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Posts Made By:
inklesspen
Forum:
Plugins
07-30-2020, 18:23
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,016,224
Posted By
inklesspen
Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Fixed ru translations
Forum:
General
04-29-2020, 15:28
Replies:
13
Will sourcemod support Source 2 Based SRCDS?
Views:
4,043
Posted By
inklesspen
Re: Will sourcemod support Source 2 Based SRCDS?
I have the question about Source2Mod:
Will syntax of sources be changed?
Forum:
Extensions
07-04-2018, 08:41
Replies:
23
[EXTENSION][CS:GO] VScript Functions
Views:
19,888
Posted By
inklesspen
Re: [EXTENSION][CS:GO] VScript Functions
Unable to load extension "vscriptfun.ext": .../csgo/addons/sourcemod/extensions/vscriptfun.ext.2.csgo.so: undefined symbol: _ZN17CThreadSpinRWLock11LockForReadEv
Linux server
OS: Debian 9.4 stretch
Forum:
Translation Request
04-30-2018, 06:31
Replies:
3
Shop Plugin Translations Thx
Views:
2,602
Posted By
inklesspen
Re: Shop Plugin Translations Thx
[ru]
SHOP_PREFIX = !n[!gМагазин!n]
SHOP_HG_BUY = !tВы купили: !gHE гранату
SHOP_HG_NOCASH = !tНе хватает !gденег!t!
SHOP_HG_HAVE = !tУ вас уже есть: !gHE граната!t!
SHOP_HG_SPEC = !tВернитесь...
Forum:
Translation Request
04-30-2018, 06:25
Replies:
2
translation for main menu
Views:
1,812
Posted By
inklesspen
Re: translation for main menu
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <engine>
#include dm_chat
#define SND_MENU "buttons/button9.wav"
Forum:
Translation Request
04-29-2018, 13:56
Replies:
8
Deathrun VIP Translate
Views:
6,142
Posted By
inklesspen
Re: Deathrun VIP Translate
[ru]
FIRST_MENU_SELECT = \r255 \wЗдоровье\w.
SECOND_MENU_SELECT = \r255 \wБроня\w.
THIRD_MENU_SELECT = \r2x \wГравитация\w.
FOURTH_MENU_SELECT = \r500 \wСкорость\w.
FIFTH_MENU_SELECT = \rHe...
Forum:
Plugins
01-20-2018, 12:55
Replies:
115
[TF2/(ANY?)] Custom Sounds [BETA V0.3]
Views:
47,043
Posted By
inklesspen
Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
For disabling sounds for near players: (Owner will hear sounds)
public OnPluginStart()
{
AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
}
public Action:CSS_Hook_ShotgunShot(const...
Forum:
Plugins
01-20-2018, 09:18
Replies:
115
[TF2/(ANY?)] Custom Sounds [BETA V0.3]
Views:
47,043
Posted By
inklesspen
Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Is possible. Via temp-entity hook
Forum:
Plugins
01-19-2018, 15:15
Replies:
115
[TF2/(ANY?)] Custom Sounds [BETA V0.3]
Views:
47,043
Posted By
inklesspen
Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
Are you used my version of plugin? And was sound been stopped?
//Added later
In CS:GO, sounds of weapons playing by client, server just firing events. If you will hook TE_Shoot then you can stop...
Forum:
Plugins
01-18-2018, 14:16
Replies:
115
[TF2/(ANY?)] Custom Sounds [BETA V0.3]
Views:
47,043
Posted By
inklesspen
Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]
tf2_stocks.inc not required. Use sdktooks.inc (sdktooks_sounds.inc + sdktooks_stringtables.inc)
I attached fix for CS:GO (Not tested, Edited code marked by //CSGOADD and //CSGOEND)
Some time...
Forum:
Plugins
12-30-2017, 10:17
Replies:
1
Directory Downloader
Views:
3,690
Posted By
inklesspen
Directory Downloader
Directory Downloader v1.3
Description
It's simple and effective plugin for downloading directories via config
For example:
"materials/"
Plugin will download all custom files from materials...
