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Posts Made By:
Steveh
Forum:
Scripting
09-15-2014, 02:22
Replies:
6
[TF2] Preventing lag by precaching weapon models
Views:
2,810
Posted By
Steveh
[TF2] Preventing lag by precaching weapon models
Hi,
Lately, one of my plugins I've been writing has been getting a lot of lag due to a recent TF2 update which adds the following:
Full update link...
Forum:
Unapproved Plugins
04-26-2012, 15:32
Replies:
148
[TF2] Third Person (Non-sv_cheats Edition)
Views:
169,239
Posted By
Steveh
Re: [TF2] Third Person (Non-sv_cheats Edition)
Thank you! :D
Forum:
Unapproved Plugins
04-24-2012, 02:22
Replies:
148
[TF2] Third Person (Non-sv_cheats Edition)
Views:
169,239
Posted By
Steveh
Re: [TF2] Third Person (Non-sv_cheats Edition)
Good Job on the plugin! My servers are encountering 1 error that sometimes spams the console:
L 04/23/2012 - 12:20:51: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 04/23/2012...
Forum:
Scripting
01-12-2012, 04:07
Replies:
1
[TF2] How to check if a player is in a Custom Trigger.
Views:
769
Posted By
Steveh
[TF2] How to check if a player is in a Custom Trigger.
Hi,
I was wondering; Is it possible to check to see if a player is in a Trigger on a map?
I would like to use this as a custom trigger for a new plugin I am thinking about creating. For...
Forum:
Scripting
01-03-2012, 04:36
Replies:
8
[TF2] How to block Cheat Commands
Views:
4,254
Posted By
Steveh
Re: [TF2] How to block Cheat Commands
Hi,
I tried the SetFakeClientConVar, but that is only for Fake Clients (Bots). I will give changing the player speed a go. I also found Tickrate_Enabler Server Plugin, that changes the Tickrate...
Forum:
Scripting
01-01-2012, 12:25
Replies:
8
[TF2] How to block Cheat Commands
Views:
4,254
Posted By
Steveh
Re: [TF2] How to block Cheat Commands
Hi,
I'm going to give changing the Player's speed a try, and the SetFakeClientConVar a try aswell.
I'll reply back soon with the results ^^
Forum:
Scripting
12-31-2011, 19:45
Replies:
8
[TF2] How to block Cheat Commands
Views:
4,254
Posted By
Steveh
Re: [TF2] How to block Cheat Commands
Hi,
I have tried the first method, that didn't work unfortunately.
The reason the server needs cheats on is because in TF2, the change in host_timescale doesn't take effect on clients.
...
Forum:
Scripting
12-30-2011, 09:57
Replies:
8
[TF2] How to block Cheat Commands
Views:
4,254
Posted By
Steveh
[TF2] How to block Cheat Commands
Hi,
I have a plugin which requires the sv_cheats cvar to be 1 to work properly. I am wondering if anyone knows how to block cheat commands such as noclip, god, buddha, etc.
I have tried the...
Forum:
Unapproved Plugins
10-14-2011, 02:54
Replies:
1,199
[TF2] PropHunt 1.93
Views:
730,065
Posted By
Steveh
Re: [TF2] PropHunt 1.8
I made a quick fix for that error, All I done was rename "tf_show_voice_icons" to "mp_show_voice_icons".
Attached is a version that should be fixed :)
Forum:
Scripting
10-12-2011, 04:00
Replies:
26
[TF2] Uber Effect without Godmode?
Views:
5,823
Posted By
Steveh
Re: [TF2] Uber Effect without Godmode?
I can confirm that I also have the same issue on both of my servers. If someone could find a solution to this, That would be Brilliant :D
Steveh
Forum:
Extensions
10-04-2011, 10:37
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
385,850
Posted By
Steveh
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Awesome, Thanks!
Forum:
Extensions
10-03-2011, 04:36
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
385,850
Posted By
Steveh
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Hi I get the following error:
L 10/02/2011 - 18:19:42: Info (map "cp_dustbowl") (file "errors_20111002.log")
L 10/02/2011 - 18:19:42: [SM] Unable to load extension "cbaseserver.ext":...
