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Posts Made By:
troop5
Forum:
Extensions
10-12-2010, 06:30
Replies:
254
[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
Views:
227,591
Posted By
troop5
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
I haven't had any crash issues with the new datafile. Thank you Psychonic.
Forum:
Extensions
10-12-2010, 06:23
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
282,440
Posted By
troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.6)
Thank you Psychonic for helping us.
Yes, just that one address needs correction and i think we're good to go.
Forum:
Extensions
10-11-2010, 03:52
Replies:
254
[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
Views:
227,591
Posted By
troop5
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
If you are using windows you can try replacing this address and let me know if it works any better for you.
"CBaseEntity::SetAbsOrigin"
{
"library" ...
Forum:
Extensions
10-11-2010, 03:48
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
282,440
Posted By
troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.6)
Sorry guys, I can't make any more progress with this. We need V10. This sucks.
Forum:
Metamod:Source Plugins
10-07-2010, 02:42
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,718,674
Posted By
troop5
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
^^ Seems to be a problem with windows only then.
Forum:
Plugins
10-07-2010, 01:47
Replies:
149
[L4D2] Release Infected's Victim 1.3a
Views:
105,106
Posted By
troop5
Re: [L4D2] Release Infected's Victim 1.3a
Updated windows signatures:
"CTerrorPlayer::OnPummelEnded"
"windows" "\x8B\x15****\x56\x8B\xF1\x8B\x86\x40\x3E\x00\x00\x83"
"CTerrorPlayer::OnPounceEnd"
"windows" ...
Forum:
Metamod:Source Plugins
10-07-2010, 01:14
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,718,674
Posted By
troop5
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Ok, does anybody have L4DToolZ on their server that isn't constantly crashing?
Forum:
Extensions
10-06-2010, 23:44
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
282,440
Posted By
troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.6)
Try these window signatures for bugfixes:
"CCharge::HandleCustomCollision_code"
"windows" "\x21\x02\x00\x00\x8B\x8F\xA4\x2B\x00\x00\x80\xBC\x29\x78\x04\x00"
"CCharge::HandleCustomCollision"...
Forum:
Plugins
07-01-2010, 02:23
Replies:
48
[L4D2] Monster Bots
Views:
72,813
Posted By
troop5
Re: [L4D2] Monster Bots
Make sure you edit the config file, because default it is not on.
Or you could remove this line in the plugin so on mapchange it doesn't change back to monsterbots_on 0
AutoExecConfig(true,...
Forum:
Plugins
06-23-2010, 18:11
Replies:
392
[L4D2] Gun Control
Views:
310,353
Posted By
troop5
Re: [L4D2] Gun Control
The weapon unlock as it stands does not support anything but VS.
Download the one I editted here for coop.
http://forums.alliedmods.net/showpost.php?p=1196669&postcount=170
Forum:
Plugins
05-31-2010, 22:15
Replies:
392
[L4D2] Gun Control
Views:
310,353
Posted By
troop5
Re: [L4D2] Gun Control
Here is the plugin modified to add coop support. Enjoy. :)
Forum:
Plugins
05-16-2010, 01:30
Replies:
161
[L4D2]Tank Rush
Views:
157,981
Posted By
troop5
Re: [L4D2]Tank Rush
Great plugin.
Couple of suggestions though, I see you didn't have a tank_spawn event to add to the numtanks counter so it looks as though the tanks will keep spawning indefinitely.
Also, you...
Forum:
Plugins
05-14-2010, 11:02
Replies:
392
[L4D2] Gun Control
Views:
310,353
Posted By
troop5
Re: [L4D2] Gun Control
Sure.
Replace this:
//If we're in a coop mode and running c4m1-4, don't modify spawns as it causes crashes on transitions.
if (
(StrEqual(GameMode, "coop") ||
...
