Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: Marcus101RR
Forum: General 03-19-2024, 18:14
Replies: 1
Views: 369
Posted By Marcus101RR
[L4D/L4D2] Functional Unreserve Lobby?

What are the valid plugins/extensions that work with current Left 4 Dead 1/2 for +4 Player Lobbies, but also unreserve the lobby if you started it via Lobby Matchmaking to run your server? It has...
Forum: Plugins 01-16-2024, 15:23
Replies: 213
Views: 157,745
Posted By Marcus101RR
Re: [L4D(2)] Survivor Upgrades Reloaded

It has been many years since I worked on this plugin, and seeing how SM has changed alot since 1.11, it will take a bit to adjust all syntaxes. The reason why perks/upgrades are not saving is now...
Forum: Plugins 09-27-2020, 21:29
Replies: 182
Views: 85,082
Posted By Marcus101RR
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

It overwrote something so i had to reinstall 1.10, and now the crash is gone again.
Forum: General 09-27-2020, 21:23
Replies: 345
Views: 95,963
Posted By Marcus101RR
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

I'm still crashing from the moment server starts to joining it, no idea why
Forum: Plugins 09-27-2020, 21:00
Replies: 182
Views: 85,082
Posted By Marcus101RR
Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.0.0 (20181007)]

installed it and now server crashes, uninstalled, works fine. So yeah it needs updates.
Forum: General 09-25-2020, 02:17
Replies: 345
Views: 95,963
Posted By Marcus101RR
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

this is good to know, I just salvaged my old server from my other drive and found it just needed to be updated. Glad all my plugins still work as-is. even with major syntax changes that sourcemod sm...
Forum: Scripting 06-05-2020, 14:16
Replies: 1
Views: 840
Posted By Marcus101RR
[L4D] Hooking/Modifying Max Clip

IMAGES: https://imgur.com/a/Dvm4XuL

This has been asked before but I took the approach via Assembly so far, above is an image of the pointer address (level 2) which contains the SMG Max Clip size...
Forum: Plugins 01-14-2017, 14:28
Replies: 213
Views: 157,745
Posted By Marcus101RR
Re: [L4D(2)] Survivor Upgrades Reloaded

I'll have a look at those and see what I can do.
Forum: Scripting 12-19-2016, 13:22
Replies: 3
Views: 1,317
Posted By Marcus101RR
Re: [l4d2]change the target of infected?

Unnecessary anyway, in Left 4 Dead 2 the Infected AI was improved by targeting a different player if another infected has targeted the player. Basically Each SI would target a single survivor unless...
Forum: Scripting 11-01-2016, 15:16
Replies: 4
Views: 1,343
Posted By Marcus101RR
Re: [L4D2] How to check transition players EntProp?

I use Super Versus, and a player who isn't in-game doesn't appear in any team list, so there obviously is a way to determine if a player is not in the session, by their team and their status in the...
Forum: Scripting 11-01-2016, 15:11
Replies: 6
Views: 2,134
Posted By Marcus101RR
Re: [L4D2] Getting a survivor's next pickup item

This requires a bit more clarification,

If you are trying to figure out what a Survivor Bot's next Scavange Item Target is, there is no way to do that, instead, a plugin "Defibrillator Bots Use"...
Forum: Scripting 10-31-2016, 18:17
Replies: 4
Views: 1,343
Posted By Marcus101RR
Re: [L4D2] How to check transition players EntProp?

Check their team? If they are not on 1,2 or 3, i think that means they are not fully connected to the session yet.
Forum: Scripting 09-13-2016, 17:02
Replies: 18
Views: 3,512
Posted By Marcus101RR
Re: Rotating an Array?

Its a common "google" search actually and Rotate an Array is an acceptable definition, here is what it does in layman's terms.

