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Search: Posts Made By: asherkin
Forum: Metamod:Source Questions Yesterday, 14:19
Replies: 2
Views: 68
Posted By asherkin
Re: Choosing the right branch of hl2sdk and MetaMod

CS 1.6 uses the GoldSrc engine, not the Source engine, so it does not use any version of the HL2SDK or Metamod:Source.

The HL2SDK branches are named after the engine version they're for, so...
Forum: Off-Topic 04-08-2020, 11:59
Replies: 15
Views: 420
Posted By asherkin
Forum: Off-Topic 04-06-2020, 05:57
Replies: 5
Views: 391
Posted By asherkin
Re: Can not edit topic title.

vBulletin breaks like this sometimes, just report your thread with the title you want and a moderator will make the edit for you.
Forum: Source Servers (SRCDS) 04-05-2020, 10:35
Replies: 225
Views: 184,881
Posted By asherkin
Re: Source Dedicated Server for Mac OS X

Both of those games are GoldSrc, not Source, and neither are in the list of supported games in the OP.
Forum: Off-Topic 04-02-2020, 18:47
Replies: 9
Views: 851
Posted By asherkin
Re: AlliedModders post @mention?

The vBulletin version we use does not support this functionality.
Forum: Scripting 04-02-2020, 16:49
Replies: 1
Views: 171
Posted By asherkin
Re: kv.GetSectionName strange bug

Yes, KeyValue keys are case-insensitively interned by the game - whichever case of a key is sees first is the only value stored. You must use values if you want to preserve the case of strings in...
Forum: Scripting 03-29-2020, 06:15
Replies: 5
Views: 208
Posted By asherkin
Re: FindEntityByClassName

The first entity after the clients is always the player resource entity.
Forum: Source Servers (SRCDS) 03-26-2020, 15:09
Replies: 7
Views: 298
Posted By asherkin
Re: Complete and total failure of a TF2 server [HELP NEEDED]

The (probably containing a virus) server files linked in the guide contain an ancient version of Metamod:Source, you'll need to update it from the MM:S website.

You should just throw away the...
Forum: Source Servers (SRCDS) 03-22-2020, 06:31
Replies: 1
Views: 266
Posted By asherkin
Forum: Scripting 03-22-2020, 06:26
Replies: 8
Views: 408
Posted By asherkin
Re: AddCommandOverride is broken

I think this is probably a bug with admin group command overrides (the ACL system that runs on top) rather than command flag overrides (which are part of the command handler).

The engine has...
Forum: General 03-15-2020, 12:30
Replies: 72
Views: 32,101
Posted By asherkin
Re: Spider - A Replacement Webcompiler

It seems fine for me on Chrome, what browser are you using?

On mobile platforms you need to use the [...] menu displayed to the right of the selection rather than the native controls.
Forum: Extensions 03-14-2020, 11:33
Replies: 751
Views: 298,774
Posted By asherkin
Re: [ANY] SteamWorks

One of AM's servers is down which is what is causing that outage - it currently looks like it'll be at least the entire weekend.
Forum: Metamod:Source Questions 03-14-2020, 05:57
Replies: 5
Views: 853
Posted By asherkin
Re: Stripper & Keeper

The message from Keeper Sounds appears to indicate that it is loaded as a VSP instead of a MM:S plugin (look in plugin_print), it is probably failing to load as an MM:S plugin because of the fact it...
Forum: Coding MM:S Plugins & SM Extensions 03-11-2020, 16:37
Replies: 4
Views: 800
Posted By asherkin
Re: Virtual hooks, bypass only current hook

META_RESULT_ORIG_RET

(the dumb anti-shouting feature won't let me post that as all caps without writing more text.)
Forum: Coding MM:S Plugins & SM Extensions 03-10-2020, 16:12
Replies: 4
Views: 800
Posted By asherkin
Re: Virtual hooks, bypass only current hook

You should split your hooks into separate pre and post hooks rather than using SH_CALL.
Forum: General 03-06-2020, 08:50
Replies: 2
Views: 317
Posted By asherkin
Re: Some questions about MySQL Admins and CustomFlags

That isn't how it works - sounds like you want admin groups.
Forum: Plugins 03-05-2020, 18:59
Replies: 6
Views: 1,336
Posted By asherkin
Re: [ANY] Simple Fastdownload

This is an awesome idea! Nice to see a use of Webcon in the wild.
Forum: General 02-29-2020, 19:26
Replies: 72
Views: 32,101
Posted By asherkin
Re: Spider - A Replacement Webcompiler

https://spider.limetech.io/ has been updated to use the SourceMod 1.10 compiler and include files.
Forum: General 02-27-2020, 10:18
Replies: 21
Views: 3,564
Posted By asherkin
Re: [BETA] Client-Side SourceMod Scripting API Reference

docparse has an issue where comment nodes are attached to the immediately following node, so the function's documentation ends up being attached to the `#pragma deprecated` rather than the function...
Forum: Scripting 02-23-2020, 08:30
Replies: 7
Views: 530
Posted By asherkin
Re: KickClient Message translation

The client doesn't send language information to the server until a little after connection, and if this is for CS:GO the client doesn't send the language information at all - SourceMod has to request...
Forum: Extensions 02-06-2020, 18:32
Replies: 1,226
Views: 692,555
Posted By asherkin
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

It is nothing to do with being demanding, it is a legal requirement for SourceMod Extensions.
Forum: Coding MM:S Plugins & SM Extensions 02-06-2020, 11:42
Replies: 8
Views: 811
Posted By asherkin
Re: Detour the same function twice

It belongs as part of MM:S, there's just never been a decent library for it (or really a need, detouring was fairly uncommon until quite recently) - Ayuto's DynamicHooks looks like it probably is...
Forum: Coding MM:S Plugins & SM Extensions 02-06-2020, 08:40
Replies: 8
Views: 811
Posted By asherkin
Re: Detour the same function twice

Yes.


That is the primary reason for Metamod:Source existing - it has a centralised list of all virtual function hooks done using SourceHook and can manage the inter-dependencies between plugins.
Forum: Scripting 02-05-2020, 19:20
Replies: 2
Views: 565
Posted By asherkin
Re: Props/Equip on FakeClients (bots)

EquipPlayerWeapon (https://sm.alliedmods.net/new-api/sdktools_functions/EquipPlayerWeapon) takes a the index of a created weapon entity to equip, not a CSWeapon ID.

It is displaying the wrong...
Forum: Coding MM:S Plugins & SM Extensions 02-05-2020, 19:17
Replies: 8
Views: 811
Posted By asherkin
Re: Detour the same function twice

You can wildcard the first 8 (I think) bytes of the signature (but make sure it still matches what you expect) to account for the patched bytes from the previous detour.
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