Forum:
Scripting
09-22-2011, 13:25
Replies:
2
[TF2] (Solved)NetProp for Cow-Mangler 5000 & Righteous Bison?
Views:
2,146
Posted By
Steveh
Re: [TF2]NetProp for Cow-Mangler 5000 & Righteous Bison?
Ah, Thanks very much! :)
Forum:
Scripting
09-22-2011, 04:34
Replies:
2
[TF2] (Solved)NetProp for Cow-Mangler 5000 & Righteous Bison?
Views:
2,146
Posted By
Steveh
[TF2] (Solved)NetProp for Cow-Mangler 5000 & Righteous Bison?
Hi, I was wondering if anyone knows the Net Prop for the Cow-Mangler 5000 and the Righteous Bison. I was unable to find any for those weapons, and are wondering if anyone could help.
Many...
Forum:
VSH / Freak Fortress
08-29-2011, 06:00
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,824,848
Posted By
Steveh
Re: [TF2] VS Saxton Hale Mode
L 08/28/2011 - 21:35:09: [SM] Native "GetEntProp" reported: Property "m_iItemDefinitionIndex" not found (entity 12/player)
L 08/28/2011 - 21:35:09: [SM] Displaying call stack trace for plugin...
Forum:
Scripting
08-25-2011, 13:40
Replies:
1
How to detect a Client using their Microphone?
Views:
937
Posted By
Steveh
How to detect a Client using their Microphone?
I am wanting to know this because I would like to limit 1 person micspamming at a time.
If anyone has anything, anything at all, it will be helpful.
Steveh
Forum:
VSH / Freak Fortress
08-16-2011, 09:16
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,824,848
Posted By
Steveh
Re: [TF2] VS Saxton Hale Mode
Yes I updated it this morning to 1.5.0
Forum:
VSH / Freak Fortress
08-16-2011, 07:43
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,824,848
Posted By
Steveh
Re: [TF2] VS Saxton Hale Mode
Hi, I am getting these errors in my logs:
L 08/16/2011 - 11:06:50: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 08/16/2011 - 11:06:50: [SM] Displaying call stack...
Forum:
VSH / Freak Fortress
08-15-2011, 04:20
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,824,848
Posted By
Steveh
Re: [TF2] VS Saxton Hale Mode
How would I stop these errors?
Thanks
Forum:
VSH / Freak Fortress
08-06-2011, 05:49
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,824,848
Posted By
Steveh
Re: [TF2] VS Saxton Hale Mode
Its not public yet, basically because I have the gamemodes hard-coded into the plugin at the moment, and not in a different way :)
Forum:
VSH / Freak Fortress
08-05-2011, 12:51
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,824,848
Posted By
Steveh
Re: [TF2] VS Saxton Hale Mode
I coded a "Gamemode Manager" to load and unload my gamemodes without the need for Map Configs. My server has lots of gamemodes xD
Forum:
VSH / Freak Fortress
08-05-2011, 06:13
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,824,848
Posted By
Steveh
Re: [TF2] VS Saxton Hale Mode
Hi guys, I have begun getting these errors in my server logs:
L 08/04/2011 - 21:35:51: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all...
Forum:
TF2Items
08-05-2011, 06:07
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,257,005
Posted By
Steveh
Re: TF2Items - Items with custom attributes.
Hi, I am getting this in my Server's Error Logs:
L 08/04/2011 - 21:35:51: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data...
Forum:
Scripting
07-28-2011, 04:26
Replies:
26
[TF2] Uber Effect without Godmode?
Views:
5,823
Posted By
Steveh
Re: [TF2] Uber Effect without Godmode?
Thanks so much! :D
Forum:
Scripting
07-26-2011, 09:24
Replies:
26
[TF2] Uber Effect without Godmode?
Views:
5,823
Posted By
Steveh
Re: [TF2] Uber Effect without Godmode?
Thanks very much for the replies guys :D
Would I use SetEntProp with Prop_Data to do so? or would I use Prop_Send?
Steveh
Showing results 1 to 25 of 63
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