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Search: Posts Made By: CrimsonGT
Forum: Off-Topic / General Chat 03-12-2012, 09:15
Replies: 2
Views: 951
Posted By CrimsonGT
Re: Anyone plays Allods Online?

I also play but I quit a few weeks before that new patch came out, and haven't reinstalled it yet to check it out. I too am on Nezebgrad and play Imperial (mage).
Forum: Source Servers (SRCDS) 03-09-2012, 14:09
Replies: 14
Views: 3,301
Posted By CrimsonGT
Re: SRCDS management

Years ago this is also what I used, and would strongly recommend it. However, on our Shared Hosting Machines we use RunAsSvc for our Teamspeak Master Servers. Basically this does exactly what it...
Forum: General 07-28-2011, 20:18
Replies: 4
Views: 1,144
Posted By CrimsonGT
Re: CS 1.6 Server Crashing with AMXX?

@Groven: No, as I mentioned this is for a customer of ours (I have been running XFactorServers.com for about 8 months since the original owner sold it)

@Jelle: Thank you. Source servers generate...
Forum: General 07-28-2011, 17:20
Replies: 4
Views: 1,144
Posted By CrimsonGT
CS 1.6 Server Crashing with AMXX?

*Edit* Meant to post this in the issues forum if someone can move it. Thanks.

One of our customers has been complaining of crashes on his server for about 3 days. I initially ran steam update and...
Forum: Extensions 07-27-2011, 07:42
Replies: 153
Views: 49,394
Posted By CrimsonGT
Re: [EXTENSION] Query Cache 1.7 (Updated!)

Yeah, I can't remember if I used that method or actually got the function call in the engine working to pull the string properly. I think it was the latter but it has been almost a year since I even...
Forum: Extensions 07-27-2011, 07:36
Replies: 153
Views: 49,394
Posted By CrimsonGT
Re: [EXTENSION] Query Cache 1.7 (Updated!)

I wrote my own version of this a very long time ago, and it looks like it broke while I was away for the past months. My assumption as to why it is not working is they most likely changed some of the...
Forum: Plugin/Gameplay Ideas and Requests 07-27-2011, 07:32
Replies: 3
Views: 1,860
Posted By CrimsonGT
Re: Teamspeak 3 connetion via Css

http://forums.alliedmods.net/showthread.php?p=674090

Doesn't work with OB Games though.
Forum: Coding MM:S Plugins & SM Extensions 07-27-2011, 07:27
Replies: 34
Views: 18,716
Posted By CrimsonGT
Re: [Idea] Source TV 2D

It is definitely possible, but the main problem I can forsee is the map overview screenshots. Between CSS and TF2, there are probably about 100,000 maps made. I suppose if you only supported the...
Forum: Metamod:Source Plugins 07-25-2011, 12:36
Replies: 165
Views: 78,676
Posted By CrimsonGT
Re: VoiceHook - Developer preview of something.

Yeah, that sounds feasible. I have been working on a plugin that would benefit from text to speech. Using a website I am actually able to get it to return a .wav file for the text, and was...
Forum: Metamod:Source Plugins 07-22-2011, 06:11
Replies: 165
Views: 78,676
Posted By CrimsonGT
Re: VoiceHook - Developer preview of something.

It has been a long time since I sorted through the sdk and disassembly, but would it be feasible to use this to feed audio data in from either a file source or a data stream?

Don't have a...
Forum: Source Servers (SRCDS) 07-21-2011, 10:18
Replies: 13
Views: 5,060
Posted By CrimsonGT
Re: SRCDS OrangeBox to have locked framerate

True, I forgot about that. On Windows unless Windows Media Player or some type of timing service tool is running, the servers run at 66FPS I believe.



It means that it will reduce CPU usage of...
Forum: Source Servers (SRCDS) 07-20-2011, 20:36
Replies: 13
Views: 5,060
Posted By CrimsonGT
Re: SRCDS OrangeBox to have locked framerate

My guess would be whatever it runs at by default without any sort of fps booster service running. It has been a while but I think it is about 66 fps (not to be confused with the tickrate)

Time to...
Forum: Source Servers (SRCDS) 07-20-2011, 18:33
Replies: 9
Views: 1,233
Posted By CrimsonGT
Re: Its possible more BOTS?

