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Posts Made By:
kadet.89
Forum:
Scripting
04-06-2022, 15:35
Replies:
1
filenetmessages
Views:
438
Posted By
kadet.89
Re: filenetmessages
For CS:GO there is no working version as by default file uploading is disabled on client side. In CS:S it's enabled by default for uploading spray logos.
Forum:
Metamod:Source Plugins
01-17-2022, 08:00
Replies:
1
CSS zombie mod
Views:
627
Posted By
kadet.89
Re: CSS zombie mod
For v34 these versions, in my opinion, are the best options:
ZombieMod 1.2.8 (has no zombie classes)
ZombieMod 2.0.0
There is also a version of ZombieReloaded plugin, but it doesn't provide the...
Forum:
Scripting
12-26-2021, 16:52
Replies:
0
SDKHooks_DropWeapon bypasses hooks even if bypasshooks is false
Views:
344
Posted By
kadet.89
SDKHooks_DropWeapon bypasses hooks even if bypasshooks is false
If I drop a weapon this way:
SDKHooks_DropWeapon(client, weapon, NULL_VECTOR, NULL_VECTOR, false);
Then all drop hooks are bypassed
But if I drop weapons this way, there is no problem:...
Forum:
General
12-13-2021, 13:05
Replies:
0
[CS:GO] MySQL crashes server after sm update
Views:
599
Posted By
kadet.89
[CS:GO] MySQL crashes server after sm update
I updated my server to 1.11.0.6826 and now get server freezes caused by dbi.mysql.ext.so
each freez makes the watchdog kill the server (SIGABRT).
In the crasstack I see that main thread gets stuck...
Forum:
Scripting
12-12-2021, 15:10
Replies:
1
[CS:GO] Send user messages
Views:
608
Posted By
kadet.89
[CS:GO] Send user messages
When I want to send a proto message I get this error:
L 12/12/2021 - 12:02:52: [SM] Exception reported: Unable to execute a new message, there is already one in progress
L 12/12/2021 - 12:02:52:...
Forum:
General
11-29-2021, 08:28
Replies:
3
Declare arrays with using a variable for size
Views:
630
Posted By
kadet.89
Re: Declare arrays with using a variable for size
On my server: 1.11.0.6805
Compiller: 1.11 - build 6825
Forum:
General
11-29-2021, 06:45
Replies:
3
Declare arrays with using a variable for size
Views:
630
Posted By
kadet.89
Declare arrays with using a variable for size
I use emitsoundany.inc include in my plugin.
If I build it with 1.10, there are no problems.
If I build it with 1.11, when I run the plugin I get an error in line 150:
Exception reported: Tracker...
Forum:
Coding MM:S Plugins & SM Extensions
11-27-2021, 13:34
Replies:
0
Hook SH_MCALL
Views:
1,602
Posted By
kadet.89
Hook SH_MCALL
I have a "Weapon_Drop" hook in my extension.
If I call the function this way:
SH_MCALL(baseEntity, Weapon_Drop)(weapon, vec1, vec2);
it works, but non of the hooks of this function in other...
Forum:
Scripting
11-26-2021, 04:15
Replies:
2
Molotov w_ model problem
Views:
736
Posted By
kadet.89
Re: Molotov w_ model problem
Create a timer with 0.0 time, that will move execution of your code to 1 gameframe ahead. So it will be executed after the engine sets a model to the entity. In current impliementation the engine...
Forum:
General
11-16-2021, 12:52
Replies:
4
m_hViewModel is nullptr afer updating sourcemod
Views:
969
Posted By
kadet.89
Re: m_hViewModel is nullptr afer updating sourcemod
asherkin, Thanks, I checked the code and see that some adjustment is to be made to get correct offsets, so technically the issue is on my side.
Forum:
General
11-13-2021, 12:40
Replies:
4
m_hViewModel is nullptr afer updating sourcemod
Views:
969
Posted By
kadet.89
Re: m_hViewModel is nullptr afer updating sourcemod
I retrieve m_hViewModel via an extension.
If I do it in an smx plugin this way:
int viewModel = GetEntPropEnt(client, Prop_Send, "m_hViewModel");
It works and returns correct index,
But in the...
Forum:
Extensions
11-12-2021, 07:43
Replies:
13
[ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
Views:
3,903
Posted By
kadet.89
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
To see how it works one can create a monster_generic entity with zombie classic model, the extension is not needed for that, only hummer editor. The prediciton looks wierd, all animations are jumpy...
Forum:
General
11-12-2021, 07:05
Replies:
4
m_hViewModel is nullptr afer updating sourcemod
Views:
969
Posted By
kadet.89
m_hViewModel is nullptr afer updating sourcemod
I updated sourcemod on my CS:GO server to version 1.11.0.6800 and all my plugins, which use m_hViewModel stoped working.
I digged into it and found out that after updating the sourcemod m_hViewModel...
Forum:
Extensions
10-24-2021, 11:22
Replies:
880
DHooks (Dynamic Hooks - Dev Preview)
Views:
568,336
Posted By
kadet.89
Re: DHooks (Dynamic Hooks - Dev Preview)
Dragokas, thanks, it works.
I have another question.
I read and then change int argument #5:
PrintToServer("Old value: %i", index, DHookGetParam(hParams, 5)); //"Old value: 38"...
Forum:
Extensions
10-24-2021, 10:49
Replies:
880
DHooks (Dynamic Hooks - Dev Preview)
Views:
568,336
Posted By
kadet.89
Re: DHooks (Dynamic Hooks - Dev Preview)
Can somebody help me with extracting ip address from a detoured function?
int __usercall
[email protected]
<eax>(long double
[email protected]
<st0>, int a2, int a3, void *src, int a5, int a6) // The function from IDA...
Forum:
Scripting
09-24-2021, 05:59
Replies:
9
Solved
CreateEntityByName
Views:
2,278
Posted By
kadet.89
Re: CreateEntityByName
"round_start" event has a problem in CS: S, CS:GO and probably in other Source games. Sometimes it is fired before entities are clean-up, thus all entities created in the post hook may be deleted...
Forum:
Extensions
09-04-2021, 16:27
Replies:
23
[EXTENSION] NPCs in CS:S (extended)
Views:
13,738
Posted By
kadet.89
Re: [EXTENSION] NPCs in CS:S (extended)
Here are windows signatures for the functions:
SetEnemy
CAI_ScriptedSchedule::StartSchedule -> "Scripted schedule %s specified an invalid enemy %s\n" -> CAI_BaseNPC::SetEnemy
.text:1004EC70 55 ...
Forum:
General
08-11-2021, 17:07
Replies:
4
How to change server version?
Views:
987
Posted By
kadet.89
Re: How to change server version?
To let players with any version join the server this function can be hooked:
INetChannel::ProcessPacket and client version in C2S_CONNECT should be changed to the server's version. That will work if...
Forum:
Extensions
08-09-2021, 16:32
Replies:
23
[EXTENSION] NPCs in CS:S (extended)
Views:
13,738
Posted By
kadet.89
Re: [EXTENSION] NPCs in CS:S (extended)
Bearfade, I can try to find the signatures, PM me the latest versions of server.so, server.dll, engine.so and engine.dll
Forum:
Scripting
08-06-2021, 04:20
Replies:
12
Solved
How to replace the entire map entity text?
Views:
2,663
Posted By
kadet.89
Re: How to replace the entire map entity text?
On My CS:GO server I use stripper to craet weapon_hegrenade. At the moment it works. The problem on your side might be caused by a weapon cleaning plugin or, as it was mentioned, the engine might not...
Forum:
General
07-26-2021, 13:29
Replies:
11
MySQL connection loss leads to crashes
Views:
2,116
Posted By
kadet.89
Re: MySQL connection loss leads to crashes
I tested the hibernation state, here it is not the reason. The crash happens independently on whether the server is in hibernation state or not.
That's a matter of opinion. Mine is that...
Forum:
General
07-26-2021, 10:18
Replies:
11
MySQL connection loss leads to crashes
Views:
2,116
Posted By
kadet.89
Re: MySQL connection loss leads to crashes
I doubt hibernattion has something to do with this problem, crash happens indepandently on player count. If I run the 2 plugins while beeing on the server, there is no hibernation and the crash still...
Forum:
General
07-25-2021, 08:50
Replies:
11
MySQL connection loss leads to crashes
Views:
2,116
Posted By
kadet.89
Re: MySQL connection loss leads to crashes
I run the test with only testDB.smx. On my local server it is enough to use only one MySQL-using plugin to cause this crash.
To make sure only testDB uses MySQL, I remove all plugins but testDB.smx...
Forum:
General
07-25-2021, 08:12
Replies:
11
MySQL connection loss leads to crashes
Views:
2,116
Posted By
kadet.89
Re: MySQL connection loss leads to crashes
I investigated the problem and found out that, the crashes happen after any of the plugins using MySQL are reloaded. Looks like after a plugin is reloaded, it can't any longer exectue SQL queries in...
Forum:
Scripting
07-17-2021, 12:23
Replies:
1
[CS:GO] Change ping place name
Views:
729
Posted By
kadet.89
[CS:GO] Change ping place name
There is a ping entity in CS:GO info_player_ping. It is created by pressing mouse wheel.
This entity has a netprop string m_szPlaceName. Which contains the name of the place where the entity is...
Showing results 1 to 25 of 500
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