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Search: Posts Made By: Naleksuh
Forum: General 12-10-2022, 12:49
Replies: 5
Views: 1,309
Posted By Naleksuh
Re: How to build SourceMod extensions on Windows?

Thanks. I thought I was already using that one. But this time I did double-check and made sure I was using VS2015 x64 Native Tools and got a different result, so I guess I wasn't before?

This time...
Forum: General 12-09-2022, 19:42
Replies: 5
Views: 1,309
Posted By Naleksuh
Re: How to build SourceMod extensions on Windows?

Thank you for the help. I was able to run configure.py (also needed to install Visual Studio 2015 because it doesn't work with 2013, but didn't say that until I was on the last step) and was able to...
Forum: General 12-09-2022, 01:24
Replies: 5
Views: 1,309
Posted By Naleksuh
How to build SourceMod extensions on Windows?

Hi guys,

I am trying to figure out how to build a SourceMod extension on Windows. Information on this online is limited, and mostly containing to instructions on building SourceMod itself.

I...
Forum: Plugins 10-22-2021, 22:04
Replies: 3
Views: 2,857
Posted By Naleksuh
Re: [TF2] Addcond Fix

To anyone considering using this, don't. First of all, the condition blocking can *easily* be bypassed, and the intended goal of "fixing crashes when cheats are enabled" is impossible to begin with...
Forum: Extensions 09-21-2021, 18:42
Replies: 1
Views: 5,265
Posted By Naleksuh
Re: [TF2|L4D2|LINUX] nextbot

Has anyone else been able to get this to work? I can't find any documentation for the extension, and the sample plugin won't compile even with all the dependencies due to missing functions and syntax...
Forum: Plugins 03-14-2021, 03:58
Replies: 37
Views: 14,181
Posted By Naleksuh
Re: [TF2] Custom Weapons X (preview)

"There are no plans for weapon addition / removal events, if that's what you're asking (attribute-related events are outside of scope). Still working on the API design, but I think most things can be...
Forum: Plugins 03-13-2021, 13:03
Replies: 37
Views: 14,181
Posted By Naleksuh
Re: [TF2] Custom Weapons X (preview)

This is really interesting and resolves a lot of issues with previous versions...especially dropping all your weapons when you touch a resupply...I hated that.

Any plans for taking the plugin in...
Forum: Extensions 02-26-2021, 03:01
Replies: 8
Views: 8,308
Posted By Naleksuh
Re: [TF2] PathFollower (Windows only)

Interesting. It seems like it's just an entirely different extension though and not a linux port of the same one, so it might be worth handling seperately.
Forum: General 01-18-2021, 03:26
Replies: 4
Views: 984
Posted By Naleksuh
Re: [TF2] Preventing forced round restarts

Hibernation is only when a player fully disconnects, this refers to the "waiting for players" period which can also occur if a player hops onto spectator then onto a team.
Forum: Plugins 06-17-2020, 14:20
Replies: 5
Views: 2,512
Posted By Naleksuh
Re: Hidden noclip Plugin

Because the first half is from AM tutorials and the second half is copied from somewhere before 2015.

Also yes, this is basically "sm_noclip but the value of sm_show_activity is ignored". I don't...
Forum: Plugins 06-06-2020, 02:30
Replies: 12
Views: 9,530
Posted By Naleksuh
Forum: Scripting 04-12-2020, 01:09
Replies: 5
Views: 898
Posted By Naleksuh
Re: Deleting entities without crashing server

Not to mention that I specifically said I tried and that didn't work in the first post.

Anyway, your SDKHook_SpawnPost or whatever did work, so thanks for that.
Forum: Scripting 04-11-2020, 19:47
Replies: 5
Views: 898
Posted By Naleksuh
Deleting entities without crashing server

Hello. I attempt to delete all of a certain entity from a map, with something like this:

public void OnEntityCreated(int entity, const char[] classname){
if(StrEqual(classname,...
Forum: Plugins 03-22-2020, 14:41
Replies: 1
Views: 3,141
Posted By Naleksuh
Re: Fortress Blast

Fortress Blast no longer uses an AlliedModders topic. To view information about Fortress Blast, check out these resources:
GitHub repository (http://github.com/fortress-blast/fortress-blast)...
Forum: Plugin/Gameplay Ideas and Requests 02-07-2020, 02:27
Replies: 1
Views: 849
Posted By Naleksuh
Re: Looking for Private Plugin (Paid)

How much are you paying? What game is the plugin for? What is the plugin going to do? I don't think much is going to happen if you are this vague
Forum: Extensions 12-04-2019, 14:45
Replies: 883
Views: 698,894
Posted By Naleksuh
Re: DHooks (Dynamic Hooks - Dev Preview)

Yep. Even though the file transfer was sucessful, stopping the server did it. Thanks man
Forum: Extensions 12-04-2019, 00:10
Replies: 883
Views: 698,894
Posted By Naleksuh
Re: DHooks (Dynamic Hooks - Dev Preview)

I am also getting the IBinTools error. I have tried the original DHooks, the Xutax_Kamay version, and the "detours" version. All of them produced the same error, both with reloading the extension via...
Forum: Plugins 10-26-2019, 03:49
Replies: 1
Views: 3,141
Posted By Naleksuh
Fortress Blast

Fortress Blast no longer uses an AlliedModders topic. To view information about Fortress Blast, check out these resources:
GitHub repository (http://github.com/fortress-blast/fortress-blast)...
Forum: News 10-20-2019, 05:09
Replies: 18
Views: 52,480
Posted By Naleksuh
Re: SourceMod 1.10 Now Stable!

what's the best way to update without overwriting all of my existing configs and stuff?
Forum: News 08-27-2019, 18:18
Replies: 19
Views: 193,706
Posted By Naleksuh
Re: SourceMod Discord

well it's true discord has more features than irc but that still doesn't make it better. if people want to upload images/code so badly then use the steam chat (https://s.team/chat/GS5ROOgb).

and...
Forum: News 08-21-2019, 00:58
Replies: 19
Views: 193,706
Posted By Naleksuh
Re: SourceMod Discord

well that didn't age well
Forum: Plugin/Gameplay Ideas and Requests 07-19-2019, 01:55
Replies: 4
Views: 1,251
Posted By Naleksuh
Re: [CSGO] MySQL Polling

why does it need to have mysql support?
Forum: Scripting 07-18-2019, 15:20
Replies: 2
Views: 1,403
Posted By Naleksuh
Forum: Scripting 07-18-2019, 13:38
Replies: 2
Views: 1,403
Posted By Naleksuh
detect late loads?

is there any way to detect if plugin was loaded normally, or with "sm plugins load" command?
Forum: Scripting 07-05-2019, 16:57
Replies: 9
Views: 2,620
Posted By Naleksuh
Re: Instruction contained invalid parameter

prefer not to waste my disk space quota or get stalked



it is posted



Its funny how node.js can support arrays quadrillions of characters big but 10k is too much to ask of C
Showing results 1 to 25 of 44

 
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