Forum:
Plugins
05-06-2010, 03:08
Replies:
392
[L4D2] Gun Control
Views:
310,353
Posted By
troop5
Re: [L4D2] Gun Control
Atomic. I'm not sure if it was intentional or not but you left out some code that makes the rotation of weapons in weapon_unlock not work in coop.
I had to add code to mine to make it work. Was...
Forum:
Plugins
05-01-2010, 18:35
Replies:
912
[L4D/L4D2] Character Select Menu (2.5a/b)
Views:
889,695
Posted By
troop5
Re: [L4D/L4D2] Character Select Menu (1.7)
Would like to point out a bug.
This:
case 1: // Francis
{
if (!g_bL4DVersion)
SetEntData(param1, FindSendPropInfo("CTerrorPlayer",...
Forum:
Plugins
05-01-2010, 18:32
Replies:
392
[L4D2] Gun Control
Views:
310,353
Posted By
troop5
Re: [L4D2] Gun Control
Reason why is because precache of boomer bile in plugin is wrong.
Right now its this:
CheckModelPreCache("models/v_models/weapons/v_bile_flask.mdl");
Should be this:
...
Forum:
General
04-29-2010, 11:39
Replies:
0
[L4D2] Players in rescue closet not glowing
Views:
756
Posted By
troop5
[L4D2] Players in rescue closet not glowing
Ever since the passing update, players awaiting to be rescued don't glow like they use to on my server.
Is this a bug affecting everyone or is this the result of some plugin?
Forum:
Plugins
04-24-2010, 20:39
Replies:
912
[L4D/L4D2] Character Select Menu (2.5a/b)
Views:
889,695
Posted By
troop5
Re: [L4D/L4D2] Character Select Menu (1.6)
Yeah I think you will be safe precaching witch and boomette, everything else you precached.
Forum:
Plugins
04-24-2010, 20:08
Replies:
149
[L4D2] Release Infected's Victim 1.3a
Views:
105,106
Posted By
troop5
Re: [L4D2] Release Infected's Victim 1.3a
Here, I found the new windows signatures.
"CTerrorPlayer::OnPummelEnded"
{
"library" "server"
"windows" ...
Forum:
Plugins
04-24-2010, 18:41
Replies:
912
[L4D/L4D2] Character Select Menu (2.5a/b)
Views:
889,695
Posted By
troop5
Re: [L4D/L4D2] Character Select Menu (1.6)
Just a heads up. You need to add precache the boomette model too. I had a crash in hard rain and I remember seeing the hard rain maps included in the passing update. That could have something to do...
Forum:
General
04-23-2010, 11:51
Replies:
255
Quick Update on L4D2 (The Passing)
Views:
101,877
Posted By
troop5
Re: Quick Update on L4D2 (The Passing)
Yeah I got crash on join issues too.
Seems the plugins basecommands, funcommands, funvotes, and playercommands are causing crash on join. Hope this helps the fix for the problem.
Forum:
General
04-23-2010, 11:05
Replies:
255
Quick Update on L4D2 (The Passing)
Views:
101,877
Posted By
troop5
Re: Quick Update on L4D2 (The Passing)
Same, 698 works on my windows server, sourcemod is only thing not working.
Edit: SM Build 2951 Works like a charm! Thanks Guys! :)
Forum:
Extensions
04-21-2010, 20:34
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
282,440
Posted By
troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
The reason this happens is because valve only made it so 4 survivors get teleported to a safespot away from the camera at the end of the campaign.
Normally this isn't a problem. But at the end of...
Forum:
Extensions
04-21-2010, 14:03
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
282,440
Posted By
troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
This isn't caused by the extension, it's caused by the hard rain escape. When the boat moves at the end, only 4 survivors are moved to a safe spot, the rest all fall into the water.
Forum:
Plugins
04-02-2010, 22:39
Replies:
96
[L4D2] Weapon Drop
Views:
98,052
Posted By
troop5
Re: [L4D2] Weapon Drop
No, you become weaponless.
Showing results 1 to 25 of 49
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