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Search: Posts Made By: psychonic
Forum: Off-Topic Yesterday, 14:04
Replies: 16
Views: 559
Posted By psychonic
Re: Hentai Rape Servers - L4D2

That's the internal Steam function for setting the search key and group data.

Normally, the engine limits the output to 1070 bytes due to limitations with the legacy master server, which is no...
Forum: Off-Topic Yesterday, 09:43
Replies: 16
Views: 559
Posted By psychonic
Re: Hentai Rape Servers - L4D2

https://partner.steamgames.com/doc/api/ISteamGameServer#SetGameData
Forum: Extensions 07-14-2018, 19:54
Replies: 248
Views: 64,117
Posted By psychonic
Forum: Source Servers (SRCDS) 07-12-2018, 11:13
Replies: 8
Views: 255
Posted By psychonic
Re: `GLIBCXX_3.4.21' not found

The build slave was just updated to a newer Debian version, which introduce a higher GLIBC requirement.

We've since reverted the change, so future builds should not have this issue.

We may...
Forum: Source Servers (SRCDS) 07-06-2018, 19:57
Replies: 51
Views: 2,796
Posted By psychonic
Re: No MOTD in Panorama

Community servers were around for many years before MOTD ads were common.
Forum: General 07-03-2018, 12:51
Replies: 4
Views: 169
Posted By psychonic
Re: DialogType_AskConnect still working in TF2?

Note that this also breaks by default the sm_topsay command and the functionality behind it.
Forum: Extensions 06-30-2018, 09:09
Replies: 692
Views: 192,306
Posted By psychonic
Re: [ANY] SteamWorks

It will always return the language that the game is actually using. Note that some supported games always use the Steam UI langauge, ignoring the game-specific value.
Forum: General 06-25-2018, 07:58
Replies: 1
Views: 173
Posted By psychonic
Re: Console spam random html/xml error (Unknown command)

You're execing an html file as a cfg file
Forum: General 06-23-2018, 08:26
Replies: 2
Views: 209
Posted By psychonic
Re: Fistful of Frags game, sourcemod is not up to date

You're going to have to be more specific as to what's not working. All of our automated checks show everything as up to date for it.
Forum: Coding MM:S Plugins & SM Extensions 06-23-2018, 08:23
Replies: 2
Views: 181
Posted By psychonic
Re: How to compile NoSeeVar on Linux?

All the plugin does is set ConVar flags. It would be trivial to reimplement in a SourceMod plugin, which would be easier to compile and more maintainable.
Forum: Off-Topic 06-21-2018, 10:40
Replies: 2
Views: 180
Posted By psychonic
Re: Half-Life update (20/06)

The bigger question is who even updated it, with Alfred no longer at Valve.
Forum: Scripting 06-10-2018, 12:02
Replies: 11
Views: 528
Posted By psychonic
Re: Detecting Netprops/Datamaps Change?

The SendProxy extension would also catch sendprop changes. But your only option for props in the datadesc is still checking manually.
Forum: Source Servers (SRCDS) 06-09-2018, 08:00
Replies: 2
Views: 273
Posted By psychonic
Re: Panorama ui

Expect some UI elements triggered by the server to break or change, at least initially. (Including menus, hint text, hud text, etc.)

That should be all though. The game isn't being ported to...
Forum: General 06-08-2018, 11:57
Replies: 1
Views: 120
Posted By psychonic
Re: [PVKII] Crash

Sounds like gamedata is outdated. File an issue. https://github.com/alliedmodders/sourcemod/issues
Forum: Scripting 06-08-2018, 11:43
Replies: 1
Views: 142
Posted By psychonic
Re: [old css] How i can make server-side spread/recoil generation?

Only the latest version of CS:S is supported.
Forum: Scripting 06-02-2018, 09:16
Replies: 5
Views: 296
Posted By psychonic
Re: [CS:S] server_shutdown HookEvent

SM is probably unloaded before that event fires.
Forum: Scripting 05-29-2018, 08:53
Replies: 8
Views: 281
Posted By psychonic
Re: STOP_IGNORING_RET_VAL warning

If your action in your forward is dependent on the client being authorized, you could keep track of that and just not fire it unless/until they are.
Forum: Scripting 05-29-2018, 08:06
Replies: 8
Views: 281
Posted By psychonic
Re: STOP_IGNORING_RET_VAL warning

Regardless of when it's being called, if the return is false, the engine has not yet received validation from the Steam servers that the steam id the client supplied is their actual steam id.

If...
Forum: Scripting 05-28-2018, 17:39
Replies: 8
Views: 281
Posted By psychonic
Re: STOP_IGNORING_RET_VAL warning

Your issue is that GetClientAuthId is returning false, because it's being called too early to reliably get the client's actual auth id, and you are implicitly passing true to the validate parameter...
Forum: Extensions 05-25-2018, 10:36
Replies: 692
Views: 192,306
Posted By psychonic
Re: [ANY] SteamWorks

I don't think that's true anymore. I believe 64-bit support was added in master for some cases, CS:GO on macOS being one of them, since CS:GO on Mac is only available as 64-bit binaries now.
Forum: Snippets and Tutorials 05-22-2018, 11:14
Replies: 7
Views: 995
Posted By psychonic
Re: List of Custom Includes

This would be better suited as a wiki page where more than one person can edit it, and where you don't have to worry about going over a post length limit.
Forum: Scripting 05-21-2018, 10:54
Replies: 5
Views: 192
Posted By psychonic
Re: Client Looping

That's not true. It can change at map change if initiated by SourceTV or Replay bot being added, or by a plugin.
Forum: Scripting 05-21-2018, 10:53
Replies: 14
Views: 361
Posted By psychonic
Re: [SM] What plugin load order depends on?

Automatic plugin load order is not guaranteed on any platform. Don't rely on it.
Forum: Scripting 05-21-2018, 10:51
Replies: 3
Views: 291
Posted By psychonic
Re: [SM bug] AutoExecConfig doesn't work if cfg too long

Exec'd cfgs are parsed by the game engine, not by SM.
Forum: Scripting 05-20-2018, 21:08
Replies: 4
Views: 281
Posted By psychonic
Re: Case Insensitive StringMap.GetString

Just copy/pasting from you/above.

Also, *isn't. "isn't a multi-byte character". FTFY brotato chip.
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