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Posts Made By:
Crap
Forum:
Plugins
11-11-2010, 01:10
Replies:
282
Basic AFK Manager
Views:
186,268
Posted By
Crap
Re: Basic AFK Manager
This is not doing anything on several windows TF2 servers I've tried it on.
It loads the configs fine because all the cvars are set to the config values, but it doesnt move anyone to spec or kick...
Forum:
Plugins
10-04-2010, 17:40
Replies:
481
TF2 Class Restrictions 0.6 (Updated 08/13/09)
Views:
315,589
Posted By
Crap
Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)
Doesn't updating to the newest sourcemod with the new offsets fix the bug?
Forum:
Plugins
09-28-2009, 22:46
Replies:
1,503
[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015
Views:
594,132
Posted By
Crap
Re: [TF2] gScramble + Balance 2.3
Would it be possible to add a feature so that it displays how many wins until a scramble at the end of each round.
Like a chat message saying "That was # wins in row. # needed for scramble" or...
Forum:
Plugin/Gameplay Ideas and Requests
08-24-2009, 14:58
Replies:
6
Admins can see only
Views:
1,545
Posted By
Crap
Re: Admins can see only
4+8=12
Put 12
Forum:
Plugins
02-21-2009, 20:56
Replies:
143
TF2 Melee Mode v0.4 (8/25)
Views:
107,046
Posted By
Crap
Re: TF2 Melee Mode v0.4 (8/25)
So essentially, "I'd know how to do it if I knew how to do it"? Thanks very much. Terribly helpful :|
Forum:
Plugins
02-20-2009, 21:16
Replies:
143
TF2 Melee Mode v0.4 (8/25)
Views:
107,046
Posted By
Crap
Re: TF2 Melee Mode v0.4 (8/25)
For example?
Forum:
Plugins
02-17-2009, 18:44
Replies:
143
TF2 Melee Mode v0.4 (8/25)
Views:
107,046
Posted By
Crap
Re: TF2 Melee Mode v0.4 (8/25)
Would it be possible to add a timer to this, with perhaps a separate command so that one could initiate a timed melee mode?
Essentially a command that would turn melee mode on for 10 minutes and...
Forum:
Plugin/Gameplay Ideas and Requests
02-04-2009, 09:15
Replies:
18
[L4d] Removing Name Tags and/Or Hud when Boomed
Views:
4,181
Posted By
Crap
Re: [L4d] Removing Name Tags and/Or Hud when Boomed
I don't use them (yet), I just knew that sometimes sourcemod commands don't work well from the server config (in some cases it's executed before sourcemod is loaded).
I'd actually love to know...
Forum:
Plugin/Gameplay Ideas and Requests
02-03-2009, 10:11
Replies:
18
[L4d] Removing Name Tags and/Or Hud when Boomed
Views:
4,181
Posted By
Crap
Re: [L4d] Removing Name Tags and/Or Hud when Boomed
try putting them in sourcemod.cfg instead of server.cfg
Forum:
Unapproved Plugins
02-03-2009, 10:02
Replies:
131
[L4D] Unscrambler
Views:
103,133
Posted By
Crap
Re: [L4D] Unscrambler
It still happens. Had a really weird one on my server today. It swapped both teams completely. Our team was zombies twice in a row and the other team was survivors twice in a row, and we ended up...
Forum:
Unapproved Plugins
02-03-2009, 09:52
Replies:
849
Custom Votes v0.5.6 (1/07)
Views:
525,925
Posted By
Crap
Re: Custom Votes v0.5.6 (1/07)
I haven't tried it, but can't you use "" quotes?
Forum:
Plugin/Gameplay Ideas and Requests
01-25-2009, 00:39
Replies:
3
[L4D] Mirror Damage
Views:
1,557
Posted By
Crap
Re: [L4D] Mirror Damage
There's already a plugin for completely removing FF.
http://forums.alliedmods.net/showthread.php?t=81032
Forum:
Plugin/Gameplay Ideas and Requests
01-24-2009, 09:07
Replies:
3
[L4D] Mirror Damage
Views:
1,557
Posted By
Crap
Re: [L4D] Mirror Damage
I'd really like this. Not mirror damage exactly, but only damage the one doing the FF. Would make public vs games immensely less frustrating :)
Forum:
Unapproved Plugins
01-06-2009, 19:58
Replies:
173
Chat Filter v0.4 (2/27)
Views:
104,495
Posted By
Crap
Re: Chat Filter v0.2 (5/27)
The creator answered three posts above yours...
