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Search: Posts Made By: PTE
Forum: Scripting Help 10-08-2019, 14:27
Replies: 1
Views: 943
Posted By PTE
sql charset

What's default sqlx charset? (I suspect it's latin1, but gotta know for sure)
Forum: Scripting Help 01-27-2019, 15:19
Replies: 13
Views: 2,130
Posted By PTE
Forum: Scripting Help 01-05-2019, 08:37
Replies: 6
Views: 2,097
Posted By PTE
Re: amxclient_cmd | more than 2 params

How do I submit the request?(Sorry for kinda stupid question)
Forum: Scripting Help 01-04-2019, 18:20
Replies: 6
Views: 2,097
Posted By PTE
Re: amxclient_cmd | more than 2 params

So it mean I am only able to use client_cmd (to format cmd and params) or use read_args (to read all the params in one string and parse it on my own)?
Forum: Scripting Help 01-04-2019, 04:29
Replies: 6
Views: 2,097
Posted By PTE
amxclient_cmd | more than 2 params

How to pass more than 2 params in amxclient_cmd? I tried to pass more than 1 param in arg1 and arg2 and both weren't working fine with read_argv(_*), it can read only 2 params.

I only wanna know...
Forum: Scripting Help 12-03-2018, 15:11
Replies: 12
Views: 3,389
Posted By PTE
Re: Runtime error 3: stack error

Creating steam-only server for Ukraine-Russia regions is pointless, I don't really know why there's such an distrust and contempt to servers using dproto since 90% of ru-ua servers is 'illegal'...
Forum: Scripting Help 12-03-2018, 14:00
Replies: 12
Views: 3,389
Posted By PTE
Forum: Scripting Help 12-03-2018, 13:59
Replies: 12
Views: 3,389
Posted By PTE
Re: Runtime error 3: stack error

new g_iBitBlockMenu;
public jbe_menu_block(pPlayer) SetBit(g_iBitBlockMenu, pPlayer);
public jbe_menu_unblock(pPlayer) ClearBit(g_iBitBlockMenu, pPlayer);
public jbe_menu_blocked(pPlayer) return...
Forum: Scripting Help 10-18-2018, 08:51
Replies: 12
Views: 3,389
Posted By PTE
Re: Runtime error 3: stack error

Im not sure if this helped, players reporting about crashes, I'd like to check it on my own to report for sure, but uptime and default map says enough, still haven't got any error logs, how can I try...
Forum: Scripting Help 10-10-2018, 03:42
Replies: 12
Views: 3,389
Posted By PTE
Re: Runtime error 3: stack error

So, I updated, recompiled, server still crashing but without errors in logs...
Forum: Scripting Help 10-04-2018, 14:59
Replies: 12
Views: 3,389
Posted By PTE
Re: Runtime error 3: stack error

Ok, I'll update my version and compile it with new version yeah? Gonna do it later however.
Forum: Scripting Help 10-04-2018, 12:08
Replies: 12
Views: 3,389
Posted By PTE
Re: Runtime error 3: stack error

amxx version
AMX Mod X 1.8.3-dev+5154 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz...
Forum: Scripting Help 10-04-2018, 11:31
Replies: 12
Views: 3,389
Posted By PTE
Runtime error 3: stack error

Hello! I'm having error on my server that causes a lot of crushes.
The error is:


[1] lines with 5323 line:

public Message_ShowMenu(iMsgId, iMsgDest, iReceiver)
{...
Forum: Scripting Help 08-13-2018, 17:46
Replies: 7
Views: 1,550
Posted By PTE
Re: Precache prevention

Thanks, still hoping that someone will help me with second question.
Forum: Scripting Help 08-12-2018, 09:05
Replies: 7
Views: 1,550
Posted By PTE
Re: Precache prevention

UP!

Questions:
"Is there's list of useless default resources(Jail mode)? I guess much ppls before me was interested in that."
"How to prevent the model(weapon or player) from arriving, if it not...
Forum: Scripting Help 08-09-2018, 15:37
Replies: 7
Views: 1,550
Posted By PTE
Re: Precache prevention

Ight, I guess it's work and I can escape the 512 with preventing default ones from precaching. ty

Now about models: I need to prevent default models from appearing in game, If I gonna de-precache?...
Forum: Scripting Help 08-09-2018, 13:56
Replies: 7
Views: 1,550
Posted By PTE
Re: Precache prevention

I know how to do that with fakemeta, I guess it's ok. If you would like to recommend me some better way I'd be happy.

Current question is:
Forum: Scripting Help 08-09-2018, 13:12
Replies: 7
Views: 1,550
Posted By PTE
Precache prevention

Bruh, it's a pretty old thread, but I wondering, is catching and stopping default models/sounds are okay, working fine, helping to deal with 512 limit.
I've seen about tons of topics, some ppls says...
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