Raised This Month: $90 Target: $400
 22% 

Showing results 1 to 25 of 166
Search took 0.02 seconds.
Search: Posts Made By: Timocop
Forum: Plugins Today, 10:19
Replies: 17
Views: 19,257
Posted By Timocop
Forum: General Today, 10:06
Replies: 4
Views: 107
Posted By Timocop
Re: [L4D2] Saferoom doors don't open first try

Sound like loss/choke. Show us your net_graph 5
Forum: Trash Yesterday, 18:33
Replies: 0
Views: 103
Posted By Timocop
Im Externet too :)

bla, can be moved to trash
Forum: General 01-15-2019, 16:34
Replies: 37
Views: 20,888
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

1) BasicPawn should work out-of-the-box. As long your source is in the same folder with compiler and include folder. If you want to set everything up manualy, you have to create your own configs....
Forum: Scripting 01-06-2019, 09:02
Replies: 25
Views: 3,192
Posted By Timocop
Re: Enum Structs Available This Holiday Season

methodmaps != classes

While 'enum structs' can hold multiple values because they are arrays, methodmaps can only hold one.

If you want to store something *in* methodmaps use StringMap's (or any...
Forum: Scripting 12-22-2018, 13:52
Replies: 25
Views: 3,192
Posted By Timocop
Re: Enum Structs Available This Holiday Season

All this sugar is pretty epic. Already added support to BasicPawn.
Lets hope we dont get diabetes :lol:
Forum: General 12-22-2018, 13:45
Replies: 37
Views: 20,888
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

New Update!
A new update has been released! Ive added support for 'enum struct (https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#Enum_Structs)'s and fixed some minor but still annoying UI...
Forum: Scripting 08-06-2018, 13:06
Replies: 11
Views: 533
Posted By Timocop
Re: [L4D2] How to detect first chapter?

Tested my method? info_landmark is required on all maps. It teleports players and other items to the next chapter. So if there is only 1 info_landmark in the map it should be the start or the end of...
Forum: Scripting 08-05-2018, 16:55
Replies: 11
Views: 533
Posted By Timocop
Re: [L4D2] How to detect first chapter?

stock bool:IsFinalMap()
{
return (FindEntityByClassname(-1, "info_changelevel") == -1
&& FindEntityByClassname(-1, "trigger_changelevel") == -1);
}

stock bool:IsStartOrEndMap()
{
new...
Forum: Plugin/Gameplay Ideas and Requests 08-01-2018, 18:00
Replies: 3
Views: 182
Posted By Timocop
Re: [REQ] L4D1 Linux "Engine.so" binary

https://www.sendspace.com/file/68jlw8
engine.so - SHA256:1EA7636360411789F66009E2833F294CEDB097FAF397A460E8F68ED27ADD0C80
Forum: General 07-20-2018, 07:03
Replies: 37
Views: 20,888
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Yea i know, thats why i dont realy call it "dark theme" more like "high contrast mode".
The most annoying ones are the scrollbars they are realy bad and unable to change the color the "normal way" i...
Forum: General 07-20-2018, 05:34
Replies: 37
Views: 20,888
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

@Nickelony <3

Hey guys!
After a while of inactivity, BasicPawn 0.8 has been finally released. Alot of bugs have been fixed, some things have been added and changed.
But more importantly: Ive...
Forum: General 04-09-2018, 06:03
Replies: 37
Views: 20,888
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Important!
Hey guys a new update has been released which fixed the auto updater.
People with version v0.741 or older need to update manually to version v0.750 or higher!
Also the custom syntax...
Forum: Plugins 04-02-2018, 08:06
Replies: 11
Views: 6,451
Posted By Timocop
Re: [L4D2] 200 IQ Bots: AI Tank Haymakers And More!

You should avoid all "script" cmds, they leak very badly and fill up ram because they create a new instance all the time. Use the logic_script entity instead, they wont leak.

Heres my stock i...
Forum: Scripting 01-13-2018, 23:58
Replies: 2
Views: 226
Posted By Timocop
Forum: Scripting 01-13-2018, 04:04
Replies: 2
Views: 228
Posted By Timocop
Re: Custom warnings in includes

There is noone sadly, but heres an hack instead:
#if !defined PLUGIN_VERSION
#pragma deprecated PLUGIN_VERSION not defined, ddhoward_updater cannot be included
public void __Deprecated_546416()...
Forum: General 01-10-2018, 22:43
Replies: 37
Views: 20,888
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

In what way "weird"? Slow? Also, what option you clicking on?
By default if you open a document the first time, it take like ~5 sec or more to generate the outlining.
Forum: Scripting 01-09-2018, 21:22
Replies: 8
Views: 525
Posted By Timocop
Re: [L4D2] Detect first and last map of campaign?

Why so complicated. May wanna add trigger_changelevel too tho.

stock bool IsFinalMap()
{
return (FindEntityByClassname(-1, "info_changelevel") == -1
&&...
Forum: Off-Topic 12-17-2017, 18:36
Replies: 21
Views: 1,544
Posted By Timocop
Re: [FORUM GAME] Black or White

Football

FCC or Net Neutrality
Forum: Scripting 12-05-2017, 17:21
Replies: 2
Views: 326
Posted By Timocop
Re: TR_TraceRayFilter Through Multiple Entities?

Just pass an ArrayStack or ArrayList into the trace callback and fill it.

void DoStuff()
{
//...

ArrayStack entStack = new ArrayStack();

TR_TraceRayFilter(fPos, fAng, MASK_SHOT,...
Forum: General 12-05-2017, 06:38
Replies: 3
Views: 273
Posted By Timocop
Re: error when installing sourcemod - paid

Dev builds higher that 6206 will not load. Use stable or use dev 6206 instead. Otherwise you have to wait.
Forum: Scripting 12-03-2017, 10:04
Replies: 7
Views: 480
Posted By Timocop
Re: [L4D & L4D2] Using a cvar to filter maps or gamemodes

https://sm.alliedmods.net/new-api/convars/GetConVarString

Edit:
You want to save settings per map right? Why not use config files like for example stripper does.
I dont think cvars are the best...
Forum: Scripting 12-03-2017, 08:23
Replies: 7
Views: 480
Posted By Timocop
Re: [L4D & L4D2] Using a cvar to filter maps or gamemodes

Only finale maps?


bool IsFinaleMap()
{
return (FindEntityByClassname(-1, "trigger_finale") != -1);
}


otherwise use ExplodeString() and split the cvar string (with the map names) into a...
Forum: General 12-02-2017, 21:10
Replies: 37
Views: 20,888
Posted By Timocop
Forum: Off-Topic 11-25-2017, 10:12
Replies: 2
Views: 312
Posted By Timocop
Re: BBCode WYSIWYG Editor not working in Opera?

Yes it enabled, but neither of both (Standart/Enhanced) allow me to switch modes.
Already tried with Firefox seems to work fine there.
Showing results 1 to 25 of 166

 
Forum Jump

All times are GMT -4. The time now is 16:53.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode