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Search: Posts Made By: Neuro Toxin
Forum: Source Servers (SRCDS) Today, 21:48
Replies: 2
Views: 51
Posted By Neuro Toxin
Re: CSGO: Release Notes for 5/21/2018 > Neck Hitbox

The neck is considered a headshot. I need to update a couple of plugins based on the results :)
Forum: Source Servers (SRCDS) Today, 19:14
Replies: 2
Views: 51
Posted By Neuro Toxin
CSGO: Release Notes for 5/21/2018 > Neck Hitbox

http://blog.counter-strike.net/index.php/2018/05/20417/



I wonder if this will play havoc like the last model changes way back when?
Forum: Plugins Today, 19:10
Replies: 1,264
Views: 232,711
Posted By Neuro Toxin
Re: [RELEASE] SourceBans++ (v1.6.3) [Updated: 2018-04-06]

Check you can connect to your MySQL database using the login credentials that Sourcebans uses.
Forum: Snippets and Tutorials Today, 06:45
Replies: 6
Views: 212
Posted By Neuro Toxin
Re: List of custom includes

Yay, Dynamic Objects by me :D
Forum: Scripting Today, 06:37
Replies: 5
Views: 141
Posted By Neuro Toxin
Re: Client Looping

Doesn't MAXPLAYERS == 65?

https://github.com/alliedmodders/sourcemod/blob/0a91b1f5b1160171c3c5ecaecc9b7cb0e40c5a7d/plugins/include/clients.inc#L72...
Forum: Scripting Today, 06:36
Replies: 6
Views: 141
Posted By Neuro Toxin
Re: A little(?) problem with colors in chat.

Correct. (talking CSGO)

It leaves an annoying whitespace if you start a print with \x01. I generally either avoid printing the first char colored or use another format like ">\x01\x04Some text...
Forum: Snippets and Tutorials Today, 06:33
Replies: 0
Views: 40
Posted By Neuro Toxin
Steamworks > HTTP Requets > Non-Threaded requests

I've been working on a CPU friendly way to consistently complete a threaded HTTP request in the Steamworks extension.

Here is my final snippet.

#include <steamworks>

/*
The magic is here...
Forum: Scripting Today, 06:05
Replies: 6
Views: 141
Posted By Neuro Toxin
Re: A little(?) problem with colors in chat.

You have to start the print text with \x01 I believe.
Forum: Scripting Today, 06:03
Replies: 5
Views: 141
Posted By Neuro Toxin
Client Looping

Hi Team,

Just looking for some solid input from devs around client index looping.

I loop clients like (depending on needs):

for (int client=1; client <= MaxClients; client++)

or
Forum: Plugins Today, 01:16
Replies: 44
Views: 9,273
Posted By Neuro Toxin
Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]

I've just tested this on my Windows server and everything is fine.

I've added a new convar:
- killshotreverse_debugmessages 0 // Prints debug messages to client consoles.

Please download the...
Forum: Plugins Yesterday, 08:21
Replies: 44
Views: 9,273
Posted By Neuro Toxin
Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]

I'll have a look into this one over the next couple of days :)
Forum: Scripting Yesterday, 08:16
Replies: 3
Views: 126
Posted By Neuro Toxin
Re: Hook damage that will kill the player

You should use the SDKHooks_OnTakeDamage_Alive hook for this :)

The player is still alive during this hook. Just check the players health netprop and compare to the damage parameter in the hook.
...
Forum: Source Servers (SRCDS) 05-19-2018, 04:06
Replies: 1
Views: 61
Posted By Neuro Toxin
Re: weapons not spawning on the ground

If your talking csgo you need to edit your gamemode config not server.cfg
Forum: Plugins 05-18-2018, 18:48
Replies: 44
Views: 9,273
Posted By Neuro Toxin
Re: [CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]

Version 2.0.0 Released
- Migrate to new syntax
- Complete plugin rewrite
- Added new convars/functionality

Thanks to Obyboby for their request and testing.
Forum: Scripting 05-18-2018, 06:37
Replies: 1
Views: 100
Posted By Neuro Toxin
Re: cs:go custom player models fix

It's most likely a bad model crashing the server.
Forum: Plugins 05-17-2018, 05:33
Replies: 187
Views: 21,850
Posted By Neuro Toxin
Re: WebLync 0.0.11 - A MOTD redirection service

Sorry guys, had some downtime over the last 24 hours due to a DDOS attack on the main domain this plugin uses.

It should be up and running again.
Forum: Plugins 05-15-2018, 20:49
Replies: 44
Views: 9,273
Posted By Neuro Toxin
Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]

LOL.

I forgot to sync the version where I removed the debug messages.

This (https://github.com/ntoxin66/CSGO-Killshot-Reverse/archive/master.zip) is current master.
Forum: Plugins 05-15-2018, 17:26
Replies: 44
Views: 9,273
Posted By Neuro Toxin
Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]

Dammit. That is a lingering debug msg. Ill patch it out shortly.

I noticed you probably want killshotreverse_reversealldamage set to 1 also.
Forum: Off-Topic 05-15-2018, 07:35
Replies: 11
Views: 435
Posted By Neuro Toxin
Re: Do you guys think asherkin is our lord and savior?

Why are you jerking Asher off for?
Forum: Plugins 05-15-2018, 05:05
Replies: 44
Views: 9,273
Posted By Neuro Toxin
Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]

You are right.

There was a logic error. I've patched it and done some testing.

I've committed the updates...
Forum: Extensions 05-14-2018, 22:47
Replies: 670
Views: 183,847
Posted By Neuro Toxin
Re: [ANY] SteamWorks

I think they are saying the include wont compile due to it being the old syntax.
Forum: Plugins 05-13-2018, 21:16
Replies: 44
Views: 9,273
Posted By Neuro Toxin
Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]

I've committed the updates (https://github.com/ntoxin66/CSGO-Killshot-Reverse/commit/a6dedefa4d896bcbdcd6c61ac92c9e5b4419be20) to GitHub (https://github.com/ntoxin66/CSGO-Killshot-Reverse).

This...
Forum: Scripting 05-13-2018, 18:27
Replies: 12
Views: 562
Posted By Neuro Toxin
Re: [CS:S] Hooking Secondary Knife Attack

if (damagetype & DMG_SLASH)
{}
Forum: Snippets and Tutorials 05-13-2018, 15:24
Replies: 11
Views: 2,586
Posted By Neuro Toxin
Re: [CS:GO] Open MOTD window without redirect page (javascript)

I'm pretty sure this suffers from an update a while back where pages on the same domain dont refresh.

This was my crafty fix.

https://forums.alliedmods.net/showthread.php?t=298458
Forum: Plugins 05-13-2018, 15:19
Replies: 44
Views: 9,273
Posted By Neuro Toxin
Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]

I have not.

If what I've purposed sounds about right give me a couple of days.
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