Sorry, it is sv_visiblemaxplayers
Forum: Plugin/Gameplay Ideas and Requests 07-20-2011, 16:31
Replies: 7
Views: 1,105
Posted By CrimsonGT
Re: My server is being crashed. Please help.

There are many exploits in the Source engine that feel like a DoS/DDoS attack. I won't go into what they are, but just make sure you are running DAF (DoS Attack Fix), Server-Secure, and whatever else...
Forum: Extensions 07-20-2011, 15:46
Replies: 147
Views: 56,740
Posted By CrimsonGT
Re: [EXTENSION] NPC in CS:S

Yeah, it has been almost a year though since I did any large-scale SM coding so I am bit rusty. Not sure how I missed that this was using CEntity though.
Forum: Source Servers (SRCDS) 07-20-2011, 12:37
Replies: 9
Views: 1,233
Posted By CrimsonGT
Re: Its possible more BOTS?

No that is not possible. They are most likely just using sv_maxvisibleplayers (I think this is the right cvar) to hide some of their slots.
Forum: General 07-11-2011, 14:47
Replies: 29
Views: 12,672
Posted By CrimsonGT
Re: Parkour Fortress

This looks very well done. Going to have to bookmark this for my roomates who are very much into Parkour.
Forum: Extensions 07-10-2011, 10:34
Replies: 147
Views: 56,740
Posted By CrimsonGT
Re: [EXTENSION] NPC in CS:S

I would recommend using Predcrab's CEntity Framework as this will actually make them recognized as entities. Then you can use Set/GetEntData and so on from a Plugin.
Forum: Coding MM:S Plugins & SM Extensions 12-19-2010, 07:01
Replies: 314
Views: 69,449
Posted By CrimsonGT
Re: Signature Request Thread

Thanks, 5 minutes response time with a signature? That was impressive.

Im trying to figure out a way to get all the sendprop values on an entity without having to do GetEntProp() for like 50...
Forum: Coding MM:S Plugins & SM Extensions 12-19-2010, 06:41
Replies: 314
Views: 69,449
Posted By CrimsonGT
Re: Signature Request Thread

If anyone is able to get SendTable::Construct(SendProp *, int, char *) for Windows I would appreciate it. It has no strings and I am unable to get patchdiff working right now so not having much luck...
Forum: Extensions 12-19-2010, 04:04
Replies: 284
Views: 76,610
Posted By CrimsonGT
Re: [EXTENSION] TF2 Team Balance Immunity

The signature for window's BalanceTeams() broke on the TF2 update. Here is the update...

\xA1\x2A\x2A\x2A\x2A\x83\xEC\x2A\x53\x55\x33\xED\x39\x2A\x2A\x8B\x2A\x0F
Forum: General 12-18-2010, 11:49
Replies: 2
Views: 1,349
Posted By CrimsonGT
Re: The Winter TF2 Update Broke Sourcemod

You need to update Metamod Source to the latest version from http://www.metamodsource.net/snapshots
Forum: Scripting 12-18-2010, 11:26
Replies: 23
Views: 9,644
Posted By CrimsonGT
Re: give player npc animations

In a mod I worked on before I was able to use SetAnimation(PLAYER_ANIM) to set the basic things like Andersso did with the tempent, but I was never able to set frame by frame animation.
Forum: Source Servers (SRCDS) 12-18-2010, 11:22
Replies: 3
Views: 4,167
Posted By CrimsonGT
Re: Failed to load plugin "../cstrike/addons/metamod/bin/server"

The thread right below yours is about the exact same thing. Please look before posting a new thread.

You need to update your MMS to the latest snapshot http://www.metamodsource.net/snapshots
Forum: Source Servers (SRCDS) 12-18-2010, 07:10
Replies: 9
Views: 2,021
Posted By CrimsonGT
Re: Yet another fucking valve update...

You need to install Sourcemod 1.3.7-hg3084 or newer from http://www.sourcemod.net/snapshots.php and install Metamod 1.8.5 -hg750 or newer from http://www.metamodsource.net/snapshots
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