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Search: Posts Made By: Napoleon_be
Forum: Unapproved/Old Plugins 05-29-2020, 18:22
Replies: 18
Views: 2,564
Posted By Napoleon_be
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]

You might wanna check out this code from Bugsy: https://forums.alliedmods.net/showpost.php?p=2586553&postcount=6

Just add the weapons u want in the bitsum list. Bugsy said something about glock...
Forum: Approved Plugins 05-28-2020, 22:19
Replies: 31
Views: 69,100
Posted By Napoleon_be
Re: Knives Only

I could make you this, but fully updated with the current amx version 1.8.3+, just let me know if you're still interested.
Forum: New Plugin Submissions 05-28-2020, 22:15
Replies: 18
Views: 2,739
Posted By Napoleon_be
Re: Team Advantage by OciXCrom

Too bad this topic is from 2017, i really would've liked to pick up on that :twisted:
Forum: Approved Plugins 05-28-2020, 19:33
Replies: 223
Views: 257,281
Posted By Napoleon_be
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

There's no need for you to upload the .amxx file, in fact, it's against the rules. When you upload the source, it will be automaticly compiled into an .amxx file. At least, you can check the code...
Forum: Suggestions / Requests 05-28-2020, 19:30
Replies: 15
Views: 335
Posted By Napoleon_be
Re: Xp/level system

Don't be lazy and figure out how it works. You can make it as simple or as complicated as you like. Just take your time to read the topic instead of just placing an .amxx file in your plugins folder...
Forum: Suggestions / Requests 05-27-2020, 07:01
Replies: 8
Views: 219
Posted By Napoleon_be
Re: Revive a player in a certain radius

Well, i know that this line is causing you the trouble.


if((fOrigin[i][0] == fPoss[id][0]) && (fOrigin[i][1] == fPoss[id][1]) && (fOrigin[i][2] == fPoss[id][2])


This code is actually...
Forum: Code Snippets/Tutorials 05-27-2020, 06:53
Replies: 187
Views: 29,555
Posted By Napoleon_be
Re: [TUT] Compiling AMXX plugins with Sublime Text

Thanks addons_zz, been trying to figure that shit out for a while now, not realizing it wasn't out there yet lol.
Forum: New Plugin Submissions 05-27-2020, 06:47
Replies: 18
Views: 2,739
Posted By Napoleon_be
Re: Team Advantage by OciXCrom

This is possible. Don't know how to do this with CromChat, cause i never used it before, but i guess it's the same principal as ColorChat... Check teams, set color according to them.
Forum: New Plugin Submissions 05-22-2020, 20:14
Replies: 36
Views: 6,566
Posted By Napoleon_be
Re: AGM + AimGlow v2.0.2 [24/04/2020]

I'll look into adding this in the future, thanks for the suggestion.
Forum: Scripting Help 05-12-2020, 19:19
Replies: 5
Views: 383
Posted By Napoleon_be
Re: argbrek and strbreak

Show your changes, you might be using argbreak() the wrong way.
Forum: Approved Plugins 05-12-2020, 19:15
Replies: 23
Views: 9,874
Posted By Napoleon_be
Forum: Scripting Help 05-09-2020, 18:41
Replies: 8
Solved team name
Views: 277
Posted By Napoleon_be
Re: team name

If you're trying to be smarter than bugsy, please be correct. As bugsy mentioned before, that code will output integers 0, 1, 2 or 3. And why are you hardcoding array lengths?
Forum: Suggestions / Requests 05-09-2020, 17:58
Replies: 10
Views: 495
Posted By Napoleon_be
Re: Covid19 api

Lol, like anyone can get infected by playing on a cs 1.6 server, just useless imo. I mean, it could be kind of "usefull" for now, but when they make a vacine, it would be totally useless.
Forum: General 05-08-2020, 05:06
Replies: 5
Views: 443
Posted By Napoleon_be
Re: fps_override 1

It was considered illegal/cheating since almost every hns server installed an fps-checker on their server (which would kick the player untill he changed his settings back tot fps_max 101 and...
Forum: Suggestions / Requests 05-07-2020, 10:55
Replies: 5
Views: 141
Posted By Napoleon_be
Re: Plugin does not read the end of the line

try placing it at the end of the line and check if it's still happening.
Forum: General 05-07-2020, 09:16
Replies: 5
Views: 443
Posted By Napoleon_be
Re: fps_override 1

Not sure if fps_override does the same as developer, but i remember if you were using it, and had fps_max on 250, you could jump much further. People used to do this to cheat on hns servers to get...
Forum: Suggestions / Requests 05-06-2020, 13:49
Replies: 1
Views: 122
Posted By Napoleon_be
Re: CS 1.6 Knife Kill Count Plugin

Untested


#include <amxmodx>
#include <nvault>

#pragma semicolon 1

#if !defined MAX_PLAYERS
const MAX_PLAYERS = 32;
Forum: General 05-05-2020, 15:32
Replies: 9
Views: 547
Posted By Napoleon_be
Re: AMXX page is broken?

Didn't realize, lol so silly tbh.
Forum: General 05-05-2020, 14:18
Replies: 9
Views: 547
Posted By Napoleon_be
Re: AMXX page is broken?

How is that even considered spam? Definition of spam years ago was repeatedly sending messages within a short time. How is giving your opinion spam?
Forum: Suggestions / Requests 05-02-2020, 07:43
Replies: 24
Views: 456
Posted By Napoleon_be
Re: [Request] Change Ammo Bank To Money Bank

Yea my bad, i just woke up. So emberassing.
Forum: Suggestions / Requests 05-02-2020, 07:34
Replies: 3
Views: 96
Posted By Napoleon_be
Re: bank from Napoleon be ( money ) help

#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <basebuilder>
#include <cstrike>
#include <nvault>

#pragma semicolon 1

#if !defined MAX_PLAYERS
Forum: Suggestions / Requests 05-02-2020, 05:45
Replies: 24
Views: 456
Posted By Napoleon_be
Re: [Request] Change Ammo Bank To Money Bank

I'm not gonna start implenting another plugin into this one. Your command to reset the banks is "/rb" and only for ADMIN_BAN
Forum: Suggestions / Requests 05-01-2020, 20:30
Replies: 24
Views: 456
Posted By Napoleon_be
Re: [Request] Change Ammo Bank To Money Bank

Why do u want a "register system" when this plugin already registers data by steamid?
FYI: I don't support non-steam servers if that's what you're going to.
Forum: Suggestions / Requests 05-01-2020, 19:15
Replies: 24
Views: 456
Posted By Napoleon_be
Re: [Request] Change Ammo Bank To Money Bank

I can remove /register if u want...
Forum: Code Snippets/Tutorials 05-01-2020, 17:10
Replies: 187
Views: 29,555
Posted By Napoleon_be
Re: [TUT] Compiling AMXX plugins with Sublime Text

Yea, i remember AMXx studio creating invisible .bak files, didn't know that was the reason, thanks for sharing.
Showing results 1 to 25 of 500

 
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