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Search: Posts Made By: Batfoxkid
Forum: VSH / Freak Fortress 05-25-2022, 16:35
Replies: 30
Views: 5,737
Posted By Batfoxkid
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Your missing source files for:
ff2_servercommandrage.ff2
ff2_tfconde.ff2
m7_abilities_extended.ff2
special_reanimation.ff2
special_spiderman.ff2
Forum: VSH / Freak Fortress 05-24-2022, 20:57
Replies: 30
Views: 5,737
Posted By Batfoxkid
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

It's a required to have source code (.sp files) of plugins when included in downloads.
Forum: VSH / Freak Fortress 05-24-2022, 20:53
Replies: 30
Views: 5,737
Posted By Batfoxkid
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Source code is required to be included in the download in order to share compiled plugins.
Forum: VSH / Freak Fortress 05-22-2022, 16:28
Replies: 3
Views: 82
Posted By Batfoxkid
Re: delete dis please

Please do not blank out your posts. Instead edit that you have solved your problem or even post the answer so others can find an answer too.
Forum: VSH / Freak Fortress 05-07-2022, 14:26
Replies: 5
Views: 559
Posted By Batfoxkid
Re: Freak Fortress 2: Rewrite

It basically allows you to use bosses without the arena gamemode, you would need to make your own plugin to summon bosses if you want to make your own gamemode with them.
Forum: VSH / Freak Fortress 05-07-2022, 03:00
Replies: 5
Views: 559
Posted By Batfoxkid
Freak Fortress 2: Rewrite

It's back

A new version of Freak Fortress 2, rewritten from the ground up while keeping support for previous configs and subplugins.

What's new?

You can now use bosses outside the gamemode,...
Forum: VSH / Freak Fortress 05-01-2022, 17:05
Replies: 136
Views: 43,448
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.20.4

This is likely because of SourceMod 1.11, use SourceMod 1.10 for now or use the unreleased code that's on the repo.
Forum: VSH / Freak Fortress 01-07-2022, 17:49
Replies: 7
FF2 MUTE_MASK
Views: 1,328
Posted By Batfoxkid
Re: MUTE_MASK

Don't blank out posts, instead take down the download link if you wish to remove content.
Forum: VSH / Freak Fortress 12-18-2021, 02:28
Replies: 136
Views: 43,448
Posted By Batfoxkid
Re: Editing % / special damage

There's no setting for changing this, a work around is modifying weapons config and changing the damage multiplier with attribute 138.
Forum: VSH / Freak Fortress 11-21-2021, 22:16
Replies: 33
Views: 20,299
Posted By Batfoxkid
Re: Bat's Collection of Stuff

Newest version should be fixed if not let me know.
Forum: VSH / Freak Fortress 11-11-2021, 00:19
Replies: 33
Views: 20,299
Posted By Batfoxkid
Re: Bat's Collection of Stuff

That one is known to have issues with how it's structured. If your on a fork that has a music change on sound (https://github.com/Batfoxkid/FreakFortressBat/wiki/Boss-Sounds#music-changes--sound_) to...
Forum: Plugins 10-05-2021, 23:55
Replies: 2
Views: 1,353
Posted By Batfoxkid
[TF2] SCP: Secret Fortress

SCP: Secret Fortress
A custom gamemode that brings SCP: Secret Laboratory to Team Fortress 2.

AlliedModders release just in time for Scream Fortress! SCP: Secret Fortress is a custom gamemode...
Forum: VSH / Freak Fortress 07-11-2021, 12:58
Replies: 49
Views: 27,353
Posted By Batfoxkid
Re: [Help] Common Problems & General Fixes

Possible to modify Goomba Stomp (https://forums.alliedmods.net/showthread.php?t=111893) to have no rebound and/or change effects.
Forum: VSH / Freak Fortress 03-08-2021, 13:06
Replies: 2
Views: 993
Posted By Batfoxkid
Re: I need a help

Don't blank out your posts, sharing an answer would be much better for anyone who comes and experiences a similar issue.
Forum: VSH / Freak Fortress 03-01-2021, 13:46
Replies: 5
Views: 1,280
Posted By Batfoxkid
Re: nvm

Don't blank out your posts, sharing an answer would be much better for anyone who comes and experiences a similar issue.
Forum: VSH / Freak Fortress 02-03-2021, 17:05
Replies: 29
Views: 5,332
Posted By Batfoxkid
Re: [Subplugin] Summon a boss

After you use FF2_MakeBoss you can then use
if(FF2_HasAbility(boss, "ffbat_menu_abilities", "special_menu_manager"))
MA_MakeBoss(boss);
Forum: VSH / Freak Fortress 02-03-2021, 11:39
Replies: 29
Views: 5,332
Posted By Batfoxkid
Re: [Subplugin] Summon a boss

There's no need to edit Menu Abilities to add compatibility as it already offers natives to use

/**
* Sets up boss casting (make sure the boss has the menu manager ability)
*
* @param...
Forum: VSH / Freak Fortress 01-04-2021, 12:50
Replies: 61
Views: 23,299
Posted By Batfoxkid
Re: Sadao's bosses (New boss : Max/Picaro/Thanatos) Silanos update

You still can't post it without the source code though.
Forum: VSH / Freak Fortress 01-03-2021, 16:03
Replies: 61
Views: 23,299
Posted By Batfoxkid
Re: Sadao's bosses (New boss : Max/Picaro/Thanatos) Silanos update

You still need actual source code to post on AlliedModders.
Forum: VSH / Freak Fortress 01-01-2021, 18:53
Replies: 61
Views: 23,299
Posted By Batfoxkid
Re: Sadao's bosses (New boss : Max/Picaro/Thanatos) Silanos update

Please provide source code for the plugin.
Forum: VSH / Freak Fortress 11-26-2020, 22:05
Replies: 33
Views: 20,299
Posted By Batfoxkid
Re: Bat's Collection of Stuff

Decided to archive some things so introducing:

Bad Doctor: A grenade powerup hell boss

Boss Statistics: To log down boss wins/losses for keeping track of balance
Forum: VSH / Freak Fortress 11-18-2020, 16:13
Replies: 136
Views: 43,448
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.20.2

- FF2 Subplugins are required to be in the freaks folder with a .ff2 file extension

- Make sure maps.cfg and along other important configs like characters.cfg exist
Forum: VSH / Freak Fortress 09-08-2020, 15:44
Replies: 5
Views: 1,350
Posted By Batfoxkid
Re: Boss crashes the server when selected.

Due to using tf_wearable_demoshield. Either need a subplugin that gives a wearable or use "wearable1" if your running Unofficial FF2. And Salmon doesn't support wearables too I believe.
Forum: VSH / Freak Fortress 08-24-2020, 15:22
Replies: 6
Views: 1,176
Posted By Batfoxkid
Re: I have another problem with characters.cfg after game ubdate

Make sure the filepath
addons/sourcemod/logs/freak_fortress_2/
exists on your server.
Forum: VSH / Freak Fortress 08-15-2020, 15:44
Replies: 33
Views: 20,299
Posted By Batfoxkid
Re: Bat's Collection of Stuff

Any errors? (Might be the Unofficial 1.20+ thing)
Showing results 1 to 25 of 243

 
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