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Posts Made By:
Wazz
Forum:
Plugin/Gameplay Ideas and Requests
11-12-2014, 09:38
Replies:
26
Hiring a coder for new plugin
Views:
5,348
Posted By
Wazz
Re: Hiring a coder for new plugin
Read again - there isn't a vector parameter, it's a float.
Forum:
Plugin/Gameplay Ideas and Requests
11-12-2014, 06:59
Replies:
26
Hiring a coder for new plugin
Views:
5,348
Posted By
Wazz
Re: Hiring a coder for new plugin
Call CTFPlayer::DropCurrencyPack, which does all the work for you.
Demangled: CTFPlayer::DropCurrencyPack(CurrencyRewards_t, float, CBasePlayer *)
Linux:...
Forum:
Scripting
06-08-2012, 17:13
Replies:
10
Entity in center
Views:
1,946
Posted By
Wazz
Re: Entity in center
Look at the code for the teleport command in the FunCommandsX plugin, it teleports a player to the position they are looking at.
Forum:
Scripting
04-15-2012, 22:35
Replies:
4
sdkhooks
Views:
1,488
Posted By
Wazz
Re: sdkhooks
You can :?:
Forum:
Coding MM:S Plugins & SM Extensions
03-30-2012, 14:17
Replies:
4
cvar flags
Views:
2,035
Posted By
Wazz
Re: cvar flags
The most dirties way:
#define GET_CVAR_FLAGS(cvar_addr) *(int *)((char *)cvar_addr + 20)
#define ADD_CVAR_FLAG(cvar_addr, flag) *(int *)((char *)cvar_addr + 20) |= flag
#define...
Forum:
Scripting
03-13-2012, 21:20
Replies:
42
Odd SourcePawn "feature"?
Views:
8,270
Posted By
Wazz
Re: Odd SourcePawn "feature"?
if (mudkipz()) {
{
psyduck();
}
}
This is clearly the best way, cant get enough of those braces.
Forum:
Plugins
02-09-2012, 08:47
Replies:
186
[TF2] Unlock Replacer
Views:
107,783
Posted By
Wazz
Re: [TF2] Unlock Replacer
This plugin is complete trash. Don't use it.
Forum:
General
01-21-2012, 11:59
Replies:
3
MULTI CONFIG SOURCEMOD
Views:
1,328
Posted By
Wazz
Re: MULTI CONFIG SOURCEMOD
And underline it too.
Forum:
Plugins
11-11-2011, 09:59
Replies:
148
[TF2] No Thriller Taunt
Views:
75,489
Posted By
Wazz
Re: [TF2] No Thriller Taunt
I seem to be an anti-splicing nazi.
Forum:
Plugins
11-11-2011, 06:08
Replies:
148
[TF2] No Thriller Taunt
Views:
75,489
Posted By
Wazz
Re: [TF2] No Thriller Taunt
pheadxdll, I would suggest checking the byte you are about to patch to reduce the chance of the server crashing when a tf2 update modifies the function you are patching.
Forum:
Coding MM:S Plugins & SM Extensions
09-28-2011, 23:49
Replies:
4
Signature Scanning and OrangeBox Valve
Views:
3,998
Posted By
Wazz
Re: Signature Scanning and OrangeBox Valve
The article is very out-of-date, you dont need to compile the SDK. You should use IDA to decompile the binary in question. The Windows binaries dont have symbols but linux ones generally do so you...
Forum:
Coding MM:S Plugins & SM Extensions
09-11-2011, 11:52
Replies:
16
Hook CBaseEntity::FireBullets
Views:
7,136
Posted By
Wazz
Re: Hook CBaseEntity::FireBullets
ur funny
Forum:
Coding MM:S Plugins & SM Extensions
09-09-2011, 17:54
Replies:
16
Hook CBaseEntity::FireBullets
Views:
7,136
Posted By
Wazz
Re: Hook CBaseEntity::FireBullets
Don't listen to Afronappy, SourceHook manages the hooks which makes it 100 times better and improves your plugin's compatibility with other plugins. Use it.
Forum:
Extensions
09-04-2011, 08:14
Replies:
284
Team Balance Immunity
Views:
113,741
Posted By
Wazz
Re: [EXTENSION] TF2 Team Balance Immunity
http://i.imgur.com/xTKiS.gif
If they took a copy then they can re-upload it, its just I cannot distribute it anymore.
Forum:
Extensions
09-03-2011, 22:01
Replies:
284
Team Balance Immunity
Views:
113,741
Posted By
Wazz
Re: [EXTENSION] TF2 Team Balance Immunity
It was bought, sorry.
Forum:
Extensions
08-31-2011, 10:01
Replies:
284
Team Balance Immunity
Views:
113,741
Posted By
Wazz
Re: [EXTENSION] TF2 Team Balance Immunity
That link was for Afronanny, dont use it unless you know what you are doing because you cannot expect me to support it.
Also do not ask questions related to that link in this thread, this thread...
Forum:
Extensions
08-30-2011, 22:13
Replies:
284
Team Balance Immunity
Views:
113,741
Posted By
Wazz
Re: [EXTENSION] TF2 Team Balance Immunity
blargh
Forum:
General
08-29-2011, 22:47
Replies:
13
Is SourceMod 2 for Counter-Strike: Global Offensive epic?
Views:
7,746
Posted By
Wazz
Re: Is SourceMod 2 for Counter-Strike: Global Offensive epic?
If that were the case, it would be SM 4.
Forum:
Extensions
08-09-2011, 17:16
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,783,218
Posted By
Wazz
Re: SDK Hooks 2.0 - It's beta time again!
It would be rather dandy if CTakeDamageInfo::m_iDamageCustom was added to the OnTakeDamage forward, it would be useful for indentifying special attacks.
Forum:
Scripting
07-15-2011, 21:08
Replies:
3
Initilize copy back strings
Views:
1,712
Posted By
Wazz
Re: Initilize copy back strings
I believe just doing string[0] = '\0' will be enough to initialize it. It will set the first byte to the null terminator which marks the end of the string.
Forum:
Metamod:Source Plugins
06-29-2011, 12:00
Replies:
5
Virtual Offset from Address calculator
Views:
12,326
Posted By
Wazz
Virtual Offset from Address calculator
This is more of a support tool for other plugins to use. Give this thing an address to a virtual function, and the classname of the vtable that this function belongs to and it will give you an offset...
Forum:
Extensions
05-16-2011, 10:29
Replies:
394
[EXTENSION] RunTeamLogic (WIN signature updated 8/7/11)
Views:
145,076
Posted By
Wazz
Re: [EXTENSION] RunTeamLogic
Well theres a new version on the repo now. Recompiled for both windows and linux and gamedata updated.
Clam face says : "NOT TESTED"
http://farm4.static.flickr.com/3468/3378631327_b14d7c8aed.jpg
Forum:
Scripting
03-28-2011, 21:19
Replies:
8
SDKCall : Invalid Handle 0 on certain computer ?
Views:
4,008
Posted By
Wazz
Re: SDKCall : Invalid Handle 0 on certain computer ?
The signature may not be properly wildcarded or there's a plugin on the Windows server that is altering the signature.
Forum:
Scripting
03-27-2011, 17:42
Replies:
12
Declaration of arrays? (syntax)
Views:
3,103
Posted By
Wazz
Re: Declaration of arrays? (syntax)
Also using decl instead of new then doing a loop in on plugin start is near identical to a static declaration.
Forum:
Scripting
03-25-2011, 13:38
Replies:
12
Declaration of arrays? (syntax)
Views:
3,103
Posted By
Wazz
Re: Declaration of arrays? (syntax)
From what I remember, no it is not possible to declare 2D arrays like that. A loop in OnPluginStart will suffice instead.
EDIT: whelp, semicolon:
new bool:g_bArray2[16][8]; = { { true, ... }, ......
Showing results 1 to 25 of 316
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