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Search: Posts Made By: JusTGo
Forum: New Plugin Submissions 08-03-2022, 12:50
Replies: 828
Views: 167,493
Posted By JusTGo
Re: OciXCrom's Rank System [XP|Levels|Ranks]

Actually there is a bug in the plugin, sometimes it attempts to save data before loading the relevant player data, thus it resets them.
Forum: New Plugin Submissions 07-19-2022, 17:46
Replies: 268
Views: 104,032
Posted By JusTGo
Re: Deagles' Map Manager v3.25Beta

I guess you don't need to remove the map from the maps folder, since it will be ignored once it gets removed from mapcycle file.

PS: The discord invite link on your profile is invalid, I don't...
Forum: General 07-15-2022, 09:37
Replies: 2
Views: 222
Posted By JusTGo
Re: vscode workspace can use relative path

Try:

"${workspaceRoot}\\amxxpc.exe"
Forum: HL1 Servers (HLDS) 07-13-2022, 11:15
Replies: 17
Views: 1,154
Posted By JusTGo
Re: Good host with ReHLDS in Europe?

I guess you will have to host it yourself, rent a vps and install what you need, that's what I used to do when I was running some servers.
Forum: New Plugin Submissions 07-10-2022, 03:58
Replies: 9
Views: 786
Posted By JusTGo
Re: Squid Games: Traffic light round

Updated:


* "1.0.2"
- Added round end detection, now when all players cross to the finish line the round ends.
Forum: New Plugin Submissions 07-07-2022, 11:02
Replies: 9
Views: 786
Posted By JusTGo
Re: Squid Games: Traffic light round

Thanks for the suggestion, Though I'm not sure what difference does Ham_BodyTarget makes here? The current method seems to work
Forum: New Plugin Submissions 07-04-2022, 16:22
Replies: 9
Views: 786
Posted By JusTGo
Re: Squid Games: Traffic light round

Thanks to Hedgehog Fog for reporting some bugs.

Updated:

* "1.0.1"
- Used get_mapname instead of MapName from newer amx version.
- Fixed red wall not getting removed....
Forum: New Plugin Submissions 07-04-2022, 09:43
Replies: 9
Views: 786
Posted By JusTGo
Re: Squid Games: Traffic light round

Thanks for sharing!


MapName constant is already defined in amx1.9+ or it's probably only amx1.10, not sure

amxconst.inc

/**
* Current map name
*/
Forum: New Plugin Submissions 07-04-2022, 04:35
Replies: 9
Views: 786
Posted By JusTGo
Re: Squid Games: Traffic light round

You're welcome, Is it a public server? If yes, can you share your server IP? Here or in a DM works :D
Forum: HL1 Servers (HLDS) 07-03-2022, 14:25
Replies: 129
Views: 166,037
Posted By JusTGo
Re: Need help determining your rates? Look Here

A backup for the broken link:

https://web.archive.org/web/20210422004241/http://www.reece-eu.net/drekrates.php
Forum: New Plugin Submissions 07-03-2022, 13:10
Replies: 9
Views: 786
Posted By JusTGo
Re: Squid Games: Traffic light round

Reserved.

If someone runs this mod on his server, or need help to setup the mod feel free to message me will be happy to check it out.
Forum: New Plugin Submissions 07-02-2022, 07:41
Replies: 9
Views: 786
Posted By JusTGo
Squid Games: Traffic light round

Squid Games: Traffic light round

https://i.ibb.co/K2XRJG6/Half-Life15.jpg

Description:
A mod that replicates Traffic light game from Squid games, This is a part of a bigger private mod I was...
Forum: New Plugin Submissions 12-29-2021, 04:37
Replies: 6
Views: 982
Posted By JusTGo
Re: [ReApi/ReGameDll] Unreal Spawn Fixer

You don't need mp_respawn_immunitytime if you set mp_kill_filled_spawn to 0.

mp_kill_filled_spawn disable worldspawn damage unless the map has other issues.
Forum: New Plugin Submissions 12-28-2021, 04:49
Replies: 6
Views: 982
Posted By JusTGo
Re: [ReApi/ReGameDll] Unreal Spawn Fixer

What do you need mp_respawn_immunitytime for?
Forum: Scripting Help 12-05-2021, 06:38
Replies: 4
Views: 453
Posted By JusTGo
Re: hats not turning off

You are removing/enabling the hats for all players with the current approach, do you want the player to remove only his hat or to not see all hats?
Forum: General 12-05-2021, 03:25
Replies: 4
Views: 931
Posted By JusTGo
Re: repair errors on pwn file

For which game is this?
Forum: Zombie Plague Mod 12-02-2021, 04:12
Replies: 2
Views: 735
Posted By JusTGo
Re: Error ZP_Round_Results

Inside plugin_init() you should add this line:

g_msgScoreInfo = get_user_msgid("ScoreInfo")

Try this it should be fixed now
Forum: HL1 Servers (HLDS) 11-25-2021, 11:12
Replies: 6
Views: 1,762
Posted By JusTGo
Re: How many servers could I run?

HLDS is single-threaded, So each server will use only one core, in your case there are 4, You can run 3 hlds instances easily, and you have enough memory so that's not a concern, what is left is your...
Forum: HL1 Servers (HLDS) 11-24-2021, 12:16
Replies: 6
Views: 1,762
Posted By JusTGo
Re: How many servers could I run?

this Depends on the servers mods and configuration, You might be able to run 3 servers of 32 slots.
Forum: Scripting Help 11-20-2021, 04:01
Replies: 13
Views: 872
Posted By JusTGo
Re: Run time error 4: index out of bounds

This should fix it:

public eDeath()
{
new iKiller = read_data( 1 )
new iVictim = read_data( 2 );

if(iVictim < 1 || iVictim > get_maxplayers())
return
Forum: General 11-19-2021, 10:56
Replies: 7
Views: 1,186
Posted By JusTGo
Re: [Help] Error: server failed to transmit file 'sound/weapons/nokia'

That's weird, It should be getting called from somewhere, either you have it in a map, a .res file or a plugin, the error happens if you don't have the file in your cstrike folder and a plugin/map...
Forum: General 11-19-2021, 09:27
Replies: 7
Views: 1,186
Posted By JusTGo
Forum: HL1 Servers (HLDS) 11-14-2021, 07:12
Replies: 3
Views: 1,353
Posted By JusTGo
Re: Why is HLDS updating/verifying every startup?

Weird, this shouldn't happen especially that you don't use the -autoupdate command, I run a cs 1.6 server and I never faced such an issue, I don't know what's different in TFC.
Forum: HL1 Servers (HLDS) 11-14-2021, 05:46
Replies: 3
Views: 1,353
Posted By JusTGo
Re: Why is HLDS updating/verifying every startup?

Are you using some kind of a cpanel to manage your servers? the problem might be there.
Forum: Suggestions / Requests 11-13-2021, 05:46
Replies: 4
Views: 416
Posted By JusTGo
Re: [Request] Remode sounds from plugin

Thought you only wanted to remove round end sounds, try this, all sounds removed now:

#include < amxmodx >
#include < amxmisc >

enum _:ustats
{
kills, heads
}
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