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Search: Posts Made By: pac_man0
Forum: TFDodgeball 08-19-2012, 11:35
Replies: 1,002
Views: 644,743
Posted By pac_man0
Re: [TF2] TFDodgeball

I think this happens because the map have an entity which forces this commands, and the plugin tries to block them. Asher have already put a CVar for that in an update.
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Forum: TFDodgeball 07-14-2012, 19:16
Replies: 1,002
Views: 644,743
Posted By pac_man0
Re: [TF2] TFDodgeball

You would need to make a plugin that unloads/loads the TFDB extension.
Forum: TFDodgeball 05-19-2012, 18:24
Replies: 1,002
Views: 644,743
Posted By pac_man0
Re: [TF2] TFDodgeball

Is there anyway I could unload the extension in a map, and load it on another?
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