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Search: Posts Made By: Spyper
Forum: VSH / Freak Fortress 08-07-2016, 12:05
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.12 Released

Wliu, you should add the commands for both admins and players to the first post.
Forum: VSH / Freak Fortress 09-02-2015, 17:12
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.6 Released

My bad there was a plugins folder in the plugins folder :roll:
Now fixed, but attribute 358 doesnt work
Forum: VSH / Freak Fortress 09-02-2015, 12:40
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.6 Released

But i have only one ff2 plugin ? :shock::shock:
Forum: VSH / Freak Fortress 09-01-2015, 15:50
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.6 Released

Same problem with backstab


I also uploaded log file
09/01/2015 - 17:24:00: Info (map "arena_grid_walls") (file "errors_20150901.log")
L 09/01/2015 - 17:24:00: [SM] Native "CreateNative"...
Forum: TF2Items 09-01-2015, 10:47
Replies: 4
Views: 1,383
Posted By Spyper
Re: Working on item attributes. Read just about everything

Same Here


L 09/01/2015 - 17:36:52: [SM] Native "TF2Items_SetFlags" reported: Invalid TF2ItemType handle 27501d6 (error 3)
L 09/01/2015 - 17:36:52: [SM] Displaying call stack trace for plugin...
Forum: Plugins 08-30-2015, 17:27
Replies: 144
Views: 81,473
Posted By Spyper
Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.4.5

does it add anything to boss in ff2/vsh mode ?
Forum: Plugins 08-30-2015, 17:09
Replies: 130
Views: 64,676
Posted By Spyper
Re: [TF2] PortalMod (beta) v0.8.0 08/14/2015

I dont understand why portalgun is disabled for every class except scout by default but changing game description is enabled anyway.
Forum: VSH / Freak Fortress 08-29-2015, 11:31
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.6 Released

Im going to post this in here in case of people who dont use/know github
I offered wliu a more balanced backstab damage for 10> players

It should be 1/n (n= players in red team)

9 players =...
Forum: VSH / Freak Fortress 08-29-2015, 08:47
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.6 Released

Yea, valve loves breaking things :/
Forum: VSH / Freak Fortress 08-27-2015, 19:26
Replies: 31
Views: 31,739
Posted By Spyper
Re: [TOOL] Freak Fortress 2 Boss CFG Generator

Rage preventtaunt should be removed since rage is modev to call medic
Forum: VSH / Freak Fortress 08-27-2015, 14:36
Replies: 19
Views: 11,677
Posted By Spyper
Re: [Boss] The Bloodrider

Yes i can but problem is when its not on my server. I was on random a ff2 server, playing medic having revived everyone like 4 times but bloodrider was always regenerating life and killed me. (Still...
Forum: VSH / Freak Fortress 08-27-2015, 14:30
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.6 Released

Yes. We can give a chance to minions. After all, they have just melee weapons with 100-200 health.
Forum: VSH / Freak Fortress 08-27-2015, 12:01
Replies: 19
Views: 11,677
Posted By Spyper
Re: [Boss] The Bloodrider

Could you nerf it a bit he is INSANELY OVERPOWERED
His grenade outclasses revive markers
And he have got a melee weapon (like his grenade launcher isnt powerfull enough)
Gains hp on rage
Have...
Forum: VSH / Freak Fortress 08-25-2015, 16:15
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.6 Released

If boss is kicked (timeout) companion loses red wins.
Forum: VSH / Freak Fortress 08-12-2015, 12:12
Replies: 19
Views: 11,677
Posted By Spyper
Re: [Boss] The Bloodrider

You should mention that it needs otokiru's plugin (ff2_otokiru_wc3.ff2) and Shadow's plugin (shadow93_abilities.ff2)
Because file you put only includes bloodriders own plugin (m7_bloodrider.ff2)
Forum: VSH / Freak Fortress 01-31-2015, 04:55
Replies: 20
Views: 5,110
Posted By Spyper
Re: Can you sharing favorite custom vsh maps?

arena_grid_walls A square/cube map with 9 parts, Doors opening and closing

http://i.ytimg.com/vi/B4hnX84NW68/hqdefault.jpg
http://i.hizliresim.com/mdGAbZ.png
Forum: VSH / Freak Fortress 11-08-2014, 13:14
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.3 Released

Boss cant get extra hp,you must change sourcecode for it.
Forum: VSH / Freak Fortress 11-06-2014, 15:02
Replies: 3,017
Views: 653,977
Posted By Spyper
Forum: VSH / Freak Fortress 11-06-2014, 14:11
Replies: 12
Views: 6,999
Posted By Spyper
Re: A List of All Ability Subplugins?

But it didnt work without ff2
Forum: VSH / Freak Fortress 11-06-2014, 12:04
Replies: 12
Views: 6,999
Posted By Spyper
Forum: VSH / Freak Fortress 11-05-2014, 15:10
Replies: 27
Views: 3,874
Posted By Spyper
Forum: VSH / Freak Fortress 11-02-2014, 10:12
Replies: 3,017
Views: 653,977
Posted By Spyper
Re: Freak Fortress 2 1.10.2 Released

Wliu when will you release 1.10.3 ?
Forum: VSH / Freak Fortress 11-01-2014, 15:02
Replies: 4
Views: 1,114
Posted By Spyper
Re: Possible to ban weapons?

Lets give Robins rocket launcher to hale !!!
Forum: VSH / Freak Fortress 10-25-2014, 15:50
Replies: 12
Views: 3,252
Posted By Spyper
Re: [Plugin] FF2 MORE POSSIBILITY

No problem your english is ok :)
Forum: VSH / Freak Fortress 10-21-2014, 16:22
Replies: 26
Views: 5,959
Posted By Spyper
Re: Abstract Spy

Here is gameplay pictures of boss : http://i.hizliresim.com/m8ZEv2.png http://i.hizliresim.com/rdvEAz.png
Showing results 1 to 25 of 203

 
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