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Posts Made By:
PTE
Forum:
Scripting Help
10-08-2019, 14:27
Replies:
1
sql charset
Views:
943
Posted By
PTE
sql charset
What's default sqlx charset? (I suspect it's latin1, but gotta know for sure)
Forum:
Scripting Help
01-27-2019, 15:19
Replies:
13
upload vault content to mysql
Views:
2,130
Posted By
PTE
Re: upload vault content to mysql
Insert into ?
Forum:
Scripting Help
01-05-2019, 08:37
Replies:
6
amxclient_cmd | more than 2 params
Views:
2,097
Posted By
PTE
Re: amxclient_cmd | more than 2 params
How do I submit the request?(Sorry for kinda stupid question)
Forum:
Scripting Help
01-04-2019, 18:20
Replies:
6
amxclient_cmd | more than 2 params
Views:
2,097
Posted By
PTE
Re: amxclient_cmd | more than 2 params
So it mean I am only able to use client_cmd (to format cmd and params) or use read_args (to read all the params in one string and parse it on my own)?
Forum:
Scripting Help
01-04-2019, 04:29
Replies:
6
amxclient_cmd | more than 2 params
Views:
2,097
Posted By
PTE
amxclient_cmd | more than 2 params
How to pass more than 2 params in amxclient_cmd? I tried to pass more than 1 param in arg1 and arg2 and both weren't working fine with read_argv(_*), it can read only 2 params.
I only wanna know...
Forum:
Scripting Help
12-03-2018, 15:11
Replies:
12
Runtime error 3: stack error
Views:
3,389
Posted By
PTE
Re: Runtime error 3: stack error
Creating steam-only server for Ukraine-Russia regions is pointless, I don't really know why there's such an distrust and contempt to servers using dproto since 90% of ru-ua servers is 'illegal'...
Forum:
Scripting Help
12-03-2018, 14:00
Replies:
12
Runtime error 3: stack error
Views:
3,389
Posted By
PTE
Re: Runtime error 3: stack error
^^
Forum:
Scripting Help
12-03-2018, 13:59
Replies:
12
Runtime error 3: stack error
Views:
3,389
Posted By
PTE
Re: Runtime error 3: stack error
new g_iBitBlockMenu;
public jbe_menu_block(pPlayer) SetBit(g_iBitBlockMenu, pPlayer);
public jbe_menu_unblock(pPlayer) ClearBit(g_iBitBlockMenu, pPlayer);
public jbe_menu_blocked(pPlayer) return...
Forum:
Scripting Help
10-18-2018, 08:51
Replies:
12
Runtime error 3: stack error
Views:
3,389
Posted By
PTE
Re: Runtime error 3: stack error
Im not sure if this helped, players reporting about crashes, I'd like to check it on my own to report for sure, but uptime and default map says enough, still haven't got any error logs, how can I try...
Forum:
Scripting Help
10-10-2018, 03:42
Replies:
12
Runtime error 3: stack error
Views:
3,389
Posted By
PTE
Re: Runtime error 3: stack error
So, I updated, recompiled, server still crashing but without errors in logs...
Forum:
Scripting Help
10-04-2018, 14:59
Replies:
12
Runtime error 3: stack error
Views:
3,389
Posted By
PTE
Re: Runtime error 3: stack error
Ok, I'll update my version and compile it with new version yeah? Gonna do it later however.
Forum:
Scripting Help
10-04-2018, 12:08
Replies:
12
Runtime error 3: stack error
Views:
3,389
Posted By
PTE
Re: Runtime error 3: stack error
amxx version
AMX Mod X 1.8.3-dev+5154 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz...
Forum:
Scripting Help
10-04-2018, 11:31
Replies:
12
Runtime error 3: stack error
Views:
3,389
Posted By
PTE
Runtime error 3: stack error
Hello! I'm having error on my server that causes a lot of crushes.
The error is:
[1] lines with 5323 line:
public Message_ShowMenu(iMsgId, iMsgDest, iReceiver)
{...
Forum:
Scripting Help
08-13-2018, 17:46
Replies:
7
Precache prevention
Views:
1,550
Posted By
PTE
Re: Precache prevention
Thanks, still hoping that someone will help me with second question.
Forum:
Scripting Help
08-12-2018, 09:05
Replies:
7
Precache prevention
Views:
1,550
Posted By
PTE
Re: Precache prevention
UP!
Questions:
"Is there's list of useless default resources(Jail mode)? I guess much ppls before me was interested in that."
"How to prevent the model(weapon or player) from arriving, if it not...
Forum:
Scripting Help
08-09-2018, 15:37
Replies:
7
Precache prevention
Views:
1,550
Posted By
PTE
Re: Precache prevention
Ight, I guess it's work and I can escape the 512 with preventing default ones from precaching. ty
Now about models: I need to prevent default models from appearing in game, If I gonna de-precache?...
Forum:
Scripting Help
08-09-2018, 13:56
Replies:
7
Precache prevention
Views:
1,550
Posted By
PTE
Re: Precache prevention
I know how to do that with fakemeta, I guess it's ok. If you would like to recommend me some better way I'd be happy.
Current question is:
Forum:
Scripting Help
08-09-2018, 13:12
Replies:
7
Precache prevention
Views:
1,550
Posted By
PTE
Precache prevention
Bruh, it's a pretty old thread, but I wondering, is catching and stopping default models/sounds are okay, working fine, helping to deal with 512 limit.
I've seen about tons of topics, some ppls says...
Showing results 1 to 18 of 18
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