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Search: Posts Made By: +ARUKARI-
Forum: Scripting Help 06-08-2022, 19:43
Replies: 2
Views: 147
Posted By +ARUKARI-
Re: Lasermine

It is just a Warning and can be ignored, but I would recommend using the latest Lasermine.
Forum: Off-Topic 06-01-2022, 01:49
Replies: 13
Views: 1,018
Posted By +ARUKARI-
Re: What are your favorite anime movies?

I'm very happy that Japanese animation is so popular overseas.
Forum: Scripting Help 05-29-2022, 00:04
Replies: 7
Views: 368
Posted By +ARUKARI-
Re: Fix Colored Smoke?

It will not disappear until the duration set by TE_FIREFIELD ends.
If you want it to disappear at will, the only way is to modify it by creating an entity to represent it.
Forum: Scripting Help 05-27-2022, 07:44
Replies: 12
Views: 313
Posted By +ARUKARI-
Re: How to get unique id from array

I don't know how jackpotSkin is structured.
I think the size is different.


size = array_unique(jackpotSkin[JACKPOT_OWNER], sizeof(jackpotSkin[JACKPOT_OWNER]));


Also, HamletEagle's method...
Forum: Scripting Help 05-27-2022, 04:45
Replies: 12
Views: 313
Posted By +ARUKARI-
Re: How to get unique id from array

Non tested.

stock array_unique(array[], size)
{
for (new i = 0; i < size - 1; ++i) {
for (new j = i + 1; j < size; ++j) {
if (array[i] == array[j]) {
...
Forum: Suggestions / Requests 05-11-2022, 11:59
Replies: 38
Views: 1,457
Posted By +ARUKARI-
Forum: Module Coding 04-25-2022, 04:20
Replies: 17
Views: 7,220
Posted By +ARUKARI-
Re: Module: Parser (JSON Reader) Win32

The JSON module included in 1.9 or later should be able to do so.

native JSON:json_parse(const string[], bool:is_file = false, bool:with_comments = false)
/**
* Parses JSON string or a file that...
Forum: Suggestions / Requests 04-19-2022, 20:55
Replies: 10
Views: 436
Posted By +ARUKARI-
Re: Request Fix a compile Error

So zombie_escape instead of zombieplague!
Delete all includes and replace with this.

#include <amxmodx>
#include <zombie_escape>

#if !defined MAX_NAME_LENGTH
#define MAX_NAME_LENGTH 32...
Forum: Suggestions / Requests 04-19-2022, 06:18
Replies: 10
Views: 436
Posted By +ARUKARI-
Re: Request Fix a compile Error

Do not ignore @Dyaus's post. #2 (https://forums.alliedmods.net/showpost.php?p=2777059&postcount=2)


amx_load_setting_string_arr is probably due to the setting api.
#include <amx_settings_api>
Forum: Suggestions / Requests 04-17-2022, 20:56
Replies: 10
Views: 436
Posted By +ARUKARI-
Re: Request Fix a compile Error

RegisterHookChain is from ReAPI.
Are you using reapi? Then "#include <reapi>" should solve the problem.
Forum: Suggestions / Requests 04-13-2022, 22:54
Replies: 6
Views: 203
Posted By +ARUKARI-
Re: Ask for help

https://forums.alliedmods.net/showthread.php?t=26457
Forum: Suggestions / Requests 03-02-2022, 10:01
Replies: 5
Views: 527
Posted By +ARUKARI-
Re: (Req)How to make this plugin only apply to human players

beforeDamage

public beforeDamage(this, id, attacker, Float:damage, damagebits)
{
@@ if(is_user_bot(this))
@@ return HAM_IGNORED;

....
}
Forum: Suggestions / Requests 03-02-2022, 09:40
Replies: 5
Views: 527
Posted By +ARUKARI-
Re: (Req)How to make this plugin only apply to human players

What do you mean "human players"?
Either that or you're saying it's not a BOT, or you're talking about someone from ZP.
Forum: Approved Plugins 02-28-2022, 00:51
Replies: 160
Views: 98,334
Posted By +ARUKARI-
Re: Mp5+M203 Replacement

Recompile.
You will probably get an error, so try adding the following

#include <fun>
Forum: Approved Plugins 02-17-2022, 20:04
Replies: 689
Views: 567,655
Posted By +ARUKARI-
Re: Laser/TripMine Entity

I will not support this unless you remove it.
[ 2] dproto_EF, v0.9.582
Forum: Suggestions / Requests 02-16-2022, 22:22
Replies: 8
Views: 1,012
Posted By +ARUKARI-
Re: Bot Names Plugin

If it's possible or impossible, it's possible.
However, for zbot, it would be faster to rewrite BotProfile.db .
Forum: Scripting Help 02-14-2022, 22:23
Replies: 6
Views: 419
Posted By +ARUKARI-
Re: Find a random spawn location around an origin?

https://forums.alliedmods.net/showthread.php?t=309495
You have your posts, but they didn't work?
Forum: Approved Plugins 02-10-2022, 11:47
Replies: 689
Views: 567,655
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Doesn't seem to be a problem.
https://dl.easyuploader.cloud/20220211014556_59426c34.jpg
Forum: Approved Plugins 02-08-2022, 22:01
Replies: 689
Views: 567,655
Posted By +ARUKARI-
Re: Laser/TripMine Entity

I understand. Please give me some time to investigate.
Forum: Approved Plugins 02-08-2022, 09:35
Replies: 689
Views: 567,655
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Try turning on mp_friendlyfire to see if that helps.
If it does damage, the cause is BIOHAZARD, and it is not handling the team switching.
In that case, I'll take care of it.
Forum: Approved Plugins 02-07-2022, 17:50
Replies: 689
Views: 567,655
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Can you turn on Debug mode and submit a detailed log?
Forum: Approved Plugins 02-06-2022, 18:51
Replies: 689
Views: 567,655
Posted By +ARUKARI-
Re: Laser/TripMine Entity

@Frantz
Thanks for the report.
The message about round_delay was a potential bug.
As for Biohazard, it has not been used for a long time and its message was forgotten when it was made...
Forum: HL1 Servers (HLDS) 02-06-2022, 08:01
Replies: 7
Views: 1,049
Posted By +ARUKARI-
Re: i started to use linux, what means this error logs??

yum install SDL2.i686

Warning will be resolved, but S_API FAIL will probably not be resolved.
My environment is the same, but the server is running fine, so don't worry about it.
Forum: Approved Plugins 02-03-2022, 07:51
Replies: 689
Views: 567,655
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Now testing support for custom resources.
https://dl.easyuploader.cloud/20220203215000_556e474d.png
https://dl.easyuploader.cloud/20220203214516_58597a47.jpg
Forum: Module Coding 01-30-2022, 04:37
Replies: 18
Views: 5,831
Posted By +ARUKARI-
Re: Module: Custom Entity Data

Unofficial Updated.

Fixed: [META] WARNING: Plugin didn't set meta_result
Fixed: free(): invalid pointer.

https://github.com/AoiKagase/Amxx-Module-CustomEntityData/releases/tag/1.0.3
Showing results 1 to 25 of 500

 
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