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Search: Posts Made By: Otokiru
Forum: VSH / Freak Fortress 07-04-2015, 16:44
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.5 Released

ver "1.10.6"
-all flares doesnt have jump boost
-all my hales as heavy char will auto-taunt on kills
L 07/05/2015 - 10:10:56: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L...
Forum: General 07-04-2015, 03:11
Replies: 121
Views: 23,495
Posted By Otokiru
Forum: General 07-04-2015, 01:50
Replies: 121
Views: 23,495
Posted By Otokiru
Re: TF2 Update 7/2 - Lets discuss to prepare

problem is i can't compile
http://i.imgur.com/YjJU2SQ.png
Forum: General 07-04-2015, 00:44
Replies: 121
Views: 23,495
Posted By Otokiru
Re: TF2 Update 7/2 - Lets discuss to prepare

attachments removed?! so how the heck can i dl the fix?... :shock:
Forum: General 07-03-2015, 23:33
Replies: 121
Views: 23,495
Posted By Otokiru
Re: TF2 Update 7/2 - Lets discuss to prepare

same here, cant compile with sourcemod-1.7.3-git5217-windows... bunch of errors...
Forum: Plugins 06-20-2015, 08:20
Replies: 616
Views: 457,693
Posted By Otokiru
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

linux server;
SourceMod Version: 1.7.3-dev+5214;
using gamedata file on 1st post; im having the same issue like the rest;
Forum: VSH / Freak Fortress 04-27-2015, 02:46
Replies: 8
Views: 1,258
Posted By Otokiru
Re: Long time no sea, help plox

since u said it was 2 years ago...
in steamcmd, cfg files are now located in /custom/somemodfoldername/cfg/ and no longer in /cfg
Forum: Scripting 03-30-2015, 02:01
Replies: 6
Views: 1,062
Posted By Otokiru
Re: CSS open php page with parameters, in motd?

you dont need php just to get query strings, u can just use javascript to retrieve query strings... like this...
Forum: VSH / Freak Fortress 03-19-2015, 01:36
Replies: 30
Views: 21,286
Posted By Otokiru
Re: [Subplugin] Saxtoner Ability Pack

Dont remove yr post, i'll just link to it. And thanks alot!~
http://i.imgur.com/AL59oVr.png
Forum: Scripting 03-16-2015, 10:22
Replies: 5
Views: 1,015
Posted By Otokiru
Re: SteamTools HTTPPOST

i mean, how can i pass the client variable into OnRequestComplete method?
Forum: Scripting 03-16-2015, 09:57
Replies: 5
Views: 1,015
Posted By Otokiru
Re: SteamTools HTTPPOST

erm so i can only send post but cant retrive the response?...
so is there any way i can retrieve text? :?:
Forum: Scripting 03-15-2015, 09:54
Replies: 5
Views: 1,015
Posted By Otokiru
SteamTools HTTPPOST

Hi, how can i return the http reponse string back to client?

My code:

public OnClientPostAdminCheck(client)
{
new AdminId:admin = GetUserAdmin(client);
if(GetAdminFlag(admin, Admin_Root))...
Forum: VSH / Freak Fortress 01-08-2015, 21:40
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.3 Released

Hmm ok... i think i would just add 1 line under the stock SpawnWeapon (https://github.com/50DKP/FF2-Official/blob/stable/addons/sourcemod/scripting/freak_fortress_2.sp#L6886)method with:...
Forum: VSH / Freak Fortress 01-08-2015, 09:07
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.3 Released

hmmm, but i thought killstreak effects are just cosmetic effects, like unusual effects... dont think theres a boost in weapons tho... :|
Forum: VSH / Freak Fortress 01-07-2015, 21:36
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.3 Released

Hi Research,
thanks for the tips, i can add unusual effects, clip bonus..etc via tf2items.weapons.txt without any issue...
however, when i add the killstreak effect...
Forum: VSH / Freak Fortress 01-04-2015, 22:35
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.3 Released

hmmm okay, thanks~ :bacon!:
Forum: VSH / Freak Fortress 01-01-2015, 22:36
Replies: 3,020
Views: 941,466
Posted By Otokiru
Forum: VSH / Freak Fortress 11-24-2014, 07:36
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.3 Released

not sure why but weapons attributes added with killstreak effects (in tf2items.weapons.txt) remove some ff2 effect like pyro detonator/flaregun jump boost, medic crossbow didnt increase ubercharge on...
Forum: Plugins 11-15-2014, 03:50
Replies: 163
Views: 72,295
Posted By Otokiru
Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)

Erm, currently theres damage to uber players that get knock by bumpers cars
Forum: VSH / Freak Fortress 11-13-2014, 10:31
Replies: 213
Views: 36,330
Posted By Otokiru
Re: Introducing VSH Advanced

http://i.imgur.com/fw0d3kX.png
Forum: VSH / Freak Fortress 11-10-2014, 04:00
Replies: 27
Views: 4,867
Posted By Otokiru
Re: anyone knows a good fastdl server that is good and free

Google drive and dropbox has high traffic monitoring system. They will suspend yr account if you have high-traffic files downloading on them.
Forum: VSH / Freak Fortress 11-10-2014, 03:57
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.3 Released

Err, i assume there's changes to the files since its listed in the update.txt file?
Forum: VSH / Freak Fortress 11-09-2014, 21:58
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.3 Released

"Plugin" "Path_Mod/materials/freak_fortress_2/demopan/trade_0.vmt"
"Plugin" "Path_Mod/materials/freak_fortress_2/demopan/trade_0.vtf"...
Forum: VSH / Freak Fortress 11-09-2014, 20:21
Replies: 3,020
Views: 941,466
Posted By Otokiru
Re: Freak Fortress 2 1.10.3 Released

Erm, i see some .vtf .vmt files in the update.txt (https://github.com/50DKP/FF2-Official/blob/experimental/update.txt) but i cant find the files in the models folder...
Forum: Plugins 11-03-2014, 00:26
Replies: 163
Views: 72,295
Posted By Otokiru
Re: [TF2] Bumper Cars 0x0B (Last updated *Today* 11/1/2014 | 1:01AM CDT)

@Chdata: If you dont mind, can u add a cvar to enable damage debug logger where it will logs the name of entity(? idk what its called) when the user was hurt while on the car? Like "trigger_hurt"......
Showing results 1 to 25 of 273

 
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