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Search: Posts Made By: Silvers
Forum: Scripting Today, 09:46
Replies: 5
Views: 165
Posted By Silvers
Re: Ammo spawn crashes server L4D2

https://forums.alliedmods.net/showpost.php?p=2568404&postcount=17
Forum: Scripting Today, 09:43
Replies: 7
Views: 403
Posted By Silvers
Re: [L4D2] Anyway to prevent bots teleporting to players?

SurvivorBot::EnforceProximityToHumans(void)
'%3.2f: SurvivorBot %s was too far away and was forcibly relocated'
if ( !(unsigned __int8)CTerrorGameRules::IsSurvivalMode() )
blah

This function....
Forum: Plugins 05-17-2018, 18:37
Replies: 9
Views: 3,288
Posted By Silvers
Re: [L4D] Infected No Block On Ladder

haha author Silvers. Yeah that's pretty much exactly what I was thinking. Well done! Haven't tested so I hope it works but I don't see why not. Thanks

Edit: the only thing is why are you checking...
Forum: Plugins 05-17-2018, 11:46
Replies: 71
Views: 38,645
Posted By Silvers
Forum: Plugins 05-07-2018, 14:39
Replies: 9
Views: 3,288
Posted By Silvers
Re: [L4D] Infected No Block On Ladder

wow, this plugin could be like 50 lines and a config with preset ladder positions. One simple function to create the trigger_multiple instead of repeating the same thing over and over just with...
Forum: Plugins 05-05-2018, 15:12
Replies: 0
Views: 287
Posted By Silvers
[L4D & L4D2] Special Infected Ability Movement (1.0) [05-May-2018]

About:

This plugin lets the Tank, Smoker and Spitter continue running whilst using their ability.


Boomer can be enabled with: sm_cvar z_vomit_fatigue 0;
Smoker speed while the tongue is...
Forum: Scripting 05-05-2018, 05:14
Replies: 6
Views: 256
Posted By Silvers
Re: L4D2 Array index is out of bounds

Noy my problem. Not done by me.

Good day.
Forum: Snippets and Tutorials 05-04-2018, 17:20
Replies: 52
Views: 8,211
Posted By Silvers
Re: TOGs SourcePawn Syntax Converter [MS Excel Based for now]

I think this or something similar with menus:
AddToTopMenu(g_hAdminMenu, "sm_forcemode_menu", TopMenuObject_Item, Handle_Category, player_commands, "sm_forcemode_menu", ADMFLAG_GENERIC);

It...
Forum: Scripting 04-29-2018, 21:25
Replies: 5
Views: 116
Posted By Silvers
Re: Passing a Handle via Native

Let me grab the popcorn, this looks fun.


.. Well I don't see why this wouldn't work, clone as in copying the data and not modifying the original plugins data. Did you test it and are the results...
Forum: Scripting 04-29-2018, 21:21
Replies: 4
Views: 162
Posted By Silvers
Re: [L4D2] Possible to hook when a person spawns and is -alive-?

There is a takeover_bot event or something similar named, view: https://wiki.alliedmods.net/Left_4_dead_2_events

Health maybe 100 even when dead, do IsPlayerAlive(). Or you could create a 0.1...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2018, 16:31
Replies: 1
Views: 89
Posted By Silvers
Re: [L4D2] Default fire bullets for pistol

Well that should work, but here:

entity = CreateEntityByName("point_hurt");
Format(sTemp, sizeof(sTemp), "ext%d%d", entity, client);
DispatchKeyValue(target, "targetname", sTemp);...
Forum: Scripting 04-28-2018, 11:23
Replies: 10
Solved 26 errors
Views: 214
Posted By Silvers
Re: 26 errors

public Action:Event_Hurt(victim, &attacker, &inflictor, &Float:damage, &damagetype) // Old Style
public Action Event_Hurt(int victim, int &attacker, int &inflictor, float &damage, int &damagetype)...
Forum: Source Servers (SRCDS) 04-27-2018, 22:51
Replies: 5
Views: 251
Posted By Silvers
Forum: Scripting 04-27-2018, 05:37
Replies: 7
Views: 233
Posted By Silvers
Re: [L4D1] How to set 1-st person view from the plugin?

We don't do these unspeakable things here :nono:

Thanks for code:D
Forum: Scripting 04-27-2018, 05:34
Replies: 6
Views: 329
Posted By Silvers
Re: L4d2 plugin help anyone?

I can't see where it's setting the height, and that part wasn't it. Doesn't make sense.
Forum: Snippets and Tutorials 04-26-2018, 17:07
Replies: 52
Views: 8,211
Posted By Silvers
Re: TOGs SourcePawn Syntax Converter [MS Excel Based for now]

Well after seeing that Python script I'm embarrassed to post mine, but then again I tried the python converter on some of my sourcepawn scripts and it broke them deleting parts etc. So mine actually...
Forum: Scripting 04-26-2018, 16:36
Replies: 6
Views: 329
Posted By Silvers
Re: L4d2 plugin help anyone?

#define HEIGHT 800.0

Lower that number until you're happy they're not getting stuck
Forum: Scripting 04-25-2018, 11:23
Replies: 3
Views: 145
Posted By Silvers
Re: SourceMod INVALID_HANDLE - new syntax bug?

Didn't realise about delete or null. Edit: tested and delete and it sets to null also. And replacing KV_/INVALID_HANDLE with null works.
(The code is converted from old projects where CloseHandle()...
Forum: Scripting 04-25-2018, 10:47
Replies: 3
Views: 145
Posted By Silvers
SourceMod INVALID_HANDLE - new syntax bug?

Please view the code below to see what I mean.

Sometimes "INVALID_HANDLE" is fine but sometimes you must use "view_as<KeyValues>(INVALID_HANDLE)" and sometimes both are fine. This inconsistency is...
Forum: Snippets and Tutorials 04-23-2018, 09:23
Replies: 52
Views: 8,211
Posted By Silvers
Re: TOGs SourcePawn Syntax Converter [MS Excel Based for now]

Hello, thanks for this project. Hopefully we can make it even better.

I have written a PHP script to take the sourcepawn from TOGs "newsyntax.sp" and process into new methodmaps. For example...
Forum: Plugins 04-17-2018, 05:23
Replies: 19
Views: 1,814
Posted By Silvers
Re: [L4D & L4D2] Dissolve Infected (1.3) [15-Apr-2018]

0,1,2,3 seems makes no difference in L4D/2. Please prove me wrong and I'll add it.
Forum: Plugin/Gameplay Ideas and Requests 04-16-2018, 16:47
Replies: 10
Views: 301
Posted By Silvers
Re: L4d2 Plytime Plugin?

Yes a plugin using SteamWorks no doubt.
Forum: Plugin/Gameplay Ideas and Requests 04-16-2018, 13:06
Replies: 10
Views: 301
Posted By Silvers
Re: L4d2 Plytime Plugin?

Ahh, probably something like SteamWorks https://forums.alliedmods.net/showthread.php?t=229556
Forum: Plugin/Gameplay Ideas and Requests 04-16-2018, 12:22
Replies: 10
Views: 301
Posted By Silvers
Re: L4d2 Plytime Plugin?

https://forums.alliedmods.net/showthread.php?t=153059
Forum: Plugins 04-15-2018, 16:50
Replies: 19
Views: 1,814
Posted By Silvers
Re: [L4D & L4D2] Dissolve Infected (1.3) [15-Apr-2018]

No changes are required, the plugin works with or without LMC, and if LMC is available it uses it. No purchase necessary. Batteries included.

Future update will have better common infected fading....
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