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Posts Made By:
st0rm_r1der
Forum:
Plugins
06-19-2011, 07:53
Replies:
173
Dynamic MOTD 3.0
Views:
129,215
Posted By
st0rm_r1der
Re: Dynamic MOTD (updated 2011-02-27)
i think your motd url is to long....
Forum:
Plugins
05-03-2011, 14:48
Replies:
424
[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)
Views:
163,694
Posted By
st0rm_r1der
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
^^allready done this, but it would be sweet if the plugin ist automaticaly active on e.g cq_ maps...
by the way i've combined this with the admin menu:
insert this to adminmenu_cfgs.txt
Configs...
Forum:
Plugins
05-02-2011, 18:40
Replies:
424
[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)
Views:
163,694
Posted By
st0rm_r1der
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Hi Peace-Maker, its me again.
I've found an error...
L 05/03/2011 - 00:25:03: [SM] Native "SetEntPropString" reported: Property "m_iName" is not a valid string
L 05/03/2011 - 00:25:03: [SM]...
Forum:
Plugins
05-02-2011, 16:37
Replies:
424
[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)
Views:
163,694
Posted By
st0rm_r1der
Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
can you implement a per map config like in gungame?
so that the plugin is only active on configured map prefixes or maps?
by the way, the gamers on our server loves your plugin! :wink:
Forum:
Plugins
03-22-2011, 18:20
Replies:
173
Dynamic MOTD 3.0
Views:
129,215
Posted By
st0rm_r1der
Re: Dynamic MOTD (updated 2011-02-27)
i have one question.
how can iget this to work on l4d2?
on my css server it works perfect...
this are the cvars from the l4d2 server
// Eigene Motdfile, die nicht ueberschrieben werden kann...
Forum:
Plugins
03-20-2011, 10:05
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,240
Posted By
st0rm_r1der
Re: Say Sounds (including Hybrid Edition) (3.2.5)
found out what plugin conflicts with saysounds...:)
-> simple-chatcolors.smx
deactivated it and all works!
Forum:
Plugins
03-20-2011, 04:44
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,240
Posted By
st0rm_r1der
Re: Say Sounds (including Hybrid Edition) (3.2.5)
ahhh jep, i think this will be a long testing session...
Forum:
Plugins
03-19-2011, 10:26
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,240
Posted By
st0rm_r1der
Re: Say Sounds (including Hybrid Edition) (3.2.5)
okay i updated sm to the latest versions...
SourceMod Version: 1.3.7-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.7-dev)
SourcePawn API: v1 = 4, v2 = 3
...
Forum:
Plugins
03-17-2011, 15:06
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,240
Posted By
st0rm_r1der
Re: Say Sounds (including Hybrid Edition) (3.2.5)
jep, but all works like a charm!
exept saysounds...:cry:
Forum:
Plugins
03-16-2011, 16:09
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,240
Posted By
st0rm_r1der
Re: Say Sounds (including Hybrid Edition) (3.2.5)
No, no other outputs. The server works like a charm...
Here are some informations about the used versions:
SourceMod Version Information:
SourceMod Version: 1.3.4
...
Forum:
Plugins
03-12-2011, 07:46
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,240
Posted By
st0rm_r1der
Re: Say Sounds (including Hybrid Edition) (3.2.5)
Hy gH0sTy thanks for your answer...
i know that it should show an menu, but it doesn't.
All admin on my server can't trigger sounds with the say input or even show the normal saysounds menu. thats...
Forum:
Plugins
03-11-2011, 13:53
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,240
Posted By
st0rm_r1der
Re: Say Sounds (including Hybrid Edition) (3.2.5)
Hi all,
i have an error on my server...
] rcon sm_admin_sounds
L 03/11/2011 - 19:48:41: [SM] Native "GetUserAdmin" reported: Client index 0 is invalid
L 03/11/2011 - 19:48:41: [SM]...
Forum:
Plugins
01-11-2011, 14:20
Replies:
389
[CS:S] VIPMod
Views:
170,680
Posted By
st0rm_r1der
Re: [CS:S] VIPMod
i didn't change anything. i only downloaded the complete zip package with the maps and installed it...
would be great!
