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Search: Posts Made By: necavi
Forum: Plugins 06-21-2015, 13:55
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

I'll look into it later, I'm not in a place I can download the synergy server right now.
Forum: Plugins 06-19-2015, 23:15
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

I would try "synergy_entity_death", not "entity_death". You'll need to update your keyvalues because several of them are not correct for that event.
Forum: Plugins 06-19-2015, 19:46
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

Can you upload synergy's modevents.res file?
Forum: Plugins 06-19-2015, 12:23
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

What kind of errors is it giving?
Forum: Plugins 06-16-2015, 18:41
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

Updating your smlib includes should take care of most of those, for the ones that actually have something to do with my plugin I'll fix later. If you wanted to you could just replace every instance...
Forum: Plugins 03-10-2015, 16:18
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

I'm sorry, I ended up losing my pre-built copies when I had to take my build server down a few weeks ago, I'll get a version uploaded here shortly, however.
Forum: Plugins 10-01-2013, 12:28
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

Sorry, been really too busy to deal with sourcemod stuff recently - with any luck that'll change shortly.
Forum: Plugins 09-08-2013, 05:49
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

I'm well aware of how to implement it and how I will do it, thank you. I just need to make some time to actually do it.
Forum: Plugins 09-08-2013, 02:07
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

No database connection is necessary to make it work, although it will complain if it doesn't have one (if I remember correctly), and wow, HL2DM lacks almost any source event, in a few days I can add...
Forum: Plugins 09-06-2013, 23:57
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

It works just fine on NPC's, as it uses any source event (also custom created events). Just create a config :)
Forum: Plugins 08-05-2013, 06:41
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

Well there's your problem, the config has to end in .txt (and make sure that it is in the /configs/merx/ folder, like the example configs). Looks like I changed that in the post but not in the...
Forum: Plugins 08-02-2013, 18:22
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

One of the cvars controls how many default points to give a player when they join - you can set that to 0 if you like. Also, if you paste your config then I can help you fix it.
Forum: Plugins 08-02-2013, 17:24
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

skyrider: You don't need to compile an extra smx, everything is done by config (except for some more specialized events, currently). You can look at the example of l4d2 that is packaged and then use...
Forum: Plugins 07-08-2013, 19:43
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 34)

Updated:
- Added a field in the database for total points earned
- Added a command to display the top ten players by total points earned
- Added a script to update SQLite databases to the new...
Forum: Plugins 06-30-2013, 03:31
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 24)

Updated:
- Added custom events
- Added a custom event for l4d: special_infected_death (roughly the same keyvalues as player_death)
- Changed the chat tag to be a Convar
Forum: Plugins 06-26-2013, 18:16
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system (build 24)

Updated:
Allow menu items to be disabled (set the key "enabled" "0" to disable an item)
Automatically disables menu items which use commands that aren't registered
Forum: Plugins 06-22-2013, 14:44
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system

I'm glad you like it! Don't ever hesitate to get help, I don't actually RUN this plugin, so there could be bugs that it'd be hard for me to find in simple testing. I'm pretty much always online on...
Forum: Plugins 06-22-2013, 12:04
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system

Hmmm...looks perfectly correct, I'll spool up a l4d server tomorrow, although in the meantime you could try removing the "rewardifnotequals" keyvalue, I don't know what exactly userid is filled with...
Forum: Plugins 06-21-2013, 18:56
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system

Certainly. If you have any more questions or need additional keys created or anything like that, just tell me. Personally I would change it to "The Survivors earned 5 points for killing a tank." in...
Forum: Plugins 06-21-2013, 10:45
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system

I can give it a try, quite frankly I'm pretty out of it when it comes to balancing (one of the main reasons I made the plugin so incredibly configurable) and I'm...not quite sure what rewards to give...
Forum: Plugins 06-21-2013, 10:21
Replies: 48
Views: 17,225
Posted By necavi
Re: [Any] Merx - A generic point system

Noctua: I'll have a patch ready shortly for your issue, I wasn't able to test using MySQL initially but that will be a simple fix.

Edit: Updated to fix the SQL error, you'll have to either...
Forum: Plugins 06-19-2013, 21:42
Replies: 48
Views: 17,225
Posted By necavi
[Any] Merx - A generic point system (build 34)

Merx
Overview:


Tracks players points according to events.
Completely configurable events and rewards.
Completely configurable menus, able to use any client/server command.
Supports both...
Showing results 1 to 22 of 22

 
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