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Posts Made By:
Batfoxkid
Forum:
VSH / Freak Fortress
05-25-2022, 16:35
Replies:
30
FF2
GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bosses)
Views:
5,737
Posted By
Batfoxkid
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Your missing source files for:
ff2_servercommandrage.ff2
ff2_tfconde.ff2
m7_abilities_extended.ff2
special_reanimation.ff2
special_spiderman.ff2
Forum:
VSH / Freak Fortress
05-24-2022, 20:57
Replies:
30
FF2
GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bosses)
Views:
5,737
Posted By
Batfoxkid
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
It's a required to have source code (.sp files) of plugins when included in downloads.
Forum:
VSH / Freak Fortress
05-24-2022, 20:53
Replies:
30
FF2
GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bosses)
Views:
5,737
Posted By
Batfoxkid
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Source code is required to be included in the download in order to share compiled plugins.
Forum:
VSH / Freak Fortress
05-22-2022, 16:28
Replies:
3
Hud Help :c
Views:
82
Posted By
Batfoxkid
Re: delete dis please
Please do not blank out your posts. Instead edit that you have solved your problem or even post the answer so others can find an answer too.
Forum:
VSH / Freak Fortress
05-07-2022, 14:26
Replies:
5
FF2
Freak Fortress 2: Rewrite
Views:
559
Posted By
Batfoxkid
Re: Freak Fortress 2: Rewrite
It basically allows you to use bosses without the arena gamemode, you would need to make your own plugin to summon bosses if you want to make your own gamemode with them.
Forum:
VSH / Freak Fortress
05-07-2022, 03:00
Replies:
5
FF2
Freak Fortress 2: Rewrite
Views:
559
Posted By
Batfoxkid
Freak Fortress 2: Rewrite
It's back
A new version of Freak Fortress 2, rewritten from the ground up while keeping support for previous configs and subplugins.
What's new?
You can now use bosses outside the gamemode,...
Forum:
VSH / Freak Fortress
05-01-2022, 17:05
Replies:
136
FF2
Unofficial Freak Fortress | 1.20.4
Views:
43,448
Posted By
Batfoxkid
Re: Unofficial Freak Fortress | 1.20.4
This is likely because of SourceMod 1.11, use SourceMod 1.10 for now or use the unreleased code that's on the repo.
Forum:
VSH / Freak Fortress
01-07-2022, 17:49
Replies:
7
FF2
MUTE_MASK
Views:
1,328
Posted By
Batfoxkid
Re: MUTE_MASK
Don't blank out posts, instead take down the download link if you wish to remove content.
Forum:
VSH / Freak Fortress
12-18-2021, 02:28
Replies:
136
FF2
Unofficial Freak Fortress | 1.20.4
Views:
43,448
Posted By
Batfoxkid
Re: Editing % / special damage
There's no setting for changing this, a work around is modifying weapons config and changing the damage multiplier with attribute 138.
Forum:
VSH / Freak Fortress
11-21-2021, 22:16
Replies:
33
FF2
Bat's Collection of Stuff
Views:
20,299
Posted By
Batfoxkid
Re: Bat's Collection of Stuff
Newest version should be fixed if not let me know.
Forum:
VSH / Freak Fortress
11-11-2021, 00:19
Replies:
33
FF2
Bat's Collection of Stuff
Views:
20,299
Posted By
Batfoxkid
Re: Bat's Collection of Stuff
That one is known to have issues with how it's structured. If your on a fork that has a music change on sound (https://github.com/Batfoxkid/FreakFortressBat/wiki/Boss-Sounds#music-changes--sound_) to...
Forum:
Plugins
10-05-2021, 23:55
Replies:
2
[TF2] SCP: Secret Fortress
Views:
1,353
Posted By
Batfoxkid
[TF2] SCP: Secret Fortress
SCP: Secret Fortress
A custom gamemode that brings SCP: Secret Laboratory to Team Fortress 2.
AlliedModders release just in time for Scream Fortress! SCP: Secret Fortress is a custom gamemode...
Forum:
VSH / Freak Fortress
07-11-2021, 12:58
Replies:
49
Sticky:
[Help] Common Problems & General Fixes
Views:
27,353
Posted By
Batfoxkid
Re: [Help] Common Problems & General Fixes
Possible to modify Goomba Stomp (https://forums.alliedmods.net/showthread.php?t=111893) to have no rebound and/or change effects.
