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Posts Made By:
Arkshine
Forum:
New Plugin Submissions
01-13-2017, 08:35
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.7 ]
As I said several times, this is good idea to consider Cvar Util as a defective module. You can either use commands or use okapi why not.
Forum:
New Plugin Submissions
04-29-2015, 03:42
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.6 ]
I just said this could be one of possible method to sort automatically bomb sites (actually probably the only one), it doesn't have to rely only on that. I don't know exactly how much maps use the...
Forum:
New Plugin Submissions
10-25-2014, 13:43
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
A beam gives a direction. From any spawns, you know where is A and where is B, especially for default maps. For others maps, a teleport function is handy for sure. Well it doesn't matter what you...
Forum:
New Plugin Submissions
10-25-2014, 13:22
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
It's okay to first handle 2 bomb sites, you can always extend later if people ask for that, there should not have much maps with more than 2 bomb sites. Having the menu system working comes first. So...
Forum:
New Plugin Submissions
10-25-2014, 11:38
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
Right now, you choose randomly where is A and B. "infodecal" is just an helper to figure out the right order on some map. If no present you fallback to random choice. Well, admin will have anyway to...
Forum:
New Plugin Submissions
10-25-2014, 10:45
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
I've actually tried de_dust2_cz. But you're right, the original one doesn't have infodecal.
Forum:
New Plugin Submissions
10-24-2014, 14:41
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
I think you don't do properly something. de_dust2 has such entity unless we are not talking the same map, and of course not all the maps have them, it's just one possible way to get right...
Forum:
New Plugin Submissions
10-21-2014, 12:49
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
I did not checked so I don't know if really worth. Hmm, let's see. My idea is, probably for most of map, you see decals on wall/ the ground which show if it's bomb site A or B. These decals are...
Forum:
New Plugin Submissions
10-20-2014, 14:04
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
Your code is wrong. You are retrieving decal index (the index of a decal name from the list containing all decals).
Here we are talking about the entity index used "infodecal" which is showed at...
Forum:
New Plugin Submissions
10-17-2014, 18:09
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
It's possible that's most of maps define already a custom zone. Did not check myself.
About 'infodecal', I've already given you all you need to know (and there is no more infos to say), so explain...
Forum:
New Plugin Submissions
10-17-2014, 14:09
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
Then there is no "info_bomb_target" entity in this map, unless you check that in precache, which should not be the case.
Forum:
New Plugin Submissions
10-17-2014, 13:59
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
I can't believe you're saying. What the point having multilingual if player is not going to have his selected language. There is no comprise here. If you are that traumatized to add more simple...
Forum:
New Plugin Submissions
10-13-2014, 15:38
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
Don't know for now, but I feel like you can do better than that, something to see later.
Now let's talk about entities.
A bomb target can be defined either with info_bomb_target or...
Forum:
New Plugin Submissions
10-13-2014, 13:46
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
The obvious ones at first glance. Did not think too much for now, just fastly checked:
I told you that the player's name max length is 32 (31 + EOS), so this should be g_szName[32]
const Bits =...
Forum:
New Plugin Submissions
10-13-2014, 12:58
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
I would prefer you attach a file, more convenient, if you don't mind. :p
Forum:
New Plugin Submissions
10-12-2014, 14:26
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
10. I mean, you see the radar, right? In CZ, you have location names of some places around the map, written just below the radar in green. It's specific to CZ. And you menu overlaps this text. Just a...
Forum:
New Plugin Submissions
10-12-2014, 12:11
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
Some thoughts:
Like you have been told, use charsmax everywhere.
Don't use that much write_file at once. Did you get check its source code? It's about opening/closing/buffering each call....
Forum:
New Plugin Submissions
10-12-2014, 06:10
Replies:
120
Bomb Status [ V 1.7 ]
Views:
62,665
Posted By
Arkshine
Re: Bomb Status [ V 1.2 ]
I'm not happy at all with this current code.
A lot of things are trying to escape from my mouth. :mrgreen:
Showing results 1 to 18 of 18
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