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Search: Posts Made By: eat1k
Forum: Module Coding 08-25-2019, 14:47
Replies: 143
Views: 174,068
Posted By eat1k
Re: Module: BMOD - Extended Physics Module

Is there any example plugin with the new API?
Forum: Scripting Help 04-02-2019, 09:27
Replies: 22
Views: 2,641
Posted By eat1k
Re: Some plugins do not work on my hosted server

#include <amxmodx>
#include <fun>
#include <hamsandwich>

#pragma semicolon 1

new const PLUGIN_VERSION[] = "1.0";

public plugin_init()
{
Forum: Scripting Help 03-22-2019, 09:58
Replies: 2
Views: 1,459
Posted By eat1k
Re: "Failed to auto generate config"

Create the folder Main in configs/plugins.

P.S. You can also post your problems in the official forum from which you probably have downloaded it (but not in the thread of the resource).
Forum: Scripting Help 03-21-2019, 13:30
Replies: 14
Views: 2,027
Posted By eat1k
Re: Messagemode Doesn't work anymore

They're too lazy to fix it normally.
Forum: Scripting Help 03-21-2019, 09:57
Replies: 10
Views: 2,036
Posted By eat1k
Re: Client_cmd - don't work?

There are no other ways. Not at all; you can block the message the player sends.
Forum: Scripting Help 03-21-2019, 08:45
Replies: 14
Views: 2,027
Posted By eat1k
Re: Messagemode Doesn't work anymore

And? I gave two options. He can do whatever he wants. Or don’t support steam clients anymore or use other method.
Forum: Scripting Help 03-21-2019, 07:02
Replies: 14
Views: 2,027
Posted By eat1k
Re: Messagemode Doesn't work anymore

Two options: block all steams players or move messagemode to say/say_team.
Forum: Scripting Help 03-21-2019, 03:38
Replies: 10
Views: 2,036
Posted By eat1k
Re: Client_cmd - don't work?

Yes, we can’t use messagemode now.
Forum: Scripting Help 03-18-2019, 07:19
Replies: 15
Views: 3,853
Posted By eat1k
Re: How to set money

cs_set_user_money
Forum: Suggestions / Requests 03-16-2019, 18:32
Replies: 3
Views: 979
Posted By eat1k
Re: Any way to call model function

The question is why you want to hook it.
Forum: Suggestions / Requests 03-15-2019, 14:08
Replies: 6
Views: 1,560
Posted By eat1k
Re: MultiJump Help

Add the check with time to bool:func_CanBuyJumps(id)
Forum: Suggestions / Requests 03-13-2019, 18:10
Replies: 9
Views: 1,856
Posted By eat1k
Re: [Edit] register_clcmd

In addition, we have this:


const MAX_CMD_LEN = 32;

new const g_szCmds[] = "menu, vipmenu";
new const szPreCmd[][] = {"say ", "say_team ", ""};
new const szCtrlChar[][] = {"!", "/", "\",...
Forum: Suggestions / Requests 03-13-2019, 14:15
Replies: 9
Views: 1,856
Posted By eat1k
Re: [Edit] register_clcmd

// thanks to mx?! (BlackSignature)
stock register_saycmd(const szSayCmd[], const szFunc[], iFlags = -1, const szInfo[] = "", FlagManager = -1, bool:bInfoML = false)
{
new const szPrefix[][] = {...
Forum: Unapproved/Old Plugins 03-12-2019, 16:38
Replies: 13
Views: 4,553
Posted By eat1k
Re: Time info v1.1 [HUD+Narrator]

So I think it's better to rename it to isLag or g_isLag. As someone said "Opinions don't make code better". So think about it. get_cvar_num is nothing optimized when you can use get_pcvar_num....
Forum: Unapproved/Old Plugins 03-12-2019, 16:05
Replies: 13
Views: 4,553
Posted By eat1k
Re: Time info v1.1 [HUD+Narrator]

new bool:iLag[32]
1) Why "i"? It's a boolean. so bLag. Moreover, it should be MAX_PLAYERS+1 (32+1).
2) Better not to use ResetHUD.
3) get_cvar_num -> get_pcvar_num (if you want to support AMXX...
Forum: Scripting Help 03-12-2019, 14:23
Replies: 13
Views: 2,179
Posted By eat1k
Re: How to remove specmenu?

Basically you can't do anything with the client if he has a no-steam client.
Forum: Scripting Help 03-11-2019, 02:28
Replies: 10
Views: 2,666
Posted By eat1k
Re: Check if model has been precached

So check in precache before getting the model index. If it doesn’t exist stop the plugin and nothing will crash.
Forum: Scripting Help 03-10-2019, 09:39
Replies: 10
Views: 2,666
Posted By eat1k
Re: Check if model has been precached

If you want to check if file exists to stop the plugin so use file_exists + set_fail_state.
Forum: Unapproved/Old Plugins 03-09-2019, 04:50
Replies: 25
Views: 13,797
Posted By eat1k
Re: Multi Jump v2.0

There is a new bug now. When you get killed while you have trail, after respawn you have trail behind you all the time and it disappears when you jump and create new trail after that back to normal...
Forum: Scripting Help 03-08-2019, 16:11
Replies: 4
Views: 1,057
Posted By eat1k
Re: Ayuda con nuevo mod

Spanish, yes.
Forum: Scripting Help 03-08-2019, 15:32
Replies: 4
Views: 1,057
Posted By eat1k
Re: Ayuda con nuevo mod

En este foro tienes que escribir en inglés. Te recomiendo, si quieres pagar obviamente, que dejes tu pedido en https://dev-cs.ru/forums/90/ (pero en inglés en todo caso, se puede poner el foro en...
Forum: Unapproved/Old Plugins 03-07-2019, 01:56
Replies: 25
Views: 13,797
Posted By eat1k
Re: Multi Jump v2.0

If it’s working fine so yes. My plugins are firstly updated in Dev-CS forum.
Forum: Scripting Help 03-06-2019, 16:05
Replies: 6
Views: 1,398
Posted By eat1k
Re: Why i get this warning?

public native_is_user_sleep_zombie(id)
{
return bool:(zp_get_user_zombie_class(id) == g_zclass_sleeper);
}


P.S. Style 1 is bad, use style 0. Something like this:


public...
Forum: Scripting Help 03-06-2019, 16:01
Replies: 3
Views: 1,024
Posted By eat1k
Re: Add "waiting time" to multijump

https://forums.alliedmods.net/showthread.php?t=312395 there you can find the fix.
Forum: Unapproved/Old Plugins 03-06-2019, 09:24
Replies: 25
Views: 13,797
Posted By eat1k
Re: Multi Jump v2.0

Try this version.
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