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Search: Posts Made By: AdaskoMX
Forum: General 10-24-2008, 12:51
Replies: 111
Views: 43,918
Posted By AdaskoMX
Re: Steam Update + AMXx errors (merged thread)

I am not getting this error when I disable some of the amxx plugins so I think it is amxx related

plus I've changed Metamod version from 1.19 to 1.19p32 so I don't think that it's Metamod fault
Forum: General 10-24-2008, 12:45
Replies: 111
Views: 43,918
Posted By AdaskoMX
Re: Steam Update + AMXx errors (merged thread)

sometimes before hanging server prints:
registry.cpp (216) : Assertion Failed: !"Implement me"

so it is amx fault
but when I disable all plugins that precache anything (Alternative Round End...
Forum: General 10-23-2008, 17:41
Replies: 111
Views: 43,918
Posted By AdaskoMX
Re: Steam Update 23/10/2008: Player Disconnects and Map Change Not Working

I found that server lags only when there's more than 6 people on it and sb tries to connect - then server hangs for a while and after that usually half of players are dropped

when nobody is...
Forum: Trash 06-28-2008, 11:02
Replies: 245
Views: 382,951
Posted By AdaskoMX
Re: Alternative End Round Sounds v2.3b - [ Updated : 22 dec 2007 ]

oh, and I have an idea:
1. you don't have to precache sounds that you are not going to play with emit_sound function
2. userid is not changing with mapchange
so I'm going to create file like...
Forum: Trash 06-28-2008, 10:00
Replies: 245
Views: 382,951
Posted By AdaskoMX
Re: Alternative End Round Sounds v2.3b - [ Updated : 22 dec 2007 ]

yeah, I know and it's really weird but on some servers "random" is buggy :|
I had many problems with my plugins until I discovered this :/

The error was:
L 06/28/2008 - 01:00:06: Start of error...
Forum: Trash 06-27-2008, 21:12
Replies: 245
Views: 382,951
Posted By AdaskoMX
Re: Alternative End Round Sounds v2.3b - [ Updated : 22 dec 2007 ]

[pl]
ERS_CMD_DISABLED = To polecenie zostalo !tzablokowane!n przez admina!
ERS_SOUND_DISABLED = Dzwieki !tWylaczone!n! Nie powinienes juz slyszec zadnych dzwiekow....
Forum: Scripting Help 06-24-2008, 15:42
Replies: 21
Views: 3,845
Posted By AdaskoMX
Re: Slay on timerefresh

enter the game
type in console "alias timerefresh kill" and then "timerefresh" and you will see that it doesn't work
you have to detect it n other way
Forum: Scripting Help 06-24-2008, 15:02
Replies: 1
Views: 1,273
Posted By AdaskoMX
Re: Ad_manager change

Weird thing ...
It's started working when some of players left :|
Is there a posibility that number of messages sent is too large ?

Should I send second line of message with some delay by...
Forum: Scripting Help 06-24-2008, 13:47
Replies: 1
Views: 1,273
Posted By AdaskoMX
Ad_manager change

Hi, I'm using AdManager (http://forums.alliedmods.net/showthread.php?t=27814) plugin and everything was ok, but now I need to show longer message that takes up two lines of chat space.

Here's my...
Forum: Scripting Help 06-15-2008, 07:43
Replies: 2
Views: 1,133
Posted By AdaskoMX
Re: Detecting when user is "ready"

Thanks, but it's not what I'm looking for :/
I've tested your plugin from your signature but it's also not working well :|
You have the same problem as I have with auto join feature, and your...
Forum: Scripting Help 06-14-2008, 19:47
Replies: 2
Views: 1,133
Posted By AdaskoMX
Detecting when user is "ready"

Hi, I'm trying to detect when user choose his team and model, and then spawn him, but ... I don't know how to do it :/

I've tried to check if pev_movetype is not equal to MOVETYPE_NOCLIP (cause...
Forum: Scripting Help 04-28-2008, 14:52
Replies: 3
Views: 1,614
Posted By AdaskoMX
Re: Detect Skybox aiming

hm, I found this function by Alka:

stock bool:is_aiming_at_sky(index)
{
static target, temp

get_user_aiming(index, target, temp)

if(engfunc(EngFunc_PointContents,target) ==...
Forum: Suggestions / Requests 04-28-2008, 14:22
Replies: 27
Views: 9,349
Posted By AdaskoMX
Re: Possible way to detect aimbot.