It rotates the items in an array, so that the first item in the list...
Forum: Scripting 09-13-2016, 12:59
Replies: 9
Views: 2,628
Posted By Marcus101RR
Re: Fake Dead Client

When it comes to Left 4 Dead, you can change the number of incap/death status on their netprops. Try to find a netprop that changes during alive/dead status? I am not sure which one it is.
Forum: Scripting 09-13-2016, 12:38
Replies: 18
Views: 3,512
Posted By Marcus101RR
Rotating an Array?

Is there a better way to do this?

int arrayNums[] = { 1, 2, 3};
int first = arrayNums[0];

for (int i = 0; i < 2; i++)
{
arrayNums[i] = arrayNums[i+1]
}
Forum: Plugins 09-10-2016, 12:17
Replies: 213
Views: 157,745
Posted By Marcus101RR
Re: [L4D(2)] Survivor Upgrades Reloaded

Update 1.7.5 (Left 4 Dead 2)

Added Pill Box Upgrade.
Added Transfusion Box Upgrade.
Added Anti-Acid Padding Upgrade.
Added Belt Trauma Kit Upgrade.
Fixed Hot Meal for Cooperative Mode.
...
Forum: Scripting 09-07-2016, 22:37
Replies: 7
Views: 3,125
Posted By Marcus101RR
Re: Menu ITEMDRAW_RAWLINE Flag is ignored?

I prefer menu over panels, because with panels you can't name the item via "strings" and instead have to be listed by int making it hard to create dynamic menus. So I just ended up using a line break...
Forum: Scripting 09-07-2016, 13:39
Replies: 7
Views: 3,125
Posted By Marcus101RR
Re: Menu ITEMDRAW_RAWLINE Flag is ignored?

Menu, I guess I need to use \n to bypass it.
Forum: Trash 09-07-2016, 02:28
Replies: 1
Views: 872
Posted By Marcus101RR
Menu ITEMDRAW_RAWLINE Flag is ignored?

menu.AddItem(CHOICE1, "Choice 1");
menu.AddItem(menu, CHOICE2, "Choice 2", ITEMDRAW_RAWLINE );
menu.AddItem(menu, CHOICE3, "Choice 3");

So apparently "ITEMDRAW_RAWLINE" is suppose to make...
Forum: Scripting 09-07-2016, 02:09
Replies: 7
Views: 3,125
Posted By Marcus101RR
Menu ITEMDRAW_RAWLINE Flag is ignored?

menu.AddItem(CHOICE1, "Choice 1");
menu.AddItem(menu, CHOICE2, "Choice 2", ITEMDRAW_RAWLINE );
menu.AddItem(menu, CHOICE3, "Choice 3");

So apparently "ITEMDRAW_RAWLINE" is suppose to make...
Forum: Plugins 09-07-2016, 00:10
Replies: 86
Views: 113,300
Posted By Marcus101RR
Re: [L4D2] Defib using Bots (Updated 06-24-2015)

Bots prioritize over medkits than defib units, so if and the game uses a faster onupdate if statement to see if any medkits are nearby.
Forum: Plugins 08-28-2016, 22:17
Replies: 86
Views: 58,863
Posted By Marcus101RR
Re: [L4D2] Special Infected Warnings Vocalize Fix (Updated 10-02-2014)

This plugin is still missing a ton of vocals, including jockey.
Forum: General 08-24-2016, 21:54
Replies: 276
Views: 209,151
Posted By Marcus101RR
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Dynamic Autocomplete/Is

Someone should just make Visual Studio accept SourcePawn rules...
Forum: News 08-07-2016, 22:03
Replies: 100
Views: 108,630
Posted By Marcus101RR
Re: SourceMod 1.8 Now Stable

This is good to know, I am still on 1.7.3 and I notices only depreciation issues really so far.
Forum: Scripting 08-07-2016, 21:07
Replies: 921
Views: 311,685
Posted By Marcus101RR
Re: New API and Syntax

Can someone guide me to the 1.8 Syntax/Guide because I get over 100 Warnings/Errors now.

http://i.imgur.com/HcoTLfS.png
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 11:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode