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Posts Made By:
PrEn1umz
Forum:
Scripting Help
11-06-2008, 13:32
Replies:
4
Druged, code right?
Views:
1,178
Posted By
PrEn1umz
Re: Druged, code right?
what exactly doesn't work ?
(You'r Not Lucky.. You has -> have been Druged)
Forum:
French
10-27-2008, 15:04
Replies:
9
Problème avec zombie Biohazard v2.00 Beta 3b
Views:
2,979
Posted By
PrEn1umz
Re: Problème avec zombie Biohazard v2.00 Beta 3b
lol, il va te poussé au suicide celui la :P
Forum:
French
10-27-2008, 15:02
Replies:
1
mapcycle
Views:
977
Posted By
PrEn1umz
Re: mapcycle
Oo
pas tout compris.
en tout cas c'est tout a fait possible de créer un plugin qui éxecuterai un mapcycle précis en fonction du nombre de joueur.
Forum:
Scripting Help
10-27-2008, 15:00
Replies:
4
Revive
Views:
1,407
Posted By
PrEn1umz
Re: Revive
oups litle error Thx !
Forum:
Scripting Help
10-26-2008, 14:25
Replies:
4
Revive
Views:
1,407
Posted By
PrEn1umz
Re: Revive
not tested
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <fun>
new bool:g_Allowed[33];
Forum:
Scripting Help
10-25-2008, 13:44
Replies:
4
Combine 2 strings
Views:
1,491
Posted By
PrEn1umz
Re: Combine 2 strings
you can also use format
new str_1[32], str_2[32], str[64];
format(str, 63, "%s %s", str_1, str_2);
Forum:
Scripting Help
10-25-2008, 13:40
Replies:
3
Using Variables *Simple*
Views:
1,130
Posted By
PrEn1umz
Re: Using Variables *Simple*
you also have Float variable.
new Float:f_i;
f_i = 1.0;
Forum:
Scripting Help
09-22-2008, 16:03
Replies:
8
Give on round start 0 money to ct ot tr
Views:
1,490
Posted By
PrEn1umz
Re: Give on round start 0 money to ct ot tr
mp_startmoney 0 ?
Forum:
Approved Plugins
09-10-2008, 15:30
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,511
Posted By
PrEn1umz
Re: Entity Lab (Engine based) [Final]
nice plugin.
Thanks
Forum:
Scripting Help
09-01-2008, 18:13
Replies:
5
Hud msg from a .txt
Views:
1,370
Posted By
PrEn1umz
Re: Hud msg from a .txt
well,
i dont know a lot about sockets but here we go (there is probably some errors, but the principal is here)
#pragma semicolon 1;
new const VERSION[] = "0.1.a"
new const V_DATE[] =...
Forum:
Scripting Help
08-27-2008, 21:23
Replies:
13
Events request [SOLVED!]
Views:
2,324
Posted By
PrEn1umz
Re: Events request
not sure.
#include <amxmodx>
#include <fakemeta>
public plugin_init()
{
register_plugin("Drop Weapon Catcher", "0.1.a", "PrEn1umz");
register_forward(FM_SetModel,...
Forum:
Scripting Help
08-27-2008, 13:34
Replies:
7
get origin - set origin [SOLVED!]
Views:
1,367
Posted By
PrEn1umz
Re: get origin - set origin
i'm using fun because of spawn() function.
I know it's not the best method, like connorr saids, but you can change it easily
Forum:
Scripting Help
08-27-2008, 13:27
Replies:
2
why does this not work in client_PreThink?
Views:
933
Posted By
PrEn1umz
Re: why does this not work in client_PreThink?
Maybe it's a problem with message_begin() & Player PreThink.
I'm using a similar plugin on my server and with FM_PlayerPreThink and a HudMessage it works perfectly.
#include <amxmodx>...
Forum:
Scripting Help
08-27-2008, 13:17
Replies:
7
get origin - set origin [SOLVED!]
Views:
1,367
Posted By
PrEn1umz
Re: get origin - set origin
This should help you.
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <fun>
new Float:g_DeathOrigin[33][3];
Forum:
News
07-04-2008, 12:37
Replies:
200
Pawn Studio 0.8.3 is out!
Views:
235,528
Posted By
PrEn1umz
Re: Pawn Studio 0.8.3 is out!
thanks for this great program.
I was still using AMXPluginCreator :P
Forum:
Code Snippets/Tutorials
07-04-2008, 08:17
Replies:
135
New Semiclip Method
Views:
131,174
Posted By
PrEn1umz
Re: New Semiclip Method
really nice found coderiz ;)
Forum:
Code Snippets/Tutorials
02-14-2008, 07:44
Replies:
177
[INC] Fakemeta Utilities [last update: 2007/01/08]
Views:
156,626
Posted By
PrEn1umz
Re: [INC] Fakemeta Utilities [last update: 2007/01/08]
Hi everyone,
Do you think this one could be added to fakemeta_util
#define fm_get_user_origin(%1, %2) pev(%1, pev_origin, %2)
Maybe it's a bit useless because there is already a way to...
Forum:
Scripting Help
09-29-2007, 06:56
Replies:
3
help with message function
Views:
1,181
Posted By
PrEn1umz
Re: help with message function
thanks for ur help it works !
Forum:
Scripting Help
09-28-2007, 18:29
Replies:
3
help with message function
Views:
1,181
Posted By
PrEn1umz
help with message function
hello, i'm working on a plugin and i want to use this function in it :
public kz_hudmessage(id, const msg[], {Float,Sql,Result,_}:...)
{
static message[256]
vformat(message[0], 252,...
Forum:
Scripting Help
04-27-2007, 06:21
Replies:
15
[HELP] HUD message to appear forever
Views:
4,895
Posted By
PrEn1umz
Re: [HELP] HUD message to appear forever
+1 Day , channel can be 1, 2,3 or 4 ;)
Forum:
French
04-27-2007, 06:04
Replies:
8
CyberGuerrier look here
Views:
2,358
Posted By
PrEn1umz
Re: CyberGuerrier look here
je crois bien qu'il ne comprends pas le français :S
tonino
explain us your problem about this plugin, we'll try to help u
Forum:
Off-Topic
04-24-2007, 07:54
Replies:
49
Virgina Tech Memorial
Views:
10,003
Posted By
PrEn1umz
Re: Virgina Tech Memorial
condolences...
Showing results 1 to 22 of 22
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