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Search: Posts Made By: Raver
Forum: Scripting 08-29-2012, 13:23
Replies: 4
Views: 6,708
Posted By Raver
Re: Execute server command?

ServerCommand execute a command to the server-console of the gameserver, right?
I need a command with that i can execute a command to the dedicated server
Forum: Scripting 08-29-2012, 12:47
Replies: 4
Views: 6,708
Posted By Raver
Execute server command?

Hello,
i want to execute some commands on my Linux-machine.
How can i do that, i found nothing about this in google and the board-search.

Greetz,
Raver
Forum: General 06-07-2011, 10:30
Replies: 4
Views: 1,333
Posted By Raver
Re: Instant map change

And what can i do when i run a minigame-server without cssdm?
Forum: Unapproved Plugins 06-06-2011, 13:14
Replies: 1,629
Views: 722,971
Posted By Raver
Re: [THC RPG] Total HardCore RPG

And i can't disable positionswap with "disable" "1"
Forum: Unapproved Plugins 06-06-2011, 08:55
Replies: 1,629
Views: 722,971
Posted By Raver
Re: [THC RPG] Total HardCore RPG

My Server is crashing allright after a few of minutes !
But there is no errorlog or something else, the server completly crashed.
Forum: General 06-06-2011, 02:32
Replies: 1
Views: 1,779
Posted By Raver
Sourcemod lost MySQL-Connection

Hello, my gameservers lost the mysql-connection. Here are the installed plugins:

[SM] Listing 34 plugins:
01 "Stamm" (1.41) by Popoklopsi
02 "Anti-Flood" (1.3.7) by AlliedModders LLC
03...
Forum: Plugin/Gameplay Ideas and Requests 05-31-2011, 20:57
Replies: 2
Views: 866
Posted By Raver
What is this for a plug?

Hello,
i want to know what is that for a plugin. a Screenshot can you find in the attachment.

Thx for your help.
Forum: Scripting 04-12-2010, 08:40
Replies: 18
Views: 3,904
Posted By Raver
Switch between solid Models and not solid

Hey @ All!
how can i switch between solid and not solid at a target ent?

GetClientAimTarget(client, false);


-
Raver
Forum: Scripting 03-19-2010, 03:17
Replies: 2
Views: 1,061
Posted By Raver
Re: Team join Msg the second^^

Okay Thx it works :D
Can you explain, where the script get now in what for a team the player joined?
Forum: Scripting 03-18-2010, 08:05
Replies: 1
Views: 765
Posted By Raver
Change the HE Model(CSS)

Hello!
Can everyone give me example how i can change this HE-Grenade Model?

Thx!
Forum: Scripting 03-18-2010, 07:49
Replies: 2
Views: 1,061
Posted By Raver
Team join Msg the second^^

Hello!
Here i have this in my Script:

RegConsoleCmd("jointeam", JoinTeam);
RegConsoleCmd("spectate", Spectator);


//~~~~~~~ ( Commands
public Action:JoinTeam(client, args)
{
Forum: Scripting 03-17-2010, 16:03
Replies: 7
Views: 2,199
Posted By Raver
Re: Team join Message

ah yeah i found somethink in the "cstrike.inc" include :D

#define CS_TEAM_NONE 0 /**< No team yet. */
#define CS_TEAM_SPECTATOR 1 /**< Spectators. */
#define CS_TEAM_T 2 /**< Terrorists. */...
Forum: Scripting 03-17-2010, 15:55
Replies: 7
Views: 2,199
Posted By Raver
Re: Team join Message

yeah but i need exactly this for css :D
Forum: Scripting 03-17-2010, 15:40
Replies: 7
Views: 2,199
Posted By Raver
Re: Team join Message

No^^
The message is not the problem and was allready removed :D
My question:
how can i get what team the player join?
Forum: Scripting 03-17-2010, 15:20
Replies: 7
Views: 2,199
Posted By Raver
Team join Message

Hey,
i try to replace this "XXX has joined the Terrorits" etc. with my own message.
How can i get the message, how team the player joins?

Thx
Forum: Scripting 03-15-2010, 16:07
Replies: 16
Views: 3,939
Posted By Raver
Re: Player force to jump

can you please give a example?
Forum: Scripting 03-15-2010, 02:57
Replies: 6
Views: 1,838
Posted By Raver
Forum: Scripting 03-15-2010, 02:19
Replies: 6
Views: 1,838
Posted By Raver
Re: Ignite some players with HE

tried... but doesnt work:

public OnPluginStart()
{
HookEvent("player_hurt",PlayerHurtEvent);
MolotovEnable = CreateConVar("hug_molotov_enabled", "1", "enable(1) and disable(0) the...
Forum: Scripting 03-14-2010, 14:04
Replies: 16
Views: 3,939
Posted By Raver
Player force to jump

Hey,
how can i force a player to jump?
thx
Forum: Scripting 03-14-2010, 13:58
Replies: 3
Views: 3,399
Posted By Raver
Re: Colors in the Translation?

Okay thx for your fast answer.
But i have one problem.
When i use a standard translations it works but with this include it doesnt.
PAWN-Code:

CPrintToChatAll("%T", "joinserver", clientname,...
Forum: Scripting 03-14-2010, 13:11
Replies: 3
Views: 3,399
Posted By Raver
Colors in the Translation?

Hey,
how can i add Colors in a Translation?

Thx
Forum: Scripting 03-14-2010, 13:01
Replies: 6
Views: 1,838
Posted By Raver
Forum: Scripting 03-14-2010, 12:42
Replies: 6
Views: 1,838
Posted By Raver
Ignite some players with HE

Hello!
Whats wrong in this Script?
http://pastebin.com/9yJjTb1U
I have write it but it doesnt work...
Forum: Scripting 03-08-2010, 13:07
Replies: 19
Views: 4,487
Posted By Raver
Re: Client Connect Public function

Dont work...
Code:

public Action:Event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(DisableStandardJoinMsg))
{
if(!dontBroadcast)
{...
Forum: Scripting 03-08-2010, 13:00
Replies: 19
Views: 4,487
Posted By Raver
Re: Client Connect Public function

Okay i has try it.
Here is the Code:

public Action:Event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(DisableStandardJoinMsg))
{...
Showing results 1 to 25 of 82

 
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