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Search: Posts Made By: bboygrun
Forum: General 11-06-2016, 16:55
Replies: 12
Views: 1,934
Posted By bboygrun
Re: Create transparent knife (World model)

Thank you it's perfectly working now :) :bacon!:
Forum: General 11-03-2016, 19:53
Replies: 12
Views: 1,934
Posted By bboygrun
Create transparent knife (World model)

Hi everyone,

I've been looking to remove the world model of a knife. I did it with this code:


SetEntProp(GetEntPropEnt(iKnife, Prop_Send, "m_hWeaponWorldModel", Prop_Send, "m_nModelIndex",...
Forum: Source Servers (SRCDS) 02-13-2016, 21:09
Replies: 38
Views: 11,065
Posted By bboygrun
Re: The CS:GO "Is plugin allowed?" thread

Will a modification of player models trigger the detection method in CS:GO ? (For example Zombie player model in Zombie Mods)
Forum: Plugin/Gameplay Ideas and Requests 02-13-2016, 20:27
Replies: 12
Views: 7,716
Posted By bboygrun
Re: [HELP] Disable player shadows in CSGO

Thank you mate it worked :wink:



By which way would you do this ? Could you explain a little bit more please ?
Forum: Plugin/Gameplay Ideas and Requests 02-13-2016, 14:48
Replies: 12
Views: 7,716
Posted By bboygrun
Re: [HELP] Disable player shadows in CSGO

Did someone find a solution for this problem ?
Forum: Off-Topic 11-21-2014, 07:16
Replies: 13
Views: 1,603
Posted By bboygrun
Re: [French] I need help with my homework

At least you could try and ask for correction.
Forum: HL1 Servers (HLDS) 07-28-2014, 10:15
Replies: 102
Views: 14,394
Posted By bboygrun
Re: Is it running DProto?

It's perfect now :-).
Forum: Module Coding 07-28-2014, 08:15
Replies: 51
Views: 24,245
Posted By bboygrun
Re: [Module] - Zombie Plague 5.0.5

I had the same error and replacing :


C_DLLEXPORT int Meta_Query(const char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs)


by


C_DLLEXPORT int Meta_Query(char...
Forum: Off-Topic 07-28-2014, 05:49
Replies: 10
Views: 2,248
Posted By bboygrun
Re: Oculus Rift

It seems CV1 is coming in 2015 / 2016 but there is nothing official.

Yesterday night i was going to cede, i must hide my credit card for a while :fox:

I think so too, especially about the side...
Forum: Module Coding 07-28-2014, 03:58
Replies: 51
Views: 24,245
Posted By bboygrun
Re: [Module] - Zombie Plague 5.0.5

https://forums.alliedmods.net/showthread.php?p=1930710#post1930710
Forum: HL1 Servers (HLDS) 07-28-2014, 03:27
Replies: 102
Views: 14,394
Posted By bboygrun
Re: Is it running DProto?

IMO you should put only non-steam servers, or make two categories at list then we will see all non-steam servers directly.
Forum: Off-Topic 07-28-2014, 03:21
Replies: 12
Views: 5,777
Posted By bboygrun
Re: PHP - Server banner

Oh, i forgot to tell :

This won't work if you use non-steam AND/OR old version (outdated server), it's fine :wink:
I won't do modifications at all for that.



I don't have more the .PSD file...
Forum: Off-Topic 07-27-2014, 20:47
Replies: 12
Views: 5,777
Posted By bboygrun
Re: PHP - Server banner

TF2 icon changed (it still has the "2" but it is now better).

Feel free to create/modify icons and post them here, i'll update the attachment, the icons sizes are : 28x27
Forum: Off-Topic 07-27-2014, 20:34
Replies: 12
Views: 5,777
Posted By bboygrun
Re: PHP - Server banner

I didn't make the l4d2 icon, i will add it in the .zip file ASAP.
Forum: Off-Topic 07-27-2014, 15:25
Replies: 10
Views: 2,248
Posted By bboygrun
Re: Oculus Rift

It won't be the same at all.



Yes, at the moment the preorder is for developers only since it's not released yet but you can still buy it and play a LOT of games which are on their forums if...
Forum: Off-Topic 07-27-2014, 15:22
Replies: 12
Views: 5,777
Posted By bboygrun
Re: PHP - Server banner

You're welcome, nice to see i didn't post for nothing :).

I probably have to put defines for the colors of each text.
Forum: Off-Topic 07-27-2014, 09:41
Replies: 12
Views: 5,777
Posted By bboygrun
PHP - Server banner

Hey all, i've worked on a personal server banner long time ago.
Since my community doesn't exist more and i don't have more servers, why not share it.

I hope it will be useful for some of you.
...
Forum: Off-Topic 07-26-2014, 13:56
Replies: 10
Views: 2,248
Posted By bboygrun
Re: Oculus Rift

Well from what i've heard it's less that a flat monitor.
AFAIK they no longer used LED but OLED now.


What do you mean ?



How was it ? Is it really surprising ? I heard about the motion...
Forum: Module Coding 07-25-2014, 10:30
Replies: 152
Views: 37,640
Posted By bboygrun
Re: Module: Fake Server Queries

Yep, i think so too.

https://forums.alliedmods.net/showthread.php?t=173670
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#truth
Forum: Off-Topic 07-25-2014, 06:37
Replies: 22
Views: 4,010
Posted By bboygrun
Re: CS Bots Enable via Metamod (???)

https://forums.alliedmods.net/showthread.php?p=970021#post970021

EDIT : Oups, didn't see your post NiHiLaNTh.

Conclusion : All ways are illegal, you do not have the rights to do that.
Forum: Off-Topic 07-25-2014, 06:02
Replies: 3,118
Views: 433,304
Posted By bboygrun
Re: The Now playing thread (music)

Poppin'

https://soundcloud.com/temu1/strut-ur-funk-metro-area/
Forum: Off-Topic 07-25-2014, 05:43
Replies: 10
Views: 2,248
Posted By bboygrun
Oculus Rift

Hey everybody, i guess most of members here know the "Oculus Rift" here.

I would like to know if you already played with ? How is it ?
If not, would you buy it ?

I thought about buy it but...
Forum: HL1 Servers (HLDS) 07-23-2014, 10:07
Replies: 102
Views: 14,394
Posted By bboygrun
Re: Is it running DProto?

Lol, he just removed his signature right now.



rukia

EDIT :
On topic, good job to both of you, Blizzard_87's checker seems more accurate since Kia's checker couldn't retrieve dproto when i...
Forum: Off-Topic 07-22-2014, 05:40
Replies: 2
Views: 599
Posted By bboygrun
Re: "Best" way to move NPCs ?

Yes, A* is more accurate, but when i see these results : https://forums.alliedmods.net/showthread.php?p=2154909#post2154909

I doubt it's the method to use, even if i am going to do it in a module,...
Forum: Off-Topic 07-21-2014, 06:02
Replies: 2
Views: 599
Posted By bboygrun
"Best" way to move NPCs ?

I saw the different ways to move a NPC but i wonder if it is better to use Waypoints OR A* Pathing.

A* Pathing is really nice but it calculates too much things and if there are like 30 NPCs in the...
Showing results 1 to 25 of 500

 
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