Forum:
General
08-18-2017, 18:17
Replies:
2
Solved
Can I get SM 2.0?
Views:
1,111
Posted By
inklesspen
Can I get SM 2.0?
1-321312413124 days ago I could download SM 2.0 and other (1.-231 and 1.6), but now it's forbidden. Why? And how I can download SM 2.0?
And on this page...
Forum:
Scripting
08-08-2017, 08:01
Replies:
8
Solved
What wrong is my array?
Views:
1,456
Posted By
inklesspen
Re: What wrong is my array?
You want push string... then you need STRING-array
Example:
char sBuffer[64] (on old syntax: new String:sBuffer[64])
and use strcopy (https://sm.alliedmods.net/new-api/string/strcopy) instead just...
Forum:
Scripting
08-07-2017, 15:58
Replies:
5
Grenade model
Views:
1,590
Posted By
inklesspen
Re: Grenade model
Changing skins? If you want change VIEW(1st view) MODEL of grenade, you need following this rules:
Valve Model, Valve Texture = No.
Valve Model, Custom Texture = No.
Custom Model, Valve Texture =...
Forum:
Scripting
07-27-2017, 08:09
Replies:
8
Checking if client has a flag
Views:
1,310
Posted By
inklesspen
Re: Checking if client has a flag
if(GetUserFlagBits(client) & ADMFLAG_...)
// do something
Forum:
Zombie:Reloaded
07-27-2017, 05:44
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
371,403
Posted By
inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7
I don't know... I spotted this problem 2 years ago. I was looking sourcecode for check removing entities, but not found.
m! Have you got GrenadeEffects on zp?
Forum:
Scripting
07-27-2017, 05:39
Replies:
16
How to Detect Slot number Pressing?
Views:
2,812
Posted By
inklesspen
Re: How to Detect Slot number Pressing?
Yes, we can. But if client already switched to this weapon, you can't hook this.
I think... we can hook "use" command
Forum:
Zombie:Reloaded
07-25-2017, 14:25
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
371,403
Posted By
inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7
I have probmel... entities randomly disappear in game (Start of round, mid and end): weapons, lasermines, new lights, etc. But disappering only freshly entities (10-30 seconds), and I don't know why....
Forum:
Zombie:Reloaded
07-25-2017, 07:39
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
371,403
Posted By
inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7
fixed:
#include <sourcemod>
#include <sdktools>
#include <cstrike>
bool restart = true
public void OnPluginStart()
{
Forum:
Scripting
07-25-2017, 03:25
Replies:
16
How to Detect Slot number Pressing?
Views:
2,812
Posted By
inklesspen
Re: How to Detect Slot number Pressing?
On forward of SDKTools, "OnPlayerRunCmd", you ran compare int &weapon with otherweapons. (weapon isn't nextweapon, weapon is weapon of slot that was been pressed... For hook via OnPlayerRunCmd you...
Forum:
Zombie:Reloaded
07-25-2017, 02:45
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
371,403
Posted By
inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7
zombieplague.cpp
lines 278-333:
switch (operationType)
{
case OperationType_Generic :
{
iFlag = Admin_Generic;
}
case OperationType_Config :
Forum:
Zombie:Reloaded
07-24-2017, 16:55
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
371,403
Posted By
inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7
Which item you need?
Forum:
Scripting
07-24-2017, 16:52
Replies:
16
How to Detect Slot number Pressing?
Views:
2,812
Posted By
inklesspen
Re: How to Detect Slot number Pressing?
It's works? (https://forums.alliedmods.net/showpost.php?p=2537425&postcount=3)
Forum:
Zombie:Reloaded
07-23-2017, 05:05
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
371,403
Posted By
inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7
Find this code in damage.cpp:
// If normal mod, then infect humans
if(modeRound == GameModes_Infection || modeRound == GameModes_Multi)
{
// Infect victim...
Forum:
Zombie:Reloaded
07-22-2017, 10:16
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
371,403
Posted By
inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7
Try this
#include <zombieplague>
#include <sdkhooks>
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_TraceAttack, TraceAttack)
}
Showing results 1 to 25 of 46
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