Forum:
VSH / Freak Fortress
03-08-2021, 13:06
Replies:
2
FF2
I need a help
Views:
993
Posted By
Batfoxkid
Re: I need a help
Don't blank out your posts, sharing an answer would be much better for anyone who comes and experiences a similar issue.
Forum:
VSH / Freak Fortress
03-01-2021, 13:46
Replies:
5
FF2
Server keeps redownloading things
Views:
1,280
Posted By
Batfoxkid
Re: nvm
Don't blank out your posts, sharing an answer would be much better for anyone who comes and experiences a similar issue.
Forum:
VSH / Freak Fortress
02-03-2021, 17:05
Replies:
29
FF2
[Subplugin] Summon a boss
Views:
5,332
Posted By
Batfoxkid
Re: [Subplugin] Summon a boss
After you use FF2_MakeBoss you can then use
if(FF2_HasAbility(boss, "ffbat_menu_abilities", "special_menu_manager"))
MA_MakeBoss(boss);
Forum:
VSH / Freak Fortress
02-03-2021, 11:39
Replies:
29
FF2
[Subplugin] Summon a boss
Views:
5,332
Posted By
Batfoxkid
Re: [Subplugin] Summon a boss
There's no need to edit Menu Abilities to add compatibility as it already offers natives to use
/**
* Sets up boss casting (make sure the boss has the menu manager ability)
*
* @param...
Forum:
VSH / Freak Fortress
01-04-2021, 12:50
Replies:
61
FF2
Sadao's bosses (Mrswipez1 FF2 Server Opening!)
Views:
23,299
Posted By
Batfoxkid
Re: Sadao's bosses (New boss : Max/Picaro/Thanatos) Silanos update
You still can't post it without the source code though.
Forum:
VSH / Freak Fortress
01-03-2021, 16:03
Replies:
61
FF2
Sadao's bosses (Mrswipez1 FF2 Server Opening!)
Views:
23,299
Posted By
Batfoxkid
Re: Sadao's bosses (New boss : Max/Picaro/Thanatos) Silanos update
You still need actual source code to post on AlliedModders.
Forum:
VSH / Freak Fortress
01-01-2021, 18:53
Replies:
61
FF2
Sadao's bosses (Mrswipez1 FF2 Server Opening!)
Views:
23,299
Posted By
Batfoxkid
Re: Sadao's bosses (New boss : Max/Picaro/Thanatos) Silanos update
Please provide source code for the plugin.
Forum:
VSH / Freak Fortress
11-26-2020, 22:05
Replies:
33
FF2
Bat's Collection of Stuff
Views:
20,299
Posted By
Batfoxkid
Re: Bat's Collection of Stuff
Decided to archive some things so introducing:
Bad Doctor: A grenade powerup hell boss
Boss Statistics: To log down boss wins/losses for keeping track of balance
Forum:
VSH / Freak Fortress
11-18-2020, 16:13
Replies:
136
FF2
Unofficial Freak Fortress | 1.20.4
Views:
43,448
Posted By
Batfoxkid
Re: Unofficial Freak Fortress | 1.20.2
- FF2 Subplugins are required to be in the freaks folder with a .ff2 file extension
- Make sure maps.cfg and along other important configs like characters.cfg exist
Forum:
VSH / Freak Fortress
09-08-2020, 15:44
Replies:
5
Boss crashes the server when selected.
Views:
1,350
Posted By
Batfoxkid
Re: Boss crashes the server when selected.
Due to using tf_wearable_demoshield. Either need a subplugin that gives a wearable or use "wearable1" if your running Unofficial FF2. And Salmon doesn't support wearables too I believe.
Forum:
VSH / Freak Fortress
08-24-2020, 15:22
Replies:
6
I have another problem with characters.cfg after game ubdate
Views:
1,176
Posted By
Batfoxkid
Re: I have another problem with characters.cfg after game ubdate
Make sure the filepath
addons/sourcemod/logs/freak_fortress_2/
exists on your server.
Forum:
VSH / Freak Fortress
08-15-2020, 15:44
Replies:
33
FF2
Bat's Collection of Stuff
Views:
20,299
Posted By
Batfoxkid
Re: Bat's Collection of Stuff
Any errors? (Might be the Unofficial 1.20+ thing)
Showing results 1 to 25 of 243
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