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Forum: Plugins Today, 01:26
Replies: 6
Views: 328
Posted By Crasher_3637
Re: [L4D] Tiny 4 Dead

Hey, your client checks are still wrong.

It should be like this:
static int iClient;
iClient = GetClientOfUserId(GetEventInt(hEvent, "userid"));

// if client has invalid index OR is NOT...
Forum: Plugins 03-17-2019, 11:57
Replies: 14
Views: 982
Posted By Crasher_3637
Re: [L4D] Witch Mirror

Just a general note for everyone, it doesn't matter how much of the original work you have revised. As long as the original work isn't yours, it's best to credit the original author. For example, the...
Forum: Plugins 03-15-2019, 16:43
Replies: 503
Views: 59,493
Posted By Crasher_3637
Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]

To add to this, huge plugins like Super Tanks++ and Silvers' Missions and Weapons Info Editor (https://forums.alliedmods.net/showthread.php?t=310586) may not use the AutoExecConfig() function because...
Forum: Plugins 03-14-2019, 16:03
Replies: 503
Views: 59,493
Posted By Crasher_3637
Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]

1. Do you meet all the requirements, including SM 1.10.6352?
2. Are there any error logs in your addons/sourcemod/logs folder?
Forum: Plugins 03-14-2019, 00:35
Replies: 503
Views: 59,493
Posted By Crasher_3637
Forum: Unapproved Plugins 03-12-2019, 19:38
Replies: 16
Views: 986
Posted By Crasher_3637
Re: [L4D2]Arcade Edition[MOD]

Right at the bottom left corner of the border for your main post there is an exclamation mark. Click that and you can report your post for reviewing.
Forum: Plugin/Gameplay Ideas and Requests 03-12-2019, 13:09
Replies: 2
Views: 306
Posted By Crasher_3637
Re: Disable command

You can do one of the following:

1. Edit the source code and add a check to disable the command inside the callback.
2. Comment out the line that registers the command.
3. Use overrides to deny...
Forum: General 03-12-2019, 13:02
Replies: 2
Views: 762
Posted By Crasher_3637
Re: Fast reload weapons Left 4 Dead 2

I don't think he's solved it yet.
Forum: Plugins 03-12-2019, 12:54
Replies: 14
Views: 1,126
Posted By Crasher_3637
Re: [L4D2] Weapon Destroy

Those compile errors are due to the first 2 lines of your code.

Change this:
#include sdkhooks
#include sdktools

To this:
#include <sdkhooks>
#include <sdktools>
Forum: Scripting 03-10-2019, 07:20
Replies: 9
Views: 718
Posted By Crasher_3637
Re: I want to remove the white (spectating)

Why are you blaming the SM devs when the "SetParent" input isn't even made by SM?

https://developer.valvesoftware.com/wiki/Entity_Hierarchy_(parenting)#SetParent

You also didn't provide any...
Forum: Plugin/Gameplay Ideas and Requests 03-09-2019, 07:44
Replies: 4
Views: 412
Posted By Crasher_3637
Re: [L4D2] Set max survivor hp with specified flag.

Untested:

#include <sourcemod>

#define FH_VERSION "1.0"

public Plugin myinfo =
{
name = "[L4D & L4D2] Flag-based Health",
author = "Psyk0tik (Crasher_3637) & foquaxticity",
Forum: General 03-09-2019, 07:12
Replies: 383
Views: 183,866
Posted By Crasher_3637
Re: Lysis: An experimental .smx decompiler

Use this site to decompile your plugin: http://headlinedev.xyz/lysis/
Forum: General 03-09-2019, 06:37
Replies: 12
Views: 14,278
Posted By Crasher_3637
Re: What is the SM admin command to see all plugin commands etc.

When the plugins list is displayed on your game's console, it cuts off at a certain point. Type "sm plugins 27" and it should output the rest of the list. If the list gets cut off again, then just...
Forum: Plugins 03-04-2019, 21:51
Replies: 503
Views: 59,493
Posted By Crasher_3637
Forum: Plugins 03-04-2019, 17:24
Replies: 2
Views: 697
Posted By Crasher_3637
Re: [L4D2] Spitter Dies After Spit (SDAS) [v1.0.4 | 04-March-2019]

I disagree with the use of a cvar to determine immunity flags. Please consider using CheckCommandAccess(). You can use an arbitrary command as an override.

Example:

CheckCommandAccess(client,...
Forum: Plugins 03-02-2019, 01:13
Replies: 21
Views: 1,530
Posted By Crasher_3637
Re: [l4d2] Smart Item Selector (v1.1) [1-Mar-2019]

Lmao, no prob.

By the way, one thing that I forgot to include in the snippet is resetting the g_bLast[client] bool. You can reset it in the OnClientPutInServer() forward (in case the map changes...
Forum: Plugins 03-01-2019, 23:05
Replies: 21
Views: 1,530
Posted By Crasher_3637
Re: [l4d2] Smart Item Selector (v1.1) [1-Mar-2019]

You don't need to rearrange anything. Here's some code based on the one I use for the Enforce ability in my Super Tanks++ plugin.

ConVar g_cvLastSlot;

public void OnPluginStart()
{
...
Forum: Plugins 03-01-2019, 10:16
Replies: 503
Views: 59,493
Posted By Crasher_3637
Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]

Version 8.58 is out!

Download (https://github.com/Psykotikism/Super_Tanks/releases/tag/v8.58) | Changelog (https://github.com/Psykotikism/Super_Tanks/blob/master/CHANGELOG.md)
Forum: Plugin/Gameplay Ideas and Requests 03-01-2019, 06:34
Replies: 4
Views: 405
Posted By Crasher_3637
Re: [L4D2] Throwable Melee Weapons...

This idea reminds me of Dead Island and Krieg the Psycho's special ability from Borderlands 2. It might be possible, who knows? The only thing that could make it impossible is if we need to create...
Forum: Unapproved Plugins 03-01-2019, 06:25
Replies: 16
Views: 986
Posted By Crasher_3637
Re: [L4D2]Arcade Edition[MOD]

I hate to be "that guy," but this should be a tutorial rather than a plugin release. You're not releasing anything new nor standalone. The zip file contains plugins and extensions of other people...
Forum: Plugins 02-28-2019, 14:43
Replies: 503
Views: 59,493
Posted By Crasher_3637
Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]

Yeah I already fixed this in v8.58. I'll be releasing it maybe tomorrow.
Forum: Plugins 02-27-2019, 06:35
Replies: 28
Views: 8,264
Posted By Crasher_3637
Re: [L4D & L4D2] No Friendly-fire (v6.5, 06-21-2018)

The plugin just uses cvars provided by the game. All that stuff you're talking about is due to something else. Perhaps you didn't set up your admin config files properly? There can be several reasons...
Forum: Plugins 02-27-2019, 06:32
Replies: 21
Views: 1,530
Posted By Crasher_3637
Re: [l4d2] Smart Item Selector

Oh hey, you finally released it. Great job!
Forum: Scripting 02-25-2019, 00:27
Replies: 5
Views: 727
Posted By Crasher_3637
Re: how to set player health

You probably just need to check if the client is a valid index, is in-game, and is alive.

if (0 < client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client))
{...
Forum: Plugins 02-22-2019, 02:47
Replies: 503
Views: 59,493
Posted By Crasher_3637
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