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Posts Made By:
+ARUKARI-
Forum:
Scripting Help
06-08-2022, 19:43
Replies:
2
Lasermine
Views:
147
Posted By
+ARUKARI-
Re: Lasermine
It is just a Warning and can be ignored, but I would recommend using the latest Lasermine.
Forum:
Off-Topic
06-01-2022, 01:49
Replies:
13
What are your favorite anime movies?
Views:
1,018
Posted By
+ARUKARI-
Re: What are your favorite anime movies?
I'm very happy that Japanese animation is so popular overseas.
Forum:
Scripting Help
05-29-2022, 00:04
Replies:
7
Fix Colored Smoke?
Views:
368
Posted By
+ARUKARI-
Re: Fix Colored Smoke?
It will not disappear until the duration set by TE_FIREFIELD ends.
If you want it to disappear at will, the only way is to modify it by creating an entity to represent it.
Forum:
Scripting Help
05-27-2022, 07:44
Replies:
12
How to get unique id from array
Views:
313
Posted By
+ARUKARI-
Re: How to get unique id from array
I don't know how jackpotSkin is structured.
I think the size is different.
size = array_unique(jackpotSkin[JACKPOT_OWNER], sizeof(jackpotSkin[JACKPOT_OWNER]));
Also, HamletEagle's method...
Forum:
Scripting Help
05-27-2022, 04:45
Replies:
12
How to get unique id from array
Views:
313
Posted By
+ARUKARI-
Re: How to get unique id from array
Non tested.
stock array_unique(array[], size)
{
for (new i = 0; i < size - 1; ++i) {
for (new j = i + 1; j < size; ++j) {
if (array[i] == array[j]) {
...
Forum:
Suggestions / Requests
05-11-2022, 11:59
Replies:
38
(Request) Is still impossible to pick up more than 1 weapon?
Views:
1,457
Posted By
+ARUKARI-
Re: (Request) Is still impossible to pick up more than 1 weapon?
@SoulWeaver16
It compiles fine in 1.10.
Forum:
Module Coding
04-25-2022, 04:20
Replies:
17
Module: Parser (JSON Reader) Win32
Views:
7,220
Posted By
+ARUKARI-
Re: Module: Parser (JSON Reader) Win32
The JSON module included in 1.9 or later should be able to do so.
native JSON:json_parse(const string[], bool:is_file = false, bool:with_comments = false)
/**
* Parses JSON string or a file that...
Forum:
Suggestions / Requests
04-19-2022, 20:55
Replies:
10
Request Fix a compile Error
Views:
436
Posted By
+ARUKARI-
Re: Request Fix a compile Error
So zombie_escape instead of zombieplague!
Delete all includes and replace with this.
#include <amxmodx>
#include <zombie_escape>
#if !defined MAX_NAME_LENGTH
#define MAX_NAME_LENGTH 32...
Forum:
Suggestions / Requests
04-19-2022, 06:18
Replies:
10
Request Fix a compile Error
Views:
436
Posted By
+ARUKARI-
Re: Request Fix a compile Error
Do not ignore @Dyaus's post. #2 (https://forums.alliedmods.net/showpost.php?p=2777059&postcount=2)
amx_load_setting_string_arr is probably due to the setting api.
#include <amx_settings_api>
Forum:
Suggestions / Requests
04-17-2022, 20:56
Replies:
10
Request Fix a compile Error
Views:
436
Posted By
+ARUKARI-
Re: Request Fix a compile Error
RegisterHookChain is from ReAPI.
Are you using reapi? Then "#include <reapi>" should solve the problem.
Forum:
Suggestions / Requests
04-13-2022, 22:54
Replies:
6
Ask for help
Views:
203
Posted By
+ARUKARI-
Re: Ask for help
https://forums.alliedmods.net/showthread.php?t=26457
Forum:
Suggestions / Requests
03-02-2022, 10:01
Replies:
5
(Req)How to make this plugin only apply to human players
Views:
527
Posted By
+ARUKARI-
Re: (Req)How to make this plugin only apply to human players
beforeDamage
public beforeDamage(this, id, attacker, Float:damage, damagebits)
{
@@ if(is_user_bot(this))
@@ return HAM_IGNORED;
....
}
Forum:
Suggestions / Requests
03-02-2022, 09:40
Replies:
5
(Req)How to make this plugin only apply to human players
Views:
527
Posted By
+ARUKARI-
Re: (Req)How to make this plugin only apply to human players
What do you mean "human players"?
Either that or you're saying it's not a BOT, or you're talking about someone from ZP.
Forum:
Approved Plugins
02-28-2022, 00:51
Replies:
160
Mp5+M203 Replacement
Views:
98,334
Posted By
+ARUKARI-
Re: Mp5+M203 Replacement
Recompile.
You will probably get an error, so try adding the following
#include <fun>
Forum:
Approved Plugins
02-17-2022, 20:04
Replies:
689
Laser/TripMine Entity
Views:
567,655
Posted By
+ARUKARI-
Re: Laser/TripMine Entity
I will not support this unless you remove it.
[ 2] dproto_EF, v0.9.582
Forum:
Suggestions / Requests
02-16-2022, 22:22
Replies:
8
Bot Names Plugin
Views:
1,012
Posted By
+ARUKARI-
Re: Bot Names Plugin
If it's possible or impossible, it's possible.
However, for zbot, it would be faster to rewrite BotProfile.db .
Forum:
Scripting Help
02-14-2022, 22:23
Replies:
6
Solved
Find a random spawn location around an origin?
Views:
419
Posted By
+ARUKARI-
Re: Find a random spawn location around an origin?
https://forums.alliedmods.net/showthread.php?t=309495
You have your posts, but they didn't work?
Forum:
Approved Plugins
02-10-2022, 11:47
Replies:
689
Laser/TripMine Entity
Views:
567,655
Posted By
+ARUKARI-
Re: Laser/TripMine Entity
Doesn't seem to be a problem.
https://dl.easyuploader.cloud/20220211014556_59426c34.jpg
Forum:
Approved Plugins
02-08-2022, 22:01
Replies:
689
Laser/TripMine Entity
Views:
567,655
Posted By
+ARUKARI-
Re: Laser/TripMine Entity
I understand. Please give me some time to investigate.
Forum:
Approved Plugins
02-08-2022, 09:35
Replies:
689
Laser/TripMine Entity
Views:
567,655
Posted By
+ARUKARI-
Re: Laser/TripMine Entity
Try turning on mp_friendlyfire to see if that helps.
If it does damage, the cause is BIOHAZARD, and it is not handling the team switching.
In that case, I'll take care of it.
Forum:
Approved Plugins
02-07-2022, 17:50
Replies:
689
Laser/TripMine Entity
Views:
567,655
Posted By
+ARUKARI-
Re: Laser/TripMine Entity
Can you turn on Debug mode and submit a detailed log?
Forum:
Approved Plugins
02-06-2022, 18:51
Replies:
689
Laser/TripMine Entity
Views:
567,655
Posted By
+ARUKARI-
Re: Laser/TripMine Entity
@Frantz
Thanks for the report.
The message about round_delay was a potential bug.
As for Biohazard, it has not been used for a long time and its message was forgotten when it was made...
Forum:
HL1 Servers (HLDS)
02-06-2022, 08:01
Replies:
7
i started to use linux, what means this error logs??
Views:
1,049
Posted By
+ARUKARI-
Re: i started to use linux, what means this error logs??
yum install SDL2.i686
Warning will be resolved, but S_API FAIL will probably not be resolved.
My environment is the same, but the server is running fine, so don't worry about it.
Forum:
Approved Plugins
02-03-2022, 07:51
Replies:
689
Laser/TripMine Entity
Views:
567,655
Posted By
+ARUKARI-
Re: Laser/TripMine Entity
Now testing support for custom resources.
https://dl.easyuploader.cloud/20220203215000_556e474d.png
https://dl.easyuploader.cloud/20220203214516_58597a47.jpg
Forum:
Module Coding
01-30-2022, 04:37
Replies:
18
Module: Custom Entity Data
Views:
5,831
Posted By
+ARUKARI-
Re: Module: Custom Entity Data
Unofficial Updated.
Fixed: [META] WARNING: Plugin didn't set meta_result
Fixed: free(): invalid pointer.
https://github.com/AoiKagase/Amxx-Module-CustomEntityData/releases/tag/1.0.3
Showing results 1 to 25 of 500
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