Maybe, don't use bot, but real player of opposite team
teleport them to isolated place like prison from ATAC
flash them
freeze them
set their position to sth like
^o
| |
o

show hud message...
Forum: Scripting Help 04-28-2008, 13:46
Replies: 3
Views: 1,614
Posted By AdaskoMX
Detect Skybox aiming

Hi, how to check if user is aiming at skybox (wall with special dynamic sky texture) ?
I have no idea about that, I've tried to check if trace_line detects anything behind aim point, but It's not...
Forum: Approved Plugins 04-27-2008, 13:25
Replies: 15
Views: 21,039
Posted By AdaskoMX
Re: Zoom Info [distance, factor, angle]

great plugin
but can you make that if I aim at skybox, it would be showing "infinite" distance instead of real distance between you and skybox wall ?

ok, I've done it myself
if someone want it,...
Forum: Approved Plugins 04-27-2008, 11:46
Replies: 22
Views: 29,801
Posted By AdaskoMX
MapConfigX v1.00 (dynamic plugins / precache / config)

Description:
This plugin lets you to set different config, plugins set and files to precache to every maps. It's similar to files in maps/ and *.res files but everything is in one clear file, so you...
Forum: Approved Plugins 04-26-2008, 07:56
Replies: 17
Views: 24,101
Posted By AdaskoMX
Re: Buy$Message

Why not to allow normall syntax like @r msg ?
Forum: Approved Plugins 04-25-2008, 08:43
Replies: 72
Views: 92,706
Posted By AdaskoMX
Re: Don't say IPs

I wrote plugin like that for my use a long time ago, but it wasn't replace all the message, just the fragment with ip / host, so if someone say

Join my server at 123.456.7.89
or
Join my server...
Forum: Approved Plugins 04-24-2008, 18:04
Replies: 4,118
Views: 3,035,686
Posted By AdaskoMX
Re: Biohazard v1.91 (Zombie Mod)

you can't put it directly, but you can convert it
look here for models http://forums.alliedmods.net/showpost.php?p=615504&postcount=796
Forum: Approved Plugins 04-17-2008, 10:16
Replies: 4,118
Views: 3,035,686
Posted By AdaskoMX
Re: Biohazard v1.9 (Zombie Mod)

It's weird that nobody noticed this before, but it is impossible to turn this mod off completely
after bh_enabled 0, flashes still doesn't blind peoples, buy menu is blocked etc
Forum: Approved Plugins 04-11-2008, 08:59
Replies: 4,118
Views: 3,035,686
Posted By AdaskoMX
Re: Biohazard v1.72 (Zombie Mod)

Last 32 messages parsed.
13403 0008 svc_time
13403 0013 svc_clientdata
13403 0030 svc_deltapacketentities
13403 0169 svc_pings
13404 0008 svc_time
13404 0013 svc_clientdata
13404 0030...
Forum: Approved Plugins 04-08-2008, 09:20
Replies: 4,118
Views: 3,035,686
Posted By AdaskoMX
Re: Biohazard v1.7 (Zombie Mod)

deejay87 (http://forums.alliedmods.net/member.php?u=646) - svc_bad_preventer is reportedly not needed for this plugin since v1.6

I see that the only difference in this function is that it was...
Forum: Approved Plugins 04-07-2008, 18:03
Replies: 4,118
Views: 3,035,686
Posted By AdaskoMX
Re: Biohazard v1.7 (Zombie Mod)

I have my model in cstrike_MyLanguage/models/player/gonome/, and amxx in cstrike/addons. When I move model to cstrike/model/player/gonome/ then everything is working but it should work also in...
Forum: Approved Plugins 04-06-2008, 07:21
Replies: 4,118
Views: 3,035,686
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

@dekken, if you use biohazard.inc from second post, it would be 5 lines of code


@Virtual-Vybz, I think that the point is here:

it needs a few changes to do what you need
Forum: Approved Plugins 04-05-2008, 22:47
Replies: 22
Views: 53,516
Posted By AdaskoMX
Re: Enemy Radar

hmm, you can always turn a little to see it again, I think it has no sense
you can't be sure that the enemy is still exactly there, where point is blinking

I upgraded this plugin, please tell me...
Showing results 1 to 25 of 40

 
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