Forum:
Plugins
01-10-2011, 19:45
Replies:
389
[CS:S] VIPMod
Views:
170,680
Posted By
st0rm_r1der
Re: [CS:S] VIPMod
I tested this gret mod on my linux server.
1st round works well, vip could be rescued.
2nd round terrorists has been killed.
3rd round vip has been killed
hafter that no rescue of vip...
Forum:
Plugins
08-25-2010, 15:05
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
812,240
Posted By
st0rm_r1der
Re: Say Sounds (including Hybrid Edition) (3.2.4)
Hy all,
i have one problem since the ob update on css.
the plugin runs very well and play all sounds if the admin menu is used,
but its not posible to trigger the sounds, or soundlist from the...
Forum:
Plugins
08-13-2010, 12:52
Replies:
9
sm_knifegrenade
Views:
17,223
Posted By
st0rm_r1der
Re: sm_knifegrenade
Hy altex,
nice idea, but im getting this error...
L 08/13/2010 - 18:18:28: [SM] Native "UnhookEvent" reported: Game event "hegrenade_detonate" has no active hook
L 08/13/2010 - 18:18:28: [SM]...
Forum:
Plugins
04-29-2010, 14:42
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,314,344
Posted By
st0rm_r1der
Re: GunGame
Yes, Please use the forum search funktion, there exists a solution in this thread...
In a short description:
you have to generally disable gungame, and enable it per "mapconfigs with prefix...
Forum:
Unapproved Plugins
04-11-2010, 20:28
Replies:
97
Simple Spectate
Views:
65,575
Posted By
st0rm_r1der
Re: Simple Spectate
please switch these plugin to the newer extension "SDK Hooks (http://forums.alliedmods.net/showpost.php?p=966035&postcount=1)".
Dukehacks...
Forum:
Plugins
01-19-2010, 17:22
Replies:
706
[CSS] Rally Race Mod
Views:
369,475
Posted By
st0rm_r1der
Re: [CSS] Rally Race Mod
this plugin/extension kills my server
my configuration...
meta version
Metamod:Source version 1.8.0
Build ID: 691:92ea98d22d75
Loaded As: Valve Server Plugin
Compiled on: Dec 19 2009...
Forum:
Plugins
12-08-2009, 17:35
Replies:
222
Voice Join v2.0 (ep1 only) [Teamspeak 2/3, Ventrilo, Mumble] (Updated 25.01.2010)
Views:
144,240
Posted By
st0rm_r1der
Re: Teamspeak & Ventrilo join v1.2
read post no. 65 in this thread http://forums.alliedmods.net/showpost.php?p=740340&postcount=65
it works like a charm
Forum:
Plugins
11-24-2009, 16:04
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,314,344
Posted By
st0rm_r1der
Re: GunGame
thanks altex for the description!
the reason is why im doing this this way is that i only want minimal/optimal plugins per map executed...
i modified my config with your way...
i set Enabled = 0...
Forum:
Plugins
11-23-2009, 16:17
Replies:
225
[CSS] Homing Missiles
Views:
112,028
Posted By
st0rm_r1der
Re: [CSS] Homing Missiles
works fine on our server...
Forum:
Plugins
11-23-2009, 16:15
Replies:
63
sm_deathbeam *clientprefs
Views:
45,498
Posted By
st0rm_r1der
Re: sm_deathbeam *clientprefs
added german translation...
Forum:
Plugins
11-23-2009, 15:47
Replies:
5,300
[CS:S/CS:GO] GunGame
Views:
3,314,344
Posted By
st0rm_r1der
Re: GunGame
Gungames still removes all buyzones for me
gungames is dymanicaly loaded and unloaded per map prefix
unloaded like here
sm plugins refresh
sm plugins unload gameplay/advancedc4timer.smx
sm...
Forum:
Unapproved Plugins
04-23-2009, 12:50
Replies:
486
Weapon Restrictions
Views:
235,481
Posted By
st0rm_r1der
Re: Weapon Restrictions
have this new error runnnig this plugin...
using metamod 1.7 and sm 1.2.1
L 04/23/2009 - 15:11:41: [SM] Displaying call stack trace for plugin "gameplay/restrict.smx":
L 04/23/2009 - 15:11:41:...
Showing results 1 to 25 of 49
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