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Showing results 1 to 25 of 215
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Posts Made By:
strikeraot
Forum:
Plugin/Gameplay Ideas and Requests
03-25-2023, 14:32
Replies:
0
Solved
[L4D2] How to keep tracking Witch's burner?
Views:
505
Posted By
strikeraot
[L4D2] How to keep tracking Witch's burner?
found and solved my problem
Forum:
Plugins
02-16-2022, 07:08
Replies:
5
[L4D & L4D2] Unscramble (Rotoblin Standalone)
Views:
5,429
Posted By
strikeraot
Re: [L4D & L4D2] Unscramble (Rotoblin Standalone)
the link for required file: rotoblin.phrases.txt is died, can someone reupload this one pls
Forum:
Plugins
02-15-2022, 10:47
Replies:
32
[L4D & L4D2] Shove Direction Fix
Views:
15,454
Posted By
strikeraot
Re: [L4D2] Shove Direction Fix
great! i'll give it a try right now
Forum:
Plugins
02-14-2022, 05:36
Replies:
63
[L4D/L4D2] Survivor Character Fixes | 0.2 : Soon
Views:
29,412
Posted By
strikeraot
Re: [L4D/L4D2] Survivor Character Fixes | 0.1 : February 12, 2022 |
nah, i'm using 1.11 and it's working fine
Forum:
Plugin/Gameplay Ideas and Requests
02-11-2022, 09:29
Replies:
55
8 survivors in the rescue vehicle
Views:
21,309
Posted By
strikeraot
Re: 8 survivors in the rescue vehicle
// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\l4d2_test.sp(21) : error 017: undefined symbol "FindEntityByClassname"
//...
Forum:
Plugins
02-11-2022, 02:09
Replies:
47
[L4D2]M60_GrenadeLauncher_patches[28/02/2023]
Views:
33,164
Posted By
strikeraot
Re: [L4D2]M60_GrenadeLauncher_patches
server.cfg for dedicated and listenserver.cfg for listenserver, based on which one are you using
Forum:
Unapproved Plugins
02-10-2022, 10:38
Replies:
44
[L4D1 AND L4D2] Survivor Respawn
Views:
30,116
Posted By
strikeraot
Re: [L4D1 AND L4D2] Survivor Respawn
got these error:
L 02/10/2022 - 21:17:47: SourceMod error session started
L 02/10/2022 - 21:17:47: Info (map "abegin") (file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated...
Forum:
Plugins
02-09-2022, 23:10
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,015,305
Posted By
strikeraot
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
You can use thewintersoldier97's way:
To control these cvar's value based on players automatically, i recommend to use xZk's Config Survivors...
Forum:
Plugins
02-09-2022, 22:45
Replies:
36
[l4d2] Smart Item Selector (v1.2) [5-Mar-2019]
Views:
19,370
Posted By
strikeraot
Re: [l4d2] Smart Item Selector (v1.2) [5-Mar-2019]
just simply hook another event instead of this and your problem will be solved, i can pm you my version if you still need one :? SiS does not deal with some specific situations like yours...
Forum:
Plugins
02-09-2022, 22:36
Replies:
436
[L4D(2)] MultiSlots
Views:
379,120
Posted By
strikeraot
Re: [L4D(2)] MultiSlots
Hi Harry, can you add the feature invincible time for new bot from your fork on this plugin (https://forums.alliedmods.net/showpost.php?p=2770929&postcount=18) to multislots? It will be very useful...
Forum:
Unapproved Plugins
02-09-2022, 22:31
Replies:
44
[L4D1 AND L4D2] Survivor Respawn
Views:
30,116
Posted By
strikeraot
Re: [L4D1 AND L4D2] Survivor Respawn
great one, i always have annoying problem that survivor keep respawn in front of my crosshair and then die because of friendly-fire XD
Forum:
Plugins
02-09-2022, 13:20
Replies:
76
[L4D2] Transition Restore Fix
Views:
31,228
Posted By
strikeraot
Re: [L4D2] Transition Save Data
So this will replace Save Weapon (https://forums.alliedmods.net/showpost.php?p=2403402&postcount=44)?
