53
Replies:
8
Solved
[l4d2] - error creating acid
Views:
1,017
Posted By
weffer
Re: [l4d2] - error creating acid
I understand you mean to create a spit projectile, but what I want is to create a puddle of acid in my position.
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2021, 12:10
Replies:
8
Solved
[l4d2] - error creating acid
Views:
1,017
Posted By
weffer
[l4d2] - error creating acid
Hello there :
I have problems creating acid in my position what is the error in the code or the signatures are wrong
---CODE
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>...
Forum:
Plugins
10-04-2021, 13:21
Replies:
150
[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Views:
72,955
Posted By
weffer
Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
hi:
i have this error.
L 10/04/2021 - 12:12:40: [SM] Exception reported: Invalid edict (545 - 545)
L 10/04/2021 - 12:12:40: [SM] Blaming: lockdown_system-l4d2_b.smx
L 10/04/2021 - 12:12:40:...
Forum:
Plugins
09-18-2021, 18:09
Replies:
1,092
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
420,950
Posted By
weffer
Re: [L4D & L4D2] Left 4 DHooks Direct (1.57) [18-Sep-2021]
Hi Silvers :
I have problems compiling with sourcemod v.1.11.0.6740.
https://i.imgur.com/RN1rOsg.png
Forum:
Plugins
08-25-2021, 03:05
Replies:
81
[L4D1 & L4D2] Incapped Pills Pop
Views:
19,616
Posted By
weffer
Re: [L4D1 & L4D2] Incapped Pills Pop
Hi Dragokas :
I have the following error when compiling on sm 1.11
https://i.imgur.com/OGQUGrN.png
Forum:
Plugins
07-03-2021, 20:22
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
49,615
Posted By
weffer
Re: [Any] Save player chat to file V1.2.1
does it work for linux?
Showing results 1 to 25 of 96
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