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Search: Posts Made By: DjSoftero
Forum: Scripting Help 04-10-2022, 13:26
Replies: 21
Views: 456
Posted By DjSoftero
Re: Verify plugin author

It's your server, so you should know what plugins it runs. No? I'm curious as to why you want this to be implemented.

P.S. I don't understand
Forum: Suggestions / Requests 09-05-2020, 02:18
Replies: 15
Views: 868
Posted By DjSoftero
Re: rearm terror

you should attach the plugin here. Its a bad practice to fix one plugin with another plugin
Forum: Scripting Help 08-18-2020, 04:32
Replies: 4
Views: 865
Posted By DjSoftero
Re: How to lock thirdperson camera?

via server.cfg if Im not mistaken
Forum: Suggestions / Requests 08-15-2020, 08:24
Replies: 2
Views: 372
Posted By DjSoftero
Re: Bhop Blocks behaving as Trampoline

yes. its possible. share the code
Forum: Scripting Help 08-15-2020, 08:23
Replies: 5
Views: 1,112
Posted By DjSoftero
Re: Sprite above head

"flOrigin[2] += 60.0" increase this value further until it meets your expectations. you can check whether the player is crouching and subtract 18.0 units for the sprite to hover above the players head
Forum: Scripting Help 02-02-2020, 20:13
Replies: 6
Views: 1,115
Posted By DjSoftero
pev_skin not working with v_model

am I doing something wrong, or does pev_skin not even work with view models?
this is the test plugin I was using:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
...
Forum: Scripting Help 02-02-2020, 20:06
Replies: 3
Views: 430
Posted By DjSoftero
Re: Close lasermine for some maps

https://forums.alliedmods.net/showthread.php?t=321163
Forum: Scripting Help 02-01-2020, 13:45
Replies: 3
Views: 616
Posted By DjSoftero
Re: enum inside of enum

well, I have this: enum [[+=:]ewinner] {
ongoing,
team1,
team2,
draw
}
enum _:egame{
ID,
team1[max_team_name_length],
Float:team1rate,
Forum: Scripting Help 02-01-2020, 11:42
Replies: 3
Views: 616
Posted By DjSoftero
enum inside of enum

Is it possible to have an enum inside of another enum If so, how would I make it and what are its limits?
Forum: General 02-01-2020, 05:02
Replies: 52
Views: 21,939
Posted By DjSoftero
Re: AMXX WebCompiler 2020 release!

I guess to check whether it compiles at all
Forum: Scripting Help 01-31-2020, 13:59
Replies: 11
Views: 2,963
Posted By DjSoftero
Re: Storing data

Well, I posted that plugin for a reason.

these variables hold all the data.
new equiped[33][33]//[player id][skin_id]
new player_weapons[33][256]//[player id][skin_id] = 3 would mean player has...
Forum: Scripting Help 01-31-2020, 04:48
Replies: 11
Views: 2,963
Posted By DjSoftero
Re: Storing data

This is bare bones of csgo mod I made before amx studio glitched out and deleted almost a completely finished mod. I suggest you rewriting player login to use only steamid and password if necessary...
Forum: Scripting Help 01-31-2020, 04:31
Replies: 2
Views: 377
Posted By DjSoftero
Re: optmize plugin

this forum section is for those, who do things themselves. suggestions/reguests (https://forums.alliedmods.net/forumdisplay.php?f=12) section, on the other hand, is where you make requests.
Forum: Scripting Help 01-30-2020, 05:13
Replies: 5
Solved menu item
Views: 634
Posted By DjSoftero
Re: menu item

This is a public forum. If you delete a question, this thread no longer benefits anyone. If you want individual help, it's not free from my part.
Forum: Scripting Help 01-30-2020, 05:09
Replies: 7
Views: 698
Posted By DjSoftero
Re: [ZP][Help] Problem fvault

delete that code and it's fixed
Forum: Scripting Help 01-29-2020, 13:56
Replies: 7
Views: 698
Posted By DjSoftero
Re: [ZP][Help] Problem fvault

post the parts of the code which trigger the Save() function.
Forum: Scripting Help 01-29-2020, 11:27
Replies: 7
Views: 698
Posted By DjSoftero
Re: [ZP][Help] Problem fvault

if the data is not being saved due to you being spectator, it is definitely not in this chunk of code.
Forum: Scripting Help 01-29-2020, 11:20
Replies: 5
Solved menu item
Views: 634
Posted By DjSoftero
Re: menu item

#include <amxmodx>
#include <amxmisc>
#include <fun>

new item_enabled[MAX_PLAYERS+1]

public plugin_init() {
register_clcmd("say /menu", "gravity_menu")
}
Forum: Scripting Help 01-02-2020, 05:37
Replies: 4
Views: 807
Posted By DjSoftero
Re: two servers, one fvault

probably because thread title gave him a hint
Forum: Scripting Help 12-16-2019, 03:10
Replies: 1
Views: 604
Posted By DjSoftero
Re: [Help] awp and scout re-zoom speed

you can manually set the zoom level in client_prethink(). get the use get_systime() to get the time at which the scope was used and then store it in a variable. then check the keys pressed and etc.
...
Forum: Suggestions / Requests 12-13-2019, 17:11
Replies: 5
Views: 3,017
Posted By DjSoftero
Re: Half-Life 1 Plugins

every new version is backwards compatible with the old version. What worked on old version is going to work on the new one, but not always the case the other way around.
Forum: Scripting Help 12-13-2019, 13:50
Replies: 10
Views: 1,251
Posted By DjSoftero
Re: [help] Error

not enough code. Show how the "randomDrop" and "data" works
Forum: Suggestions / Requests 12-13-2019, 13:49
Replies: 5
Views: 3,017
Posted By DjSoftero
Re: Half-Life 1 Plugins

just use 1.9 amxmodx newest build. As for the plugins, I think most of them gonna work or can be easily modified to work with half life. A good indication would be to look for plugins that do not use...
Forum: Scripting Help 12-12-2019, 02:31
Replies: 11
Views: 2,449
Posted By DjSoftero
Re: Playing Player Model's Sequence

try searching. I believe it has been answered before.
Forum: Suggestions / Requests 12-12-2019, 02:29
Replies: 1
Views: 670
Posted By DjSoftero
Re: Hud message plugin

or just use this: https://forums.alliedmods.net/showthread.php?t=27111
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