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Posts Made By:
Raver
Forum:
Scripting
08-29-2012, 13:23
Replies:
4
Execute server command?
Views:
6,708
Posted By
Raver
Re: Execute server command?
ServerCommand execute a command to the server-console of the gameserver, right?
I need a command with that i can execute a command to the dedicated server
Forum:
Scripting
08-29-2012, 12:47
Replies:
4
Execute server command?
Views:
6,708
Posted By
Raver
Execute server command?
Hello,
i want to execute some commands on my Linux-machine.
How can i do that, i found nothing about this in google and the board-search.
Greetz,
Raver
Forum:
General
06-07-2011, 10:30
Replies:
4
Instant map change
Views:
1,333
Posted By
Raver
Re: Instant map change
And what can i do when i run a minigame-server without cssdm?
Forum:
Unapproved Plugins
06-06-2011, 13:14
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
Raver
Re: [THC RPG] Total HardCore RPG
And i can't disable positionswap with "disable" "1"
Forum:
Unapproved Plugins
06-06-2011, 08:55
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
Raver
Re: [THC RPG] Total HardCore RPG
My Server is crashing allright after a few of minutes !
But there is no errorlog or something else, the server completly crashed.
Forum:
General
06-06-2011, 02:32
Replies:
1
Sourcemod lost MySQL-Connection
Views:
1,779
Posted By
Raver
Sourcemod lost MySQL-Connection
Hello, my gameservers lost the mysql-connection. Here are the installed plugins:
[SM] Listing 34 plugins:
01 "Stamm" (1.41) by Popoklopsi
02 "Anti-Flood" (1.3.7) by AlliedModders LLC
03...
Forum:
Plugin/Gameplay Ideas and Requests
05-31-2011, 20:57
Replies:
2
What is this for a plug?
Views:
866
Posted By
Raver
What is this for a plug?
Hello,
i want to know what is that for a plugin. a Screenshot can you find in the attachment.
Thx for your help.
Forum:
Scripting
04-12-2010, 08:40
Replies:
18
Switch between solid Models and not solid
Views:
3,904
Posted By
Raver
Switch between solid Models and not solid
Hey @ All!
how can i switch between solid and not solid at a target ent?
GetClientAimTarget(client, false);
-
Raver
Forum:
Scripting
03-19-2010, 03:17
Replies:
2
Team join Msg the second^^
Views:
1,061
Posted By
Raver
Re: Team join Msg the second^^
Okay Thx it works :D
Can you explain, where the script get now in what for a team the player joined?
Forum:
Scripting
03-18-2010, 08:05
Replies:
1
Change the HE Model(CSS)
Views:
765
Posted By
Raver
Change the HE Model(CSS)
Hello!
Can everyone give me example how i can change this HE-Grenade Model?
Thx!
Forum:
Scripting
03-18-2010, 07:49
Replies:
2
Team join Msg the second^^
Views:
1,061
Posted By
Raver
Team join Msg the second^^
Hello!
Here i have this in my Script:
RegConsoleCmd("jointeam", JoinTeam);
RegConsoleCmd("spectate", Spectator);
//~~~~~~~ ( Commands
public Action:JoinTeam(client, args)
{
Forum:
Scripting
03-17-2010, 16:03
Replies:
7
Team join Message
Views:
2,199
Posted By
Raver
Re: Team join Message
ah yeah i found somethink in the "cstrike.inc" include :D
#define CS_TEAM_NONE 0 /**< No team yet. */
#define CS_TEAM_SPECTATOR 1 /**< Spectators. */
#define CS_TEAM_T 2 /**< Terrorists. */...
Forum:
Scripting
03-17-2010, 15:55
Replies:
7
Team join Message
Views:
2,199
Posted By
Raver
Re: Team join Message
yeah but i need exactly this for css :D
Forum:
Scripting
03-17-2010, 15:40
Replies:
7
Team join Message
Views:
2,199
Posted By
Raver
Re: Team join Message
No^^
The message is not the problem and was allready removed :D
My question:
how can i get what team the player join?
Forum:
Scripting
03-17-2010, 15:20
Replies:
7
Team join Message
Views:
2,199
Posted By
Raver
Team join Message
Hey,
i try to replace this "XXX has joined the Terrorits" etc. with my own message.
How can i get the message, how team the player joins?
Thx
Forum:
Scripting
03-15-2010, 16:07
Replies:
16
Player force to jump
Views:
3,939
Posted By
Raver
Re: Player force to jump
can you please give a example?
Forum:
Scripting
03-15-2010, 02:57
Replies:
6
Ignite some players with HE
Views:
1,838
Posted By
Raver
Re: Ignite some players with HE
Works Thx!
Forum:
Scripting
03-15-2010, 02:19
Replies:
6
Ignite some players with HE
Views:
1,838
Posted By
Raver
Re: Ignite some players with HE
tried... but doesnt work:
public OnPluginStart()
{
HookEvent("player_hurt",PlayerHurtEvent);
MolotovEnable = CreateConVar("hug_molotov_enabled", "1", "enable(1) and disable(0) the...
Forum:
Scripting
03-14-2010, 14:04
Replies:
16
Player force to jump
Views:
3,939
Posted By
Raver
Player force to jump
Hey,
how can i force a player to jump?
thx
Forum:
Scripting
03-14-2010, 13:58
Replies:
3
Colors in the Translation?
Views:
3,399
Posted By
Raver
Re: Colors in the Translation?
Okay thx for your fast answer.
But i have one problem.
When i use a standard translations it works but with this include it doesnt.
PAWN-Code:
CPrintToChatAll("%T", "joinserver", clientname,...
Forum:
Scripting
03-14-2010, 13:11
Replies:
3
Colors in the Translation?
Views:
3,399
Posted By
Raver
Colors in the Translation?
Hey,
how can i add Colors in a Translation?
Thx
Forum:
Scripting
03-14-2010, 13:01
Replies:
6
Ignite some players with HE
Views:
1,838
Posted By
Raver
Re: Ignite some players with HE
dont work...
Forum:
Scripting
03-14-2010, 12:42
Replies:
6
Ignite some players with HE
Views:
1,838
Posted By
Raver
Ignite some players with HE
Hello!
Whats wrong in this Script?
http://pastebin.com/9yJjTb1U
I have write it but it doesnt work...
Forum:
Scripting
03-08-2010, 13:07
Replies:
19
Client Connect Public function
Views:
4,487
Posted By
Raver
Re: Client Connect Public function
Dont work...
Code:
public Action:Event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(DisableStandardJoinMsg))
{
if(!dontBroadcast)
{...
Forum:
Scripting
03-08-2010, 13:00
Replies:
19
Client Connect Public function
Views:
4,487
Posted By
Raver
Re: Client Connect Public function
Okay i has try it.
Here is the Code:
public Action:Event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(DisableStandardJoinMsg))
{...
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