Forum:
Plugin/Gameplay Ideas and Requests
01-05-2009, 20:23
Replies:
12
[L4D] VS Fairness Mod
Views:
3,230
Posted By
Crap
Re: [L4D] VS Fairness Mod
Which still allows them to know exactly what will be coming, just not when.
"Team 1 got two tanks, so we can expect to find two tanks, we'd normally just dash through the map, but we'd better...
Forum:
Plugin/Gameplay Ideas and Requests
01-03-2009, 08:49
Replies:
12
[L4D] VS Fairness Mod
Views:
3,230
Posted By
Crap
Re: [L4D] VS Fairness Mod
It wouldn't be "fair" then because whichever team went zombie first would know exactly what to expect when they play survivors.
Forum:
Plugin/Gameplay Ideas and Requests
12-31-2008, 20:35
Replies:
3
[REQ] L4D Director Force Versus Start
Views:
2,038
Posted By
Crap
Re: [REQ] L4D Director Force Versus Start
After like a minute the safe room door automatically opens anyway doesn't it?
Forum:
Plugin/Gameplay Ideas and Requests
12-20-2008, 04:18
Replies:
45
[L4D] Stats Plugin Ideas/Suggestions
Views:
12,938
Posted By
Crap
Re: [L4D] Stats Plugin Ideas/Suggestions
1. I think letting individual admins decide if they want stats for easy or not is best. Not everyone plays games everyday or wants to be "super uber leet and pwn noobs" and believe it or not there...
Forum:
Unapproved Plugins
12-20-2008, 04:03
Replies:
56
[L4D] GameMode Enforcer
Views:
21,568
Posted By
Crap
Re: [L4D] GameMode Enforcer
This isn't a shot or anything and no offense meant, but it's a lot easier for me to just use this one, which works for me with no problems (and on my machine at least no noticeable cpu or memory use...
Forum:
Unapproved Plugins
12-19-2008, 07:21
Replies:
56
[L4D] GameMode Enforcer
Views:
21,568
Posted By
Crap
Re: [L4D] GameMode Enforcer
This one works for me, and Director Enforcer freezes my server...
Forum:
Plugin/Gameplay Ideas and Requests
12-09-2008, 20:45
Replies:
2
Vote Melee for TF2
Views:
2,211
Posted By
Crap
Re: Vote Melee for TF2
I've had this ability on every server I run or have admin rights on for a long time now using 2 of Chundo's plugins.
TF2 Melee Mode v0.4
http://forums.alliedmods.net/showthread.php?t=72396
...
Forum:
Unapproved Plugins
12-09-2008, 01:04
Replies:
703
Tripmines
Views:
302,260
Posted By
Crap
Re: Tripmines
Would rather have it not screw up the physics on the server and make props, nades and pipebombs go crazy than a cvar or l4d :wink:
Forum:
Unapproved Plugins
12-06-2008, 04:43
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,271
Posted By
Crap
Re: [TF2] Zombie Fortress (current version: 2.1.0)
Train? I never even noticed a train! Will have to try it again, nope, never crashed, but we only played it once.
Forum:
Unapproved Plugins
12-03-2008, 23:52
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,271
Posted By
Crap
Re: [TF2] Zombie Fortress (current version: 2.1.0)
I like the sky, but when we played this yesterday even though the survivors lived till the end of the timelimit the map didn't end until the zombies killed all the survivors.
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2008, 09:24
Replies:
8
Cvars in/after Timelimit
Views:
1,900
Posted By
Crap
Re: Cvars after Timelimit
I thought "wait" was specified in number of server tics?
Showing results 1 to 25 of 154
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