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Forum: Metamod:Source Plugins 07-02-2012, 07:51
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

1.1.4 dosn't crash my l4d2 server, neither did zephyrus SM extension.
I'm noticing slithgly higher server uptime when using one of these so thanks.
Forum: Metamod:Source Plugins 06-15-2012, 08:32
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

Thanks Kyles.
Forum: Metamod:Source Plugins 06-15-2012, 03:13
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

Can we atleast test it? L4D2 might just run more smooth for me with it.
I didn't see much of a differense with the SM extension. Maybe because of CreateEdict being different on l4d.
Forum: Metamod:Source Plugins 06-08-2012, 12:12
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

Well my server is 20 slots with map rotation and almost full 24/7 and I've been having crashes upon reaching the 2048 limit. happens after some time though and I got plugins that spawns a lot of...
Forum: Metamod:Source Plugins 06-07-2012, 12:31
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

That's good to hear.

Not sure what you mean with it being an issue. I just thought it was weird that the obv loaded on L4D2 because you usually get errors when you try to load .dll's that
are...
Forum: Metamod:Source Plugins 06-07-2012, 12:09
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

Of course it will work. the problem is in the l4d2 .dll so if you are on l4d2, go with the sm extension by Zephyrus.
funny by the way as the orange box .dll loads up fine on l4d2 (no errors at all)...
Forum: Metamod:Source Plugins 06-06-2012, 10:30
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

Thanks, just did. Loads fine, hope I'll see any difference :)
Forum: Metamod:Source Plugins 06-06-2012, 07:30
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

Yes but norton didn't like that file. could be false positive though
Forum: Metamod:Source Plugins 06-05-2012, 06:51
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

thanks Kyles and Dr!fter. you fixed the typos in the source code too. the <engine_wrapper> to "..." that prevented compile :)
compiles fine now with VS2012 RC :)

Edit: both Dr!fters windows...
Forum: Metamod:Source Plugins 06-04-2012, 17:12
Replies: 179
Views: 147,531
Posted By Visual77
Re: Create Edict Fixer.

builds for all the other games so we can try please :)
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