Forum:
Plugins
02-07-2022, 11:39
Replies:
13
[L4D2] Keep Survivor Bots After Transition
Views:
7,374
Posted By
strikeraot
Re: [L4D2] Keep Survivor Bots After Transition
great, can't wait to test it :up:
Forum:
Plugins
02-07-2022, 11:22
Replies:
13
[L4D2] Keep Survivor Bots After Transition
Views:
7,374
Posted By
strikeraot
Re: [L4D2] Keep Survivor Bots After Transition
So this will conflict with others plugins that spawn a additonal Survivor Bots for extra players everychapter?
Forum:
Plugins
02-07-2022, 06:19
Replies:
32
[L4D & L4D2] Shove Direction Fix
Views:
15,454
Posted By
strikeraot
Re: [L4D2] Shove Direction Fix
got a lot of these in error logs file
Forum:
Plugins
02-05-2022, 11:34
Replies:
37
[L4D2] CampaignShift (Updated: 1-8-18)
Views:
20,769
Posted By
strikeraot
Re: [L4D2] CampaignShift (Updated: 1-8-18)
I got these:
Forum:
Plugin/Gameplay Ideas and Requests
02-05-2022, 11:28
Replies:
4
[L4D2] Third person auto aim dist
Views:
1,377
Posted By
strikeraot
Re: [L4D2] Third person auto aim dist
The problem with aiming in thirdperson can be easily solved by changing these value, and that's how these Thirdperson Viewing addons work to fix it, example this is my settings for thirdperson:
by...
Forum:
Plugins
02-05-2022, 06:30
Replies:
257
[L4D1 & L4D2] Map changer with rating system
Views:
61,498
Posted By
strikeraot
Re: [L4D1 & L4D2] Map changer with rating system
i get it now, thank you
Forum:
Plugins
02-05-2022, 05:57
Replies:
257
[L4D1 & L4D2] Map changer with rating system
Views:
61,498
Posted By
strikeraot
Re: [L4D1 & L4D2] Map changer with rating system
// 0 - Don't change finale map (drop to lobby); 1 - instant on vehicle leaving; 2 - instant on finale win; 4 - Wait till credits screen appear; 8 - Wait till credits screen ends (values can be...
Forum:
Plugins
02-04-2022, 13:41
Replies:
20
[L4D1 & L4D2] Weapon Amount Modifier (v1.4)[31-May-2021]
Views:
14,345
Posted By
strikeraot
Re: [L4D1 & L4D2] Weapon Amount Modifier (v1.4)[31-May-2021]
useful plugin
Forum:
Plugin/Gameplay Ideas and Requests
02-04-2022, 12:57
Replies:
4
[L4D2] Third person auto aim dist
Views:
1,377
Posted By
strikeraot
Re: [L4D2] Third person auto aim dist
Thirdpersonshoulder is a client-side, i think we should let everyone config their favorite view, don't force them to set it with your own config
Forum:
Plugins
02-04-2022, 02:06
Replies:
60
[L4D1 & L4D2]Survivor_AFK_Fix[Left 4 Fix][25/09/2020]
Views:
39,121
Posted By
strikeraot
Re: [L4D1 & L4D2]Survivor_AFK_Fix[Left 4 Fix][25/09/2020]
after the update recently (CTerrorGameRules::IsRealismMode)
me and others on my server could not use take a break like before anymore, am i only one get this problem? Plz let me know :shock:
Forum:
Scripting
02-04-2022, 00:06
Replies:
4
Solved
Fire a event that fire everytime survivor left the saferoom
Views:
968
Posted By
strikeraot
Re: Fire a event that fire everytime survivor left the saferoom
thank you :up:
Forum:
Scripting
02-03-2022, 21:03
Replies:
4
Solved
Fire a event that fire everytime survivor left the saferoom
Views:
968
Posted By
strikeraot
Fire a event that fire everytime survivor left the saferoom
Hi, i hook this event "player_left_start_area", but it seems just fired once, if the survivors lose that round, this event does not fired anymore, how to make this can run everytime the survivor left...
Forum:
Plugins
02-03-2022, 13:31
Replies:
36
[l4d2] Smart Item Selector (v1.2) [5-Mar-2019]
Views:
19,370
Posted By
strikeraot
Re: [l4d2] Smart Item Selector (v1.2) [5-Mar-2019]
:( hope this one will be fixed, it seems this plugin cannot be compiled on sm1.11
Showing results 1 to 25 of 215
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