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Search: Posts Made By: Red Flame
Forum: Plugin/Gameplay Ideas and Requests 07-25-2023, 12:58
Replies: 4
Views: 608
Posted By Red Flame
Re: it keep just print 1, whatever which weapon i'm handling

You need to check weapons like this:
if (StrEqual(weaponClass, "weapon_smg_mp5") || StrEqual(weaponClass, "weapon_rifle") || StrEqual(weaponClass, "weapon_sniper_military"))
etc...
I underlined a...
Forum: Extensions 01-17-2023, 09:55
Replies: 115
Views: 45,701
Posted By Red Flame
Re: [TF2 & L4D & L4D2] Actions

This extension makes it impossible to use quit, exit or _restart cmds.
Server just not responding after using these commands unless you handle it manually.
OS: Ubuntu 22.04.1
Game: L4D2
Sourcemod...
Forum: Plugins 12-02-2022, 10:12
Replies: 39
Views: 27,511
Posted By Red Flame
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]

Hello, is there any method to reset/manipulate "m_bAreTeamsFlipped" gamerule state.
Plugin works fine but if you change the map in the second half of round in versus, "m_bAreTeamsFlipped" state will...
Forum: Plugins 09-21-2022, 11:23
Replies: 1,101
Views: 432,047
Posted By Red Flame
Forum: Plugins 09-17-2022, 12:44
Replies: 1,101
Views: 432,047
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.114) [01-Sep-2022]

Thank you for your reply but, as I mentioned before, seems like something wrong with L4D_StopReviveAction().
According to the log, we send client index from Event_PlayerHurt()...
Forum: Plugins 09-16-2022, 11:59
Replies: 1,101
Views: 432,047
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.114) [01-Sep-2022]

Hello, recently I've got this
L 09/16/2022 - 13:31:30: SourceMod error session started
L 09/16/2022 - 13:31:30: Info (map "l4d2_bts06_school") (file...
Forum: Plugins 04-29-2022, 06:41
Replies: 280
Views: 175,367
Posted By Red Flame
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)

Hello, from this handler I can't understand how do you count yes and no votes. Is there any error log? As far as I can tell, this shouldn't work at all. You need a result handler, which you either...
Forum: Plugins 04-15-2022, 02:03
Replies: 1,101
Views: 432,047
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.96) [11-Apr-2022]

Yeah, sure, I'm glad to help in testing.
Forum: Plugins 04-13-2022, 19:51
Replies: 1,101
Views: 432,047
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.96) [11-Apr-2022]

Hello, after recent two updates servers started to crash (https://crash.limetech.org/4jyjp6rcpd65) because of the plugin...
Forum: Plugins 03-25-2022, 11:09
Replies: 1,101
Views: 432,047
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.91) [24-Mar-2022]

L4D_OnSpawnSpecial_Post forward has the same issue, bot index is valid when AI director blocks SI spawn.
The main problem is How to get proper SIs limit value to compare with current spawned/dead...
Forum: Plugins 03-24-2022, 23:45
Replies: 1,101
Views: 432,047
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.91) [24-Mar-2022]

Hello, thank you for your advice but I use L4D_OnSpawnSpecial forward to modify or prevent zombieClass spawning.
Here are some notes from testing L4D_OnSpawnSpecial_Post forward. I used...
Forum: Plugins 03-24-2022, 14:48
Replies: 1,101
Views: 432,047
Posted By Red Flame
Re: [L4D & L4D2] Left 4 DHooks Direct (1.91) [24-Mar-2022]

Hello, there is a problem with L4D_OnSpawnSpecial forward.
It seems like L4D_OnSpawnSpecial forward can fire even if game prevented special infected spawn because of SI limits (dead SI counts too)....
Forum: General 01-27-2022, 12:17
Replies: 25
Views: 5,587
Posted By Red Flame
Re: [L4D2] Crash on CNavLadder::GetPosAtHeight

Thanks for reply, could it be the problem with OS? I installed clean server on Ubuntu 20.04.3 with this plugin and still had crashes but on Windows OS I haven't met this problem.
By the way, I'm...
Forum: General 01-24-2022, 13:54
Replies: 25
Views: 5,587
Posted By Red Flame
Re: [L4D2] Crash on CNavLadder::GetPosAtHeight

Oh, i'm sorry.
0 0x0
1 server_srv.so!ChaseVictim::Update(Infected*, float) + 0x5e3
2 server_srv.so!Action<Infected>::InvokeUpdate(Infected*, Behavior<Infected>*, float) + 0xed...
Forum: General 01-23-2022, 22:58
Replies: 25
Views: 5,587
Posted By Red Flame
Re: [L4D2] Crash on CNavLadder::GetPosAtHeight

After installing ladder patch plugin ive got this: https://crash.limetech.org/b2dmcrx3l4ij
Forum: Plugins 12-09-2021, 04:45
Replies: 198
Views: 136,694
Posted By Red Flame
Re: [L4D2] Vote Manager 3

Process started (PID=9860) >>>
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC

Code size: 20588 bytes
Data size: 7372 bytes
Stack/heap...
Forum: Plugins 11-28-2021, 17:06
Replies: 15
Views: 14,460
Posted By Red Flame
Re: [L4D2] Pummeled Survivor Fix

This bug still happens but since The Last Stand Update release it isn't so as random as it was before. For some reason, it happens when a charger player attacks any survivor player after the first...
Forum: Unapproved Plugins 05-24-2020, 10:22
Replies: 7
Views: 11,937
Posted By Red Flame
Re: [L4D1 AND L4D2] Cannounce Player Info

Check this, it helped me.
https://forums.alliedmods.net/showpost.php?p=1496891&postcount=519?p=1496891&postcount=519
Forum: Plugins 01-12-2012, 11:35
Replies: 34
Views: 45,977
Posted By Red Flame
Re: [L4D & L4D2] xMas 2012

Plugin is COOL ^^
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