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Search: Posts Made By: w2zzaaa
Forum: Scripting Help 08-10-2016, 06:06
Replies: 10
Views: 1,786
Posted By w2zzaaa
Forum: Scripting Help 08-10-2016, 06:06
Replies: 2
Views: 452
Posted By w2zzaaa
Forum: Scripting Help 08-09-2016, 15:50
Replies: 2
Views: 452
Posted By w2zzaaa
Boost from the player head

register_forward(FM_Touch, "forward_touch");

public forward_touch(toucher, touched) // This function is called every time a player touches another player.
{
if(!is_user_alive(toucher) ||...
Forum: Scripting Help 08-08-2016, 16:54
Replies: 10
Views: 1,786
Posted By w2zzaaa
Re: Touch trigger entity

okey, another question, is it possible to use EV_SZ_target value in another function?
like so..

register_clcmd( "say /my_target", "my_target")
register_touch( "trigger_multiple", "player",...
Forum: Scripting Help 08-08-2016, 03:41
Replies: 10
Views: 1,786
Posted By w2zzaaa
Re: Touch trigger entity

Thanks, first code works fine ;)
Forum: Scripting Help 08-07-2016, 10:12
Replies: 10
Views: 1,786
Posted By w2zzaaa
Re: Touch trigger entity

forget this five seconds, it was only because if player stand top of trigger the chat was full of spam and because if he jumps the message does not appear
no...each time the player touches one...
Forum: Scripting Help 08-07-2016, 09:53
Replies: 10
Views: 1,786
Posted By w2zzaaa
Re: Touch trigger entity

Okey, i have a map, there are a lot of trigger_multiples(entity is different each trigger)

each time if player touches one of the triggers he will be get the message:
client_print (id,...
Forum: Scripting Help 08-07-2016, 06:52
Replies: 10
Views: 1,786
Posted By w2zzaaa
Re: Touch trigger entity

Something like...

static last_entity[65];
new last2_entity[65];

...

last_entity[trigger_ent] = trigger_ent;

if(equali(last_entity[trigger_ent], last2_entity[id]))
Forum: Scripting Help 08-06-2016, 17:12
Replies: 10
Views: 1,786
Posted By w2zzaaa
Touch trigger entity

How to make it so that the player should not wait 5 seconds when the entity(trigger_ent) is different from the previous touched trigger_multiple entity(trigger_ent)?
...
Forum: Scripting Help 07-26-2016, 08:06
Replies: 0
Views: 393
Posted By w2zzaaa
delete

delete
Forum: New Plugin Submissions 07-27-2014, 14:43
Replies: 33
Views: 36,652
Posted By w2zzaaa
Forum: Scripting Help 07-20-2014, 08:37
Replies: 0
Views: 394
Posted By w2zzaaa
Forum: New Plugin Submissions 06-06-2014, 11:19
Replies: 111
Views: 59,789
Posted By w2zzaaa
Played time

Original plugin:
https://forums.alliedmods.net/showthread.php?t=201869


#include <amxmodx>
#include <amxmisc>
#include <sqlx>

new const VERSION[] = "0.25"
Forum: Scripting Help 11-12-2013, 11:10
Replies: 2
Views: 768
Posted By w2zzaaa
Re: Sql update old=old+1

wtf :D its work, thanks :D
Forum: Scripting Help 11-11-2013, 19:52
Replies: 2
Views: 768
Posted By w2zzaaa
Sql update old=old+1

i use this plugin:
http://forums.alliedmods.net/showthread.php?t=130417

and add one more column to db:
`improve` int(10) NOT NULL DEFAULT '0',Default is improve value 0, now if someone improve...
Forum: Scripting Help 11-04-2013, 17:40
Replies: 14
Views: 3,049
Posted By w2zzaaa
Forum: Scripting Help 03-15-2011, 16:03
Replies: 1
Views: 786
Posted By w2zzaaa
fps limit

Not
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