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Search: Posts Made By: Natsheh
Forum: Suggestions / Requests Today, 08:53
Replies: 4
Views: 57
Posted By Natsheh
Re: [WINDOWS/LINUX] ppmove signature or memory address!

alright thanks for looking into it, ill consider changing to playerpostthink
Forum: Suggestions / Requests Today, 06:22
Replies: 1
Views: 66
Posted By Natsheh
Re: BEST custom made TTT AND JAILBREAK MODES

Whats your scripting help question/ plugin request?
Forum: Suggestions / Requests Yesterday, 15:35
Replies: 4
Views: 57
Posted By Natsheh
Re: [WINDOWS/LINUX] ppmove signature or memory address!

the whole issue is because an invalid function forward call for PM_PlayerMove

i recently made a post about how to catch when player lands on the ground.
...
Forum: Suggestions / Requests Yesterday, 14:23
Replies: 4
Views: 57
Posted By Natsheh
[WINDOWS/LINUX] ppmove signature or memory address!

Does any one have the ppmove memory address or the signature.

the current one is outdated...

its for HLDS BUILD
Exe build: 19:52:54 Aug 3 2020 (8684)


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Forum: Suggestions / Requests Yesterday, 06:50
Replies: 2
Views: 55
Posted By Natsheh
Re: add argument

Show the full code.
Forum: Scripting Help 05-14-2021, 05:17
Replies: 3
Views: 148
Posted By Natsheh
Re: menu bug (?)

szMsg[255] the array size is too big max limit is like 192 for chat message.
Forum: Scripting Help 05-13-2021, 17:32
Replies: 1
Views: 77
Posted By Natsheh
Re: set_task bug? / memory access problem ?

i think i've found out what causing this problem, its because i am


if(fwMessage_clcorpse > -1) unregister_message(iMsg_ClCorpse, fwMessage_clcorpse); fwMessage_clcorpse = -1;


removing the...
Forum: Scripting Help 05-13-2021, 17:01
Replies: 1
Views: 77
Posted By Natsheh
set_task bug? / memory access problem ?

Hello, i am experiencing an issue with set_task that its something is calling its function regardless, i couldn't tell how its being called but i did gathered some info.

Its Calling the task twice...
Forum: Scripting Help 05-13-2021, 10:59
Replies: 4
Views: 122
Posted By Natsheh
Re: detecting strip or drop

Try hooking ham_use on player_stripweapon entity and hook drop client cmd for dropping the weapon.
Forum: Scripting Help 05-12-2021, 11:53
Replies: 16
Views: 394
Posted By Natsheh
Re: Entity solidity specified

btw i am using regular HLDS and gamedll and ent<->ent collide is the main thing i want to block.
Forum: Scripting Help 05-11-2021, 15:27
Replies: 16
Views: 394
Posted By Natsheh
Re: Entity solidity specified

no it doesn't it sets the entity solidity to not solid.

read the code before at least linking...

you're creating a confusion...
Forum: Scripting Help 05-11-2021, 15:03
Replies: 16
Views: 394
Posted By Natsheh
Re: Entity solidity specified

how is this related to anything i've asked for?
Forum: Scripting Help 05-11-2021, 14:57
Replies: 2
Views: 147
Posted By Natsheh
Re: Print '%' in HUD

Show your test code!

and %% should be the correct formation for the % sign, if it doesn't working try with %%%% signs
Forum: Scripting Help 05-10-2021, 14:06
Replies: 16
Views: 394
Posted By Natsheh
Re: Entity solidity specified

doesn't work it never gets called....
Forum: Scripting Help 05-10-2021, 01:04
Replies: 16
Views: 394
Posted By Natsheh
Re: Entity solidity specified

Never heard of such thing ill check it out.
Forum: Scripting Help 05-09-2021, 20:15
Replies: 16
Views: 394
Posted By Natsheh
Re: Entity Solidity ?

groupinfo is limited to 32 dimensions and npc entities can be more than 32.

i tried using AddtoFullPack but its seems like it has no effect what so ever on each other entities.
Forum: Scripting Help 05-09-2021, 17:13
Replies: 16
Views: 394
Posted By Natsheh
Re: Entity Solidity ?

its not a proper way because then it will be abit buggy. to the other entities.
Forum: Scripting Help 05-09-2021, 17:04
Replies: 16
Views: 394
Posted By Natsheh
Entity solidity specified

how do i make an entity solid to other type of entities but not solid to its type?
Forum: Code Snippets/Tutorials 05-09-2021, 14:25
Replies: 0
Views: 214
Posted By Natsheh
[SNIPPET] NPC DeathMSG

I've found a way to make an npc fake deathmsg, i thought i'd share since i had never found something similar on the web.


#include <fakemeta>

enum any:DEATHMSG_DATA (+=1) {...
Forum: Scripting Help 05-08-2021, 16:36
Replies: 1
Views: 163
Posted By Natsheh
Re: How do I duplicate entity func_wall?

I think brush entity models name starts with sympol * and then their id number.
Forum: Scripting Help 05-06-2021, 11:57
Replies: 2
Views: 167
Posted By Natsheh
Re: [SQLx]Thread worked was unable to start

How are you suppose to get any help if you're not posting any source code?
Forum: Scripting Help 05-02-2021, 12:19
Replies: 5
Views: 216
Posted By Natsheh
Re: Changing player's name without affecting his settings

How changing a player's name affect his settings in any possible way?
Forum: Scripting Help 04-25-2021, 17:53
Replies: 7
Views: 374
Posted By Natsheh
Re: How to pass tagged variable to other plugins

still no, but it will be retrieved as parameter.
Forum: Scripting Help 04-25-2021, 10:41
Replies: 7
Views: 374
Posted By Natsheh
Re: How to pass tagged variable to other plugins

native GetPlayerType( id , type );

:arrow:

native GetPlayerType( id , &type );
Forum: Scripting Help 04-24-2021, 16:01
Replies: 7
Views: 286
Posted By Natsheh
Re: Get_players stock

Nonsense.

There is no need for a get_players stock thats nonsense use get_players as it supposed to be used.
Showing results 1 to 25 of 500

 
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