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Search: Posts Made By: Orangutanz
Forum: Scripting Help 10-26-2008, 20:26
Replies: 6
Views: 1,832
Posted By Orangutanz
Re: Change buyzones size?

Just a note,

If your creating new starting points for players (info_player_deathmatch / info_player_start) when player(s) (re)spawn they have there own personal buyzone usually.
Forum: CSDM 10-26-2008, 14:08
Replies: 83
Views: 27,652
Posted By Orangutanz
Re: CSDM 2.1.1 NOT WORKING RIGHT!

Click here for CSDM 2.1.2 (http://forums.alliedmods.net/showthread.php?t=79583)
Forum: CSDM 10-26-2008, 12:47
Replies: 83
Views: 27,652
Posted By Orangutanz
Re: CSDM 2.1.1 NOT WORKING RIGHT!

You can remove that from your modules.ini now.

Now to find out why the original dll I posted wasn't working for everyone, I assume it's obviously a dependant dll file that is missing from certain...
Forum: CSDM 10-25-2008, 13:45
Replies: 83
Views: 27,652
Posted By Orangutanz
Re: CSDM 2.1.1 NOT WORKING RIGHT!

Well from the results you posted earlier:

That is still the original loaded :shock:
Forum: CSDM 10-25-2008, 13:41
Replies: 83
Views: 27,652
Posted By Orangutanz
Re: CSDM 2.1.1 NOT WORKING RIGHT!

papapnoi:
I assume your using Linux?

Win32 binary:
v2.1.1a as you can see from my server results.

I don't know if Sawce did the same with Lin32 binary.
Forum: CSDM 10-25-2008, 12:51
Replies: 83
Views: 27,652
Posted By Orangutanz
Re: CSDM 2.1.1 NOT WORKING RIGHT!

Type this in your modules.ini:
csdm

Remember cstrike module is required also!

Just double checked:
] meta list
Currently loaded plugins:
description stat pend file ...
Forum: CSDM 10-25-2008, 12:34
Replies: 83
Views: 27,652
Posted By Orangutanz
Re: CSDM 2.1.1 NOT WORKING RIGHT!

Strange which AMXX version are you using:
] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - ...
Forum: General 10-25-2008, 11:57
Replies: 111
Views: 43,853
Posted By Orangutanz
Re: Steam Update + AMXx errors (merged thread)

Whoever has problems with CSDM can you please try Sawce's fix:
See here (http://forums.alliedmods.net/showpost.php?p=704953&postcount=34)
Forum: CSDM 10-25-2008, 11:53
Replies: 83
Views: 27,652
Posted By Orangutanz
Re: CSDM 2.1.1 NOT WORKING RIGHT!

I think Bail used VC7 or even MinGW, this is compiled using VC9.
If you type meta list it should say 2.1.1a.
Forum: CSDM 10-25-2008, 11:03
Replies: 83
Views: 27,652
Posted By Orangutanz
Re: CSDM 2.1.1 NOT WORKING RIGHT!

Hopefully the win32 binary works ok, I got Arkshine to do the testing and it seemed to be working fine.
I packaged sawce's lin32 binary inside the zip as well.

Can you please report back if these...
Forum: Suggestions / Requests 10-23-2008, 19:02
Replies: 8
Views: 2,174
Posted By Orangutanz
Re: Adding Weapons to Buy Menu

Weapon Mod: Lite (http://forums.alliedmods.net/showpost.php?p=163092&postcount=1)
v3x converted my old plugin :mrgreen:

However I didn't allow for what you've actually requested for the buy menu...
Forum: Scripting Help 10-22-2008, 12:23
Replies: 5
Views: 1,252
Posted By Orangutanz
Re: Copyrighted plugin ?!?

To answer your question no there isn't.

You are suppose to share source code for released plugins. If you see AMXX's mainpage you can understand why, someone put a backdoor into one of their own...
Forum: Scripting Help 10-20-2008, 11:36
Replies: 2
Views: 935
Posted By Orangutanz
Re: origin question

You can use:
(pev_absmin x/y/z + pev_absmax x/y/z) * 0.5

9/10 you will find that the bounding box corresponds to the origin, I think the only exception are with func_pushables.

For brush...
Forum: Scripting Help 10-17-2008, 12:46
Replies: 3
Views: 1,985
Posted By Orangutanz
Re: Problem with Entity rotate

Hate to burst your bubble, but you cannot rotate entities that are of odd shape the only allowed shape is a square which can rotate on all axis (I think). Rotating other shapes ie rectangles become...
Forum: Scripting Help 10-17-2008, 12:29
Replies: 6
Views: 4,161
Posted By Orangutanz
Re: Solid_bbox (fakemeta) is not solid

set_pev(ent, pev_mins, mins);
set_pev(ent, pev_maxs, maxs);
Why do you have them? They should be removed you are already using engfunc(EngFunc_SetSize, ent, mins, maxs);

Also its best to setup...
Forum: Scripting Help 10-14-2008, 21:34
Replies: 9
Views: 1,830
Posted By Orangutanz
Re: Check user on floor

If your checking buttons you should really use this register_forward:
register_forward( FM_CmdStart, "CmdStart" )

public CmdStart( id, uc_handle, random_seed )
{
if ( !is_user_alive( id ) )...
Forum: Scripting Help 10-13-2008, 09:24
Replies: 13
Views: 3,830
Posted By Orangutanz
Re: delay grenade explosion

pev_valid won't work on index 0 (World) it'll return false.
Forum: Scripting Help 10-10-2008, 13:03
Replies: 4
Views: 2,033
Posted By Orangutanz
Re: Problems with BOTs not shooting

Yeah don't forget to check for is_user_bot 1st since this method is only for bots!

The following will force the bot to shoot.
engfunc(EngFunc_RunPlayerMove, id, Float:{0.0,0.0,0.0}, 0.0, 0.0,...
Forum: Scripting Help 10-10-2008, 12:36
Replies: 4
Views: 2,033
Posted By Orangutanz
Re: Problems with BOTs not shooting

engfunc(EngFunc_RunPlayerMove, id, Float:{0.0,0.0,0.0}, 0.0, 0.0, 0.0, 0, 0, 0)
Your interested in the 3rd value from the end.

Hopefully it won't damage the bot api too much :mrgreen:
Forum: Scripting Help 10-09-2008, 05:12
Replies: 13
Views: 3,830
Posted By Orangutanz
Re: delay grenade explosion

It should be dmgtime.

nextthink sets grenade think cycle then what it does is check whether its more than dmgtime, if it is it causes the grenade to explode.
Forum: Scripting Help 10-08-2008, 09:46
Replies: 13
Views: 3,830
Posted By Orangutanz
Re: delay grenade explosion

Snippet from ChickenMod:

public plugin_init()
{
register_forward( FM_SetModel, "SetModel" )
}

public SetModel( entity, const model[] )
{
if ( !pev_valid( entity ) )
Forum: Code Snippets/Tutorials 10-04-2008, 04:03
Replies: 9
Views: 11,863
Posted By Orangutanz
Re: Snippet: CSDM Style Weapons Menu

set_pcvar_string was added to AMXX 1.8.0 but this isn't used in the above code/example!
Forum: Scripting Help 10-04-2008, 03:53
Replies: 7
Views: 1,900
Posted By Orangutanz
Re: changing a grenades velocity

Code for this has been present in ChickenMod for ages (years), where we just drop the grenade.
Forum: Scripting Help 10-04-2008, 03:50
Replies: 3
Views: 2,949
Posted By Orangutanz
Re: Walking NPC's

EngFUnc_RunPlayerMove is for bots, if your not desigining a bot (which your not) then ignore this.
EngFunc_WalkMove is for monsters. Search HLSDK how to use etc.
Forum: Code Snippets/Tutorials 10-04-2008, 03:44
Replies: 9
Views: 11,863
Posted By Orangutanz
Re: Snippet: CSDM Style Weapons Menu

CVAR pointers were introduced from 1.7.0, so why is there a restriction against 1.7.6d:?:
Showing results 1 to 25 of 500

 
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