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Forum: SM_Hosties 10-24-2013, 02:44
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

edit it in the hosties.inc file and recompile the plugin
Forum: SM_Hosties 08-15-2013, 08:44
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

It works fine, it even detects player with mics so they get swapped to CT if you enable voicehook http://forums.alliedmods.net/showthread.php?t=145457
Forum: SM_Hosties 09-04-2012, 11:02
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

Sorry for the late answer

02:00 sm_rcon sm plugins reload lastrequest_fruitninja
16:02:00 L 09/04/2012 - 16:02:00: [basecommands.smx] "Console<0><Console><Console>" console command (cmdline "sm...
Forum: SM_Hosties 09-04-2012, 06:43
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

I'm runnig Rev 172, and Rev 3. That should work i guess?
Forum: SM_Hosties 08-26-2012, 13:29
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

Haha, awsome lr :D

Btw : "On Ground" Gun Golf translation has the content from fruitninja.
Forum: SM_Hosties 08-24-2012, 16:34
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

More :D

8/24/2012 - 19:28:27: [SM] Native "GetEntityNetClass" reported: Invalid entity (1869375327 - 1869375327)
L 08/24/2012 - 19:28:27: [SM] Displaying call stack trace for plugin...
Forum: SM_Hosties 08-24-2012, 10:59
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

Errorzz :D

08/24/2012 - 12:50:19: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 08/24/2012 - 12:50:19: [SM] [0] Line 5484, hosties/lastrequest.sp::Timer_GunToss()
L...
Forum: SM_Hosties 08-24-2012, 03:47
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

2. Its on yes + the red value is 255, rest is zero like it should be.
3. I got multiple people reporting the same thing, must be true. I'll double check it myself tonight.

Btw, cheers for the...
Forum: SM_Hosties 08-23-2012, 09:50
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

More bugs :)

-Rock paper siccors has wrong values, as in siccor wins from rock. I didin't expirience it myself, a player reported this on our forum.
-Rebels dont turn red in cs:go.
-Also,...
Forum: SM_Hosties 08-22-2012, 14:58
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

Not sure, its now spamming our console. It doesn't stop so its in an infinite loop.

Had to reload the plugin to stop it

Btw, awsome idea and execution, works fine becides that error :D
Forum: SM_Hosties 08-22-2012, 14:44
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

L 08/22/2012 - 19:43:28: [SM] [0] Line 488, lastrequest_fruitninja.sp::Timer_RopeBeam()
L 08/22/2012 - 19:43:28: [SM] Native "GetClientEyePosition" reported: Client 5 is not in game
L 08/22/2012...
Forum: SM_Hosties 08-19-2012, 14:48
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v2.0.4)

Just tested with doctorwaffles, awsome work guys. Love it you guys are taking your time to port this :)
Forum: SM_Hosties 08-02-2012, 03:51
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v2.0.4)

I think sourcecodes should be seperate, final build should be compiled together, not sure if thats even possible or good in sourcemod :P I'm a web guy, this is what I do with my javascript files.
Forum: SM_Hosties 07-12-2012, 16:37
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v2.0.4)

What do you mean by autostart?
Forum: SM_Hosties 07-05-2012, 06:11
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v2.0.4)

Works for me, only thing that stopped working is respawn.
Forum: SM_Hosties 07-04-2012, 09:31
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v2.0.4)

I got reports that the respawn function doesn't work anymore. Anyone else can confirm this?
Forum: SM_Hosties 01-23-2012, 07:16
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v2.0.4)

It would be nice to include the new cvars somehow. When I update hosties I allways have to delete the old cfg and let a new one generate and go all the way trough it again.
Forum: SM_Hosties 09-20-2011, 16:06
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v2.0.2)

Bug, the increased speed of scoping on an awp bugged out noscoping (i guess the timer isin't correct anymore)
Forum: SM_Hosties 08-25-2011, 08:30
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v1.15)

You can easily disable those functions :)
Forum: SM_Hosties 07-19-2011, 14:50
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v1.15)

Checkout databombs plugins, he has a very very good team ratio plugin + he sells CTban ;)
Forum: SM_Hosties 06-29-2011, 06:15
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v1.15)

Gameservers.com, not good m8

You have to extract those files into the sourcemod folder (addons/sourcemod/)
so extentions goes into extentions
gamedata in gamedata
You can leave scripting since...
Forum: SM_Hosties 04-29-2011, 14:05
Replies: 2,851
Views: 1,246,403
Posted By Groger
Forum: SM_Hosties 04-28-2011, 06:10
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v1.13)

@SpazShot and Dataviruset


This happens because of the new steam voice codec. Just put it on default

Enter this into your server.cfg
//mic settings
sv_use_steam_voice 0
Forum: SM_Hosties 04-18-2011, 03:18
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v1.12)

This is allready suggested, dataviruset doesn't have the time to do this.
Forum: SM_Hosties 04-15-2011, 16:46
Replies: 2,851
Views: 1,246,403
Posted By Groger
Re: [CSS] SM_Hosties (v1.12)

The scripting/includes/sdkhooks.inc is still the old one, there is a newer one on the sdkhooks 2.0 topic

Thx for the update !
Showing results 1 to 